So like...should I bring up the fact that in other threads regarding character design and whatnot, you brought up the prospect of bringing every character to Fox's level, aka a design philosophy that turned out to be the worst decision even from the perspective of Melee players? And yet here you are claiming MvC is a broken mess?
I...what. It's like I step away from the thread from a second and come back to the most hypocritical claim I've ever seen made in a long time.
There's no relevance to the topic itself, but I'll address it since I'm befuddled by this claim right now.
MvC doesn't look balanced because it's not homogenized, but at the same time, balancing a game doesn't necessarily mean homogenization is the way to go. Not every character in Marvel is designed to be a point character,
and that's okay. Not every character has decent qualities to fit on every team as an anchor,
and that's okay. To go out of your way to say that these games are inferior in every way shows a very narrow mindset without much to learn from, because you actively choose to not educate yourself on the mental aspect of games despite praising "varied playstyles" in another post.
You must really suck at chess.
Anyway.
To somewhat tie it into the original discussion, I think at one point @
kinje
brought up how removing L-cancelling/going with ALR would affect balance. I think that game balance has more to do with the nature of intricate character design once mechanics are in place and not necessarily changing something with theoretically questionable significance. That said, under the assumption there was real significance, then yes, it would result in the need for a considerable amount of changes to make characters less unfair, since they suddenly would appear so.
I would theorize a damage reduction that would more than likely result in a more ground-based game unless the aerials had combo implications that were safe more often than not. It would more than likely not go over well with some slight comparisons being made to Smash 4's mechanical design, which I'll admit I'm not 100% fond of because aerial play does affect a large amount of games, including major titles in the FGC.
That is, if that actually had significance, which again, based on this thread, is very clearly debatable.