Lets take Melbourne's ruleset for example:
Lets go through the usual counter pick procedure.
1. Loser chooses stage
2. Winner Picks character
3. Loser Picks character
The problem with this is that lets say the loser counter picks Bridge of Eldin against an MK they just lost to. Now the MK player may not necessarily want to play out a match of BoE, so after the loser picks BoE they could simply say "Oh, I want to play Dedede".
What happens here? Is it really alright for this to happen?
The player could then repick a stage which is exceptionally bad for Dedede and character which anihilates him.
Consider it if it were the other way around.
If the opponent knew full well that the opponent was a Dedede main and lost to that Dedede in the first match, they might decide to counter pick a bad stage for Dedede, and then the Dedede main would have the opportunity of picking a character that doesn't get owned on said stage.
Can you see what I'm getting at?
Lets take the previous scenario:
What is happening here is that it's nullifying the Dedede's option to swap characters after a counter stage is chosen, it's skipping step 2. (Winner Picks character) which is usually based on step 1. (Loser picks stage)
The problem with allowing Dedede mains to switch yet again is that it effectively allows them to stage ban just because they're using Dedede.
What I'm saying is, the current rules regarding Dedede stage ban procedure aren't clear cut. I guess the first question would be how does Melbourne do it?
I've got a few problems with the Dedede part of the stage list.
*Normal Melbourne Stage Ruleset*
Battlefield
Final Destination
Delfino Plaza (D)
Luigi's Mansion
Mario Circuit (D)
Bridge of Eldin (D)
Pirate Ship
Norfair
Frigate Orpheon
Yoshi's Island (Brawl)
Halberd
Lylat Cruise
Pokemon Stadium 2
Castle Siege (D)
Distant Planet (D)
Smashville
Skyworld
PictoChat
Green Hill Zone (D)
Yoshi's Island (Melee)(D)
Jungle Japes
Onette (D)
Green Greens (D)
Rainbow Ride
Corneria (D)
Big Blue
Brinstar
Pokemon Stadium
Every other stage is banned
Dedede rule: Stages with (D) next to them are banned for Dedede unless the opponent agrees to it
Lets go through the usual counter pick procedure.
1. Loser chooses stage
2. Winner Picks character
3. Loser Picks character
The problem with this is that lets say the loser counter picks Bridge of Eldin against an MK they just lost to. Now the MK player may not necessarily want to play out a match of BoE, so after the loser picks BoE they could simply say "Oh, I want to play Dedede".
What happens here? Is it really alright for this to happen?
The player could then repick a stage which is exceptionally bad for Dedede and character which anihilates him.
Consider it if it were the other way around.
If the opponent knew full well that the opponent was a Dedede main and lost to that Dedede in the first match, they might decide to counter pick a bad stage for Dedede, and then the Dedede main would have the opportunity of picking a character that doesn't get owned on said stage.
Can you see what I'm getting at?
Lets take the previous scenario:
Once the new stage is picked, should we give the option to Dedede mains to switch characters yet again based on the stage counter picked against Dedede?[...] the loser counter picks Bridge of Eldin against an MK they just lost to. Now the MK player may not necessarily want to play out a match of BoE, so after the loser picks BoE they could simply say "Oh, I want to play Dedede".
What is happening here is that it's nullifying the Dedede's option to swap characters after a counter stage is chosen, it's skipping step 2. (Winner Picks character) which is usually based on step 1. (Loser picks stage)
The problem with allowing Dedede mains to switch yet again is that it effectively allows them to stage ban just because they're using Dedede.
What I'm saying is, the current rules regarding Dedede stage ban procedure aren't clear cut. I guess the first question would be how does Melbourne do it?