AuraMaudeGone
Smash Ace
Wasn't trying to make a big deal of the mechanic itself really. Just do it. There's more that I process in my mind when jumping to aerial someone and to L-Cancel is not always a guarantee I'll gain advantage.Yeah, but you're making way too much out of it. It's braindead in many situations, but in those situations, you're still thinking about your other options, as there are no situations in which you press L after aerial to win. However, there still remains the few sequences that I mentioned in which l-canceling may seem like a good option, but relying on muscle memory and trying to l-cancel mindlessly can open you up to dangerous misinputs that could cost you an early stock. I'm of the opinion that any slight upper hand, however small or rare, that can be gained from cleverness or knowledge of the game and your opponent should stay in the game,as long as it doesn't dramatically harm gameplay in some concrete way. Now, if you consider the extra L press to be harming gameplay in a concrete way, then I understand your point of view, but I don't agree that pressing L is that much of a pain.
A point I made earlier in the thread and that's not all the variables that could occur. I don't blame L-Cancelling/Auto-Cancelling for this. It happens with or w/o it.On the point of Aerials and Landing, you seem to ignore other defensive options and advantages, like Spot Dodging, Rolling, Wave Dashing away, or just Anti-Airing/Contesting the aerial with your own. As previously mentioned, movement options is what helps gives this game depth.
I agree with the other points though. Rebalancing aerials would be necessary to a degree.