giving townies the ability to shoot at will
it's a bad idea
hence the concept of the game
not much u can do about it
cept deal with it
This post summarizes this entire debate perfectly.
Bad Idea mafia is a game that is designed around the empowerment of uniformed individuals to make game changing decisions with single posts. Relative to the design of typical mafia, this is a
bad idea.
Obviously quick-shooting is a terrible idea and extremely anti-town. Anyone who argues against this is either trolling or just fundamentally doesn't understand how to play mafia. We shouldn't be debating this.
However, what Kevin is proposing is NOT quick-shooting. He's saying that if he believes the town is probably going to decide to shoot someone he very strongly believes to be town, and he has a very strong scum read on another player, he will do what he can with the power given to him and shoot the player he feels is scummy.
The games is
fundamentally designed to allow this to happen. Having hosted this game two times here and redesigning it far more times than that (especially to get from the abortion of a setup that was my original game to the far better game that was my Remix setup), I feel pretty confident that yes, quickshots WILL lose the game for town, but shots that go against the general consensus WILL NOT.
I also agree that immediately spite shooting someone who shoots against the general consensus of the town is even MORE moronic than quick shooting.
Basically here's the way I see it. If you're going to go against the general consensus of the town and shoot someone, there are two very fair and important expectations to bear in mind:
1.) If you do not provide us with a strong, detailed case with
good, thorough analysis explaining why you think the town is being mislead, why the target of the town currently is probably town, and why your shot choice is most likely scum, you will likely be shot very early the next day.
2.) If you do not hit scum, you will be heavily scrutinized the next day and, though not as likely as if you fail to meet expectation #1, there is a seriously high chance that you will be shot the next day.
More simply put, explain your **** and don't **** up. If you don't, you're putting yourself in a bad position the next day and you're directly damaging the town, both of which are anti-town behaviors and justify the likelihood of your *** getting capped.
We have the ability to daykill for a reason, and that reason is that in this game players are
supposed to be able to take matters into their own hands when they feel everyone else is being deceived. We should NOT be playing like the game wasn't designed this way and just pretend it's a normal mafia game with a strange lynching mechanic.
This doesn't mean I'm opposed to proxy-voting to keep track of where everyone stands as far as who the play is is concerned, however proxy votes shouldn't rule this game with an iron fist as Kevin has been saying. I agree that Swiss' attempt to strongman his take on how the game should be played out right off the bat is completely unnecessary. Seems like a lame scum attempt to try to establish order and get townie points early for championing a concept that most people are likely to agree with (because of the setups history) without actually contributing anything distinctly unique or groundbreaking.
Apologies for not posting on the hydra account but afaik it isn't made yet and I'll be going V/LA until Monday night after this post. Hopefully it'll be made by the time I get back and this won't happen again.