Juushichi
sugoi ~ sugoi ~
How does auto [defense option] here really help with that interaction vs auto l cancel? It still will lose to appropriate spacing/frame trap options in the same sense that timed ones will.I'd probably only be a fan of auto L cancel if we also go the route of auto shield grab/auto defensive option. Not having to "time" your offense, while asking defensive player to usually time his defense, probably doesn't slant in a healthy way. Hold A during shielding, even during shield stun, = buffer shield grab every time. Stuff like that would make auto l cancel more fair and fitting
We already have C-stick buffering, but I'm talking about like auto Usmash OOS, auto shield grab, etc. Auto in defensive cases meaning you still have to input something obv
Are you meaning to say that auto l cancel really needs something like an alpha counter to deal with defensively?