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Smash Lord
Australian isn't competitive. Give it up guys <3
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so you're saying a large number of stages is a bad thing? that you shouldn't have a wider variety of stages to choose? that with multiple stage bans you should be able to avoid the type of stage you don't want to be on while you're the one being COUNTERED?Pros of 2 bans:
- Reduces the extremely large number of counter stages
- Many stages contain similar aspects, this allows you to completely remove a stage hazard/layout/size that you do not wish to play on
- Levels the playing field. Less stages = Less variables = More consistent results (don't want the counterpick to become an overpowered tool)
Cons of 2 Bans:
- Can be used to remove Water hazard completely
Pros of 1 Ban:
- More options for the losing player to challenge the winner.
- Reduces the gap between some of the better and lesser characters.
Cons of 1 Ban:
- A large number of stages = Less consistency in results
- Moves the game away from Player vs Player
When have I been 'high handed' or 'acted superior'. I have never done this. The only thing I have done is dispute things you and Shaz have said. I have never insulted anyone. Forced my opinion on anyone.i read through the thread and caught up on what was said and i have a couple of things to say.
firstly to scrubs: you are acting the most high and mighty of all who have spoken about their opinions with you OFTEN treating your own opinions or views as FACT. don't get angered by shaz saying things which you might interpret as him acting superior because you have all along been doing and saying things in ways which can only be interpreted as being high handed.
If you are going to make a point using an example it has to be applicable. Here you practically say it was a BAD example but still argue the validity of said example?????onto matters regarding stages and stage bans:
the jigglypuff and marth comparison is unimportant as to how valid a matchup it is since it's just an EXAMPLE to highlight a situation in which a certain type of stage is removed completely with multiple bans. there are probably other better examples out there that apply more practically to brawl and the more popular matchups but since no one atm is the master of how to effectively make use of certain elements with brawls stages it is quite sufficient at making its point.
That would more likely be BF than FD. It is never stated as a fact that this stage is neutral, and there is no supporting evidence for it either. The closest there is to this is a trophy description in Melee for FD saying its a stage that lacks in obstacles and stage hazards.The only thing I have said that is fact is was that Final Destination was the most neutral stage in the game which is true.
He didn't say it was a bad example - he said its unimportant for proving validity. The example was never meant as factual data but as a point of attention. If you wish to view the actual data play smash yourself and check out the power, range, longevity and control each of those characters have. Marth is superior in these areas, and unless Jigglypuff is able to use it's strengths like maneuverability and overall ability to stay off the ground for a long time to their full potential it is at a disadvantage.If you are going to make a point using an example it has to be applicable. Here you practically say it was a BAD example but still argue the validity of said example?????
Yes and no - a neutral stage would allow the both characters to use the fullest potential of the character - and as such having no impact on the match-up whatsoever - hence the term neutral. The current idea of a neutral stage is skewed however as it is not actually a neutral stage at all. A more worthy term would be something like passive or free stage, as they allow all characters to move around with great freedom.I think yourself and Shaz are confused as to what a neutral stage is. You seem to think that a neutral stage should even out character match ups. So Marth and Jiggs can compete as equals. Well that is at least the basis of your argument.
Too many levels? Too many for what? Reason please otherwise it's just a statement with little to no purpose.Everyone has expressed his (or her) opinions on stage selection quite well. I think we should have 2 bans because there are just way too many levels.
Sloth feels up fat grannies FACT.I do think you and Shaz are both blowing out of proportion on how Scrubs is arguing. He isn't being ignorant by stating things as fact. He is stating it as fact because it hasn't been proven otherwise.
This is correct, and the reason we have sniper rifles for long range, and sub machine guns for close. There should not be an option in a combat situation that solves all possible problems you may face, as it defeats strategy outright and therefore removes any 'fairness' that could have existed. It's the reason god mode in games is found in the "cheats" optionThe reason for this, you can pick a water-level to say and which allows Jiggly for an advantage. But lets say they play IC on that matchup, then IC ability to play to its potential is decreased.
If you put alternatives matchups on different stages you a left with a hugely un-orthodox up and downs of a characters ability to perform. This is more of a mixed up in strengths and weaknesses.
Please back this up with some reasoning. I don't think input is a good choice of word, as the stage does not discriminate, consider, bias or favour in any way other than by being what it is programmed to be. The player exploits this using character and strategy. Some are more complex than others I agree, but it is still at least one more thought process than required for combos in training mode. It's up to the player who is the victim of this stage/character/strategy combination to defeat it with what knowledge and ability he/she has and with what tools are at their disposal, and certainly requires a good deal of skill.Its not that we want to destroy that characters ability, its just that the skill needed is taken away due to the stages input. The skill needed to win is lowered overall by a process which: requires little skill, method and strategic knowledge to perform in its own right.
Only matches that are considered winnable by the community will remain playable in tournament play. Dedede rule was introduced to combat such an instance, as was the stalling rule. Otherwise the inability to win is a fault of your own or due to the strength of your opponent and their strategy being superior to yours. If you don't like this, improve at the game. If you still find you're unable to win (it's not like we can all win at everything), explore other options available to you.Now this will get back to banning at this point. If a stage allows a character a practical automatic win because it is so terrible for my character, then I should at least have an option to aid my situation and make them take me a stage in which the chance to winning is still extremely low, but feasible.. barely... but just... but barely.
Obviously, it isn't. How to prove it's not even, projectile characters vs non-projectile characters.FD is absolutely even for every character. It advantages no character in any way. That is a FACT.
I didn't say 'I think', 'I believe' etc.... any where. I don't know how you have ascertained that this is my opinion.
However I believe that it is the opinion of the majority of this community.
Obviously, it isn't. How to prove it's not even, projectile characters vs non-projectile characters.
Oh but wait, my opponent is Robot. He gains fro those stages too and water is my only chance...oh no he banned both! WTFlux!Jigglypuff example:
If your opponent bans Tetra's Ship and Delfino.
So Water is out.
Well Jiggs is also good on moving stages. Take them to Rainbow Cruise, Halberd.
Jiggs is also is very manoeuvreable so take them to Brinstar or Jungle Japes.
I know! I can still win if I stay near a barrier of some kind so I can at least avoid some projectiles. Oh look! None of the 'neutrals' even give me that option! They can avoid my physical by running away on large 'neutral' stage, but I can't hide behind a wall! /wrists.Therefore characters with projectiles have an inherent i.e. built-in advantage over characters without one.
This is a character advantage.
Are you psychic Cats? Do you know what I am thinking? Please don't make things up.let me just put it more bluntly since nothing seems to be reaching you scrubs...
you and whoever else shares your views is severely biased.
you use final destination as your basis for everything which is evident by your belief that it is absolute fact that this is the most neutral stage. by using this stage as your focal point, you measure every characters capacity and their potential ONLY on this stage and you regard characters that do well there as the better characters, and the characters that struggle as lesser characters.
it is then your belief that anything that upsets this hierarchy that you have established to be biased or unfair against the natural way of the game in how it is meant to be played. this is your mistake.
Once again your debating skills impress me!step outside of that small box you can't seem to see beyond and realise there's more to this game than just character vs character on a flat stage and that when you lose when not in your comfort zone it's because you were just out played, not because the stage did you in.
You confuse ignorance with disagreement. I could say the exact same thing about you. You haven't changed your opinion but I don't think you are ignorant.i'm sorry if it's harsh but you're coming across extremely ignorant to the points people are making, or overlooking concepts put forward by people or commenting on something that you've misinterpreted within their post.
i never said you get upset
Ummm..... Looks like you said that to me....step outside of that small box you can't seem to see beyond and realise there's more to this game than just character vs character on a flat stage and that when you lose when not in your comfort zone it's because you were just out played, not because the stage did you in.
Ahh yes I do....you also don't supply sufficient reasoning behind anything.
It is not a matter of a situation where you are definitely going to lose. Situations don't exist like that. It is not black and white. It is about the effectiveness of banning a stage.WHY is 2 bans necessary? provide solid examples of a character matchup where you need to have 2 bans to avoid a situation in which you can't possibly come back from. just because "there are many stages alike" it doesn't mean that you need 2 bans, give an actual example.
Are you seriously suggesting that I should NOT have taken your last post as an attack and focused on the points made within it ???? That I IMAGINED it????please honour me with a reply to the actual points i made within this post regarding your reasoning behind the stages, as well as enlighten me as to your actual mindset since you have told me i was so wrong. please read what i have said and don't just dismiss everything as being an attack on you.
See Scrubs I think this is one example of where we're seeing things differently. The idea of banning Corneria but still being killed easily on Green Greens is in our view a good thing. It will then leave you to think that regardless of which stage you choose, Fox will kill you upward easily. So you then begin thinking of things you can use to your advantage on these stages eg. carrying Fox out on close edges, teching on the tail, attempting to use the falling blocks to your advantage. The idea being not to make it hard for Fox to kill you, as it is after all his counter pick, and you should be disadvantaged. Rather the idea is to choose the lesser of two evils, where you will have a slightly easier time outdoing the Fox while he's using his chosen optimal scenario.E.g. I am playing Jigglypuff my opponent is playing Fox. I know that Fox will kill me at low percents with the upsmash.
With my 1 ban I elect to ban Corneria.... Fox just chooses Green Greens.
I am in exactly the same situation as I was before I banned Corneria.....
The Ban was useless. Explain to me how this is not correct?
Awww are the mean people picking on you Ben? Its okay. The people on the gold coast still love you.Why does everyone say that I have said things that I haven't.
xD lol.Shaz dont encourage Zac. Please for the love of god.
The lesser of 2 evils argument would be valid. Except that apart from water (even water has 3 stages).... Every other stage has more than 2 variants.See Scrubs I think this is one example of where we're seeing things differently. The idea of banning Corneria but still being killed easily on Green Greens is in our view a good thing. It will then leave you to think that regardless of which stage you choose, Fox will kill you upward easily. So you then begin thinking of things you can use to your advantage on these stages eg. carrying Fox out on close edges, teching on the tail, attempting to use the falling blocks to your advantage. The idea being not to make it hard for Fox to kill you, as it is after all his counter pick, and you should be disadvantaged. Rather the idea is to choose the lesser of two evils, where you will have a slightly easier time outdoing the Fox while he's using his chosen optimal scenario.
So really we're saying we like the idea of the Fox taking you to a stage he is likely going to win - it will force you to play at your best in order to win in straight sets, and requires a great deal more skill to accomplish this way. If you're clever you will use to your advantage that you know what he wants to do (kill you upward) but he wont know of your counter strategy.