not only is ddd chain di friendly, theres the fact i need to dash inbetween each dash, that means a chance of tripping even if it is slim
dedede chain isnt broken in general, just against walls its a tad forked
i really cant be bothered arguing right now about this, but i still think ddd rule = win, balanced how it is right now imo. the current stages that are exempted from ddd rule with walls, are the ones with temp walls, or temp walkoff. castle seige? its actually pretty **** easy to use the platforms and never get grabbed, its been done to me before. the other temp ones like pk stadium or such, are pretty easy too get around, remember dedede isnt exactly the fastest character around, use that to your advantage, i know it can be hard if your one of the few slower characters, but if you play the right style, you should be able to punish my grabs
if you know im going to try to grab you against the wall, you should counter it
if you cant counter something as simple and predictable as a shield grab, then you cant try to john out on "oh he got me against a wall on a temp stage, therefore he isnt better than me"
im not saying anyone does that, i havent had that yet from anyone here, but either way, its pretty easy to punish me for trying to chain grab, easy to get out of, and of course you can just run for a bit till the stage changes
and i dont need to flame shield, that stuffs for *******.
take that **** to the face like a real man