BaganSmashBros
Smash Hero
It won't help. Problem with them (when animating at least) is that they are too short, not too thin or too close to each other.Does anyone know where this image/model came from?
I'm comparing K. Rool's legs here to the ones in the mod. I get the impression that perhaps making them thicker would give a more natural look to them? Especially to fill in the ''rings'' that are seen right around the spot where the mod's legs and main body connect. Also, this image keeps the legs further apart from each other (maybe its more practical this way)?
They do look freakish, but this is Brawl and K. Rool (or any of the Kremlings) isn't supposed to look pretty.I agree with the hands and shoulders. The hands especially are way too freakish-looking at the moment.
I can move around verticles and things like that, but no major changes (shoulders will remain wide, legs won't get longer, etc). The only thing thats more difficult with this design is movement, but everything else is fine.How much can the model be changed Bagan? Perhaps being too faithful to K. Rool's original design (as in, the Rare CG artwork you posted earlier) is making it harder to implement in a fighting game environment that offers so much free-movement? Not sure if I explained that last sentence well.
In any case, I wish you good luck!
And thanks.
Can be done. Chain can be something from Flying Kroc or whatever that thing in DKC3 was called.Here's a bunch of GIFs I made in order to help you have references to make proper animations for K. Rool.
#1 - Intro (possible) -
http://cdn.makeagif.com/media/12-20-2015/JKrQOF.gif
What exactly he is doing here?
Run cycles from the front without side view don't help much, but thanks for those at least.
Thats a big one...Will take a look at it later.