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Aura Malarkey in 3D .:. Lsgd

Alus

Smash Champion
Joined
Jul 7, 2008
Messages
2,539
Location
Akorn(Akron) OH
NNID
Starsauce
3DS FC
5327-1023-2754
**** I can't find that one post hawk posted. ;_;

Phi1 nye can explain better.
 

Aurasmash14

Smash Lord
Joined
Jan 31, 2009
Messages
1,540
Phil Nye, our favorite (current) mod (that mods the Lucario boards), says it a lot.
nooo.... its because every lucario knows that aura is ruled by science and mathematics.

phi1 then just added the extra red for flair, and promptly hijacked blood hawks post using it.
 

phi1ny3

Not the Mama
Joined
Apr 15, 2008
Messages
9,649
Location
in my SCIENCE! lab
^Yugioh abridged ftw.
It's okay, it's pretty funny, but I haven't done many anime comedies in awhile.
I think Ouran High School Host Club might be better.

Edit: Finally watched it, oh wow.
 

tedward2000

Smash Champion
Joined
Mar 9, 2008
Messages
2,395
Location
NAU
Wow, that video was awesome.
I just finished watching YGOTAS a few days ago too.

and started Azumanga Daioh a week back. Its good.
-t2
 

RT

Smash Hero
Joined
Aug 16, 2005
Messages
9,673
Location
...
NNID
Rockettrainer
3DS FC
4038-6677-8162
After hitting his face to the ground, I furiously gave up. Now excuse me while I go find some walls to punch some holes...
 

DusK-The-Stray

Smash Ace
Joined
Jun 8, 2009
Messages
601
Nyeh nyeh nyeh nyeeehhh
Nyeh nyeh nyeh nyeeehhh
Nyeh nyeh nyeh nyeeehhh

Anyway, after a hilarious amount of air-kicking, splits doing and faceplanting, I gave up at 5.3 meters lol.
 

tedward2000

Smash Champion
Joined
Mar 9, 2008
Messages
2,395
Location
NAU
So far Im winning. I could have gone further, but I felt that 30.5 meters is enough.
That and the physics is really messed up, I can do a back flip with rag doll legs!
-t2
 

culexus・wau

Purchased premium only to change name ><
Joined
May 13, 2008
Messages
4,636
Location
Irvine CA
this game is difficult and frustrating.

speaking of games.

I'm going to purchase a copy of Phantasy Star Zero for the Nintendo DS.

Planing on be a FOneawearl [The really frail Mage/AOE Spam class] <3
 

phi1ny3

Not the Mama
Joined
Apr 15, 2008
Messages
9,649
Location
in my SCIENCE! lab
Oh snap, I might've found something kinda cool.
Unfortunately, it benefits snake D:
Fortunately, we don't have to worry about it, unless we roll backwards after dthrow D:
 

Aurasmash14

Smash Lord
Joined
Jan 31, 2009
Messages
1,540
Phi1 your game is so annoying and stupid i got addicted to it.

great now i will procrastinate more because of you >:O!!!

jk. <3 Phil.
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
I could have easily got to 100m... but it was taking a while, i went to get something to eat, came back 10 mins later and for some reason it was running at less than 1 frame per second. No idea how the hell that happened :/
 

Loota

Smash Journeyman
Joined
Oct 23, 2007
Messages
422
Location
Helsinki, Finland
Lol I remember that game. I decided that I will make it to 100m no matter what so that's what I did. It took almost an hour to get there :p There is a hurdle at 50m which is a pain in the *** if you can't get over it. Myself, I dragged it to the finish where you should actually do a longjump but that's just plain impossible. I got something like 104m because I used the hurdle as an platform to get further >_>
 

phi1ny3

Not the Mama
Joined
Apr 15, 2008
Messages
9,649
Location
in my SCIENCE! lab
Oh yeah, so someone asked about the origin of SCIENCE!:
So way back when before the first tier list came out, and the Lucario boards were the place to be (many commented how we were the nicest/chill character boards out of all of them), There were these stickied threads where they were going over the aspects of each character and how good they were in relation to each other. Bloodhawk at the time still somewhat undiscovered but really good, posted an essay to summarize Lucario for the BR to look up his overall attributes more easily and weigh him on the tier list (it was really well done, btw). Here's the original:
Blood_Hawk said:
When I think of Lucario, one word comes to mind; momentum. I can think of no other word that describes this character better.

Your goal is to build a momentum throughout the match to use against your opponent, as I believe this character is based heavily on that factor. Lucario’s Aura attribute is a very interesting one. The damage Lucario’s moves deal and his knock back is all dependent on his damage percentage and his standing in the match. This attribute is the tool that will help you build your momentum. It affects things such as the power of his all his moves and the size of the hit box of his Aura Sphere projectile.

Lucario’s game is all about knowing when to pressure your opponent and when to back off. Lucario is like a freight train in this respect. When he gets going he is hard to stop, but if he can’t get moving he is useless. You want to stay alive as long as you can to build that percentage for his Aura ability, while dealing as much damage as you can in the process. Lucario is no good to you if he dies at low percents all the time. You have to keep Lucario alive long enough to be able to KO after you damage your opponent. Lucario isn’t a character that can come back on a fresh stock and score a quick revenge KO unless your opponent is insanely damaged.

On the flip side, a Lucario at a high percent is very frightening. If your opponent lets Lucario build a good percent, he takes the chance of getting KOed at a relatively low %. This aura ability creates a tension line between you and your opponent. Your opponent is trying to KO you quickly and avoid your moves, while the Lucario player is trying to stay alive and land that KOing blow. Leaving a Lucario at a high percentage for too long will cost you the match very quickly if you are not careful. 3 stock comebacks have resulted from an opponent letting Lucario stay alive at a high percentage too long. Just because Lucario is down, doesn’t mean he is out.

Lucario has a ridiculous jab game as well as many mix ups out of jab. He can jab cancel into a plethora of moves or even just finish his jab combo for decent knock back. The third hit will always connect if you hit with the first two and don't hesitate with the third hit. Some of his better jab cancel options are; A grab (since his second jab sucks you in), a tilt, or even his side special Force Palm which doubles as a grab at close range. This makes Lucario very well equipped when he gets up close and personal. His jab mix ups also cover a ton of defensive options, so you can always cancel into a move that best suits your opponents defensive options.

Lucario is an absolute beast in the air. All his aerials are quick, can be chained easily, are impossible to punish if spaced correctly, and have a lot of range. Nair can be auto canceled into jabs, further increasing his combo ability. Dair utterly destroys anything below Lucario as well as stop all his downward momentum. Dair is very useful for edge guarding. If used correctly, Dair has an awesome stage spiking property that you can utilize.

Lucario, while excellent in the air, has a lot of trouble getting through some characters aerials. Moves with disjointed hit boxes and longer range give him a lot of trouble and almost nullify any chance of an aerial approach. You are reduced to following up your grounded strikes with your aerials (Metaknight’s, Marth’s, and Game and Watches’ aerials in particular). Heavier characters with low % vertical KO moves also give Luc trouble, as he cannot gain a damage base to KO with (Snake and u-tilt come to mind). Luc has to avoid these KO moves by spacing well, using projectiles wisely, and not putting himself in a low % KO situation.

His Projectile, Aura Sphere is one of the best in the game and one of his main KO moves. It gets bigger and stronger the more he gets damaged, ranging from the size of a softball at low percents, to a wrecking ball at max power. This is a good way for the opponent to gauge Lucario’s current power. It is quite intimidating when a high damaged Lucario has one of them stored, as getting hit by it at certain percents is a sure KO.

His smash attacks barring F-smash are pretty useless. D-smash is powerful, but slow and has little range. It is only useful for roll punishes. F-smash is a godsend. It is his main KO move and has insane range (more than Snake’s f-tilt!). It also has a tipper effect. This is his main KO move. What’s more, the IASA frames on F-smash make it hard to punish. Spaced F-smashes can create a great defensive wall that is hard to penetrate. Thus it is very spam-able with little worry about retaliation. His tilts are also all very fast and have nice range with less lag, so they are a good choice if you want to get your opponent off of you, while not suffering the lag of a smash attack.

Lucario’s biggest weakness lies in his non damaging recovery. It has a pretty slow start up and cannot damage opponents hanging on the ledge. Lucario is hardly helpless when an opponent has the ledge however. Extreme Speed allows Lucario to curve it multiple directions. He can curve it to a platform, on stage, or directly into a wall cling on flat surfaces. Dair stops all Lucario’s downward momentum, so it can be used for recovering mindgames. This can greatly aid in Luc's recovery if used right. Against characters like MK and D3, recovering can be quite a chore despite all that. Lucario doesn’t like being off the stage unless he is the one taking the opponent off and is in control.

To sum it all up, Lucario takes a lot of dedication to play. Lucario has a high learning curve and little appeal to most due to how much you must factor in to be good with him. You must also accept the fact that, at first, it is hard to gain a substantial lead most of the time. Most of your matches will most likely be nail biters where you must overcome deficits and beat your opponent in the clutch (this turns off most players to the thought of maining Luc, as they don’t do well in the clutch). Once you get to know his play style and learn the tools of the trade, he is an excellent character and you should find that those matches that were once considered clutch matches will sway in your favor most of time if you learn to use his abilities to their fullest.

Luc takes a lot of time to learn and use effectively. You must learn recovery instincts, what percentages you can chain moves (with your aura ability and your opponents %, this can be very hard as there are a lot of factors to consider), how to space his aerials perfectly, and survival instincts in general. Keeping Lucario alive is the most important thing to learn if you plan on playing him (good DI is very important here).

The Lucario player’s motto is: Take care of Lucario and he will take care of you.
Naturally, being the fun loving guy I was, I decided to give a clearly better and more informative SCIENTIFIC! version of it:
Kudos to BH, couldn't have done better. My favorite part was when it had SCIENCE! in it (thats the cue to edit the essay and put SCIENCE! in it).

Quote:
Originally Posted by Blood_Hawk
When I think of SCIENCE!, one word comes to mind; SCIENCE! I can think of no other word that describes this character better.

Your goal is to build a
SCIENCE! throughout the match to use against your opponent, as I believe this character is based heavily on that SCIENCE!. Lucario’s SCIENCE! attribute is a very interesting one. The damage Lucario’s SCIENCE! deal and his knock back is all dependent on his SCIENCE! percentage and his standing in the SCIENCE!. This attribute is the tool that will help you build your SCIENCE!. It affects things such as the SCIENCE! of his all his moves and the SCIENCE! of the hit box of his Aura Sphere projectile.

Lucario’s game is all about knowing when to pressure your
SCIENCE! and when to back off. Lucario is like a freight of SCIENCE! in this respect. When he gets going he is hard to stop, but if he can’t get SCIENCE! he is useless. You want to stay alive as long as you can to build that SCIENCE! for his Aura ability, while dealing as much SCIENCE! as you can in the process. Lucario is no good to you if he dies at low SCIENCE! all the time. You have to keep Lucario alive long enough to be able to SCIENCE! after you damage your opponent. Lucario isn’t a character that can come back on a fresh SCIENCE! and score a quick revenge SCIENCE! unless your opponent is insanely SCIENCED!.

On the flip side, a Lucario at a high
SCIENCE! is very frightening. If your opponent lets Lucario build a good SCIENCE!, he takes the chance of getting SCIENCE!ed at a relatively low SCIENCE!. This aura SCIENCE! creates a tension line between you and your opponent. Your opponent is trying to SCIENCE! you quickly and avoid your SCIENCE!, while the Lucario player is trying to SCIENCE! and land that SCIENCE!ing blow. Leaving a Lucario at a high SCIENCE! for too long will cost you the SCIENCE! very quickly if you are not careful. 3 stock SCIENCE! has resulted from an opponent letting Lucario stay alive at a high SCIENCE! too long. Just because Lucario is SCIENCE!, doesn’t mean he isn't SCIENCE!.

Lucario has a ridiculous
SCIENCE! game as well as many mix ups out of SCIENCE!. He can SCIENCE! cancel into a plethora of SCIENCE! or even just finish his SCIENCE! combo for decent knock back. The third hit will always SCIENCE! if you hit with the first two and don't hesitate with the third SCIENCE!. Some of his better SCIENCE! cancel options are; A SCIENCE! (since his second SCIENCE! sucks you in), a SCIENCE!, or even his side special Force SCIENCE! which doubles as a SCIENCE! at close SCIENCE!. This makes Lucario very well equipped when he gets up close and SCIENCE!!! His SCIENCE! mix ups also cover a ton of defensive SCIENCE!, so you can always cancel into a SCIENCE! that best suits your opponents SCIENCE! options.

Lucario is an absolute
SCIENCE! in the air. All his SCIENCE! are quick, can be chained easily, are impossible to punish if spaced SCIENTIFICALLY!, and have a lot of SCIENCE! Nair can be auto SCIENCE!ed into SCIENCE!, further increasing his SCIENCE! ability. SCIENCE! utterly destroys anything below Lucario as well as stop all his downward SCIENCE!. SCIENCE! is very useful for SCIENCE! guarding. If used SCIENTIFICALLY!, SCIENCE! has an awesome SCIENCE! spiking property that you can utilize.

Lucario, while
SCIENCE! in the air, has a lot of trouble getting through some SCIENCE!. Moves with disjointed SCIENCE! and longer SCIENCE! give him a lot of SCIENCE! and almost nullify any chance of an SCIENTIFIC! approach. You are reduced to following up your grounded SCIENCE! with your SCIENCE! (SCIENCE'S!, SCIENCE'S!, and SCIENCE'S! SCIENCE! in particular). Heavier SCIENCE! with low SCIENCE! vertical SCIENCE! moves also give Luc trouble, as he cannot gain a SCIENCE! base to SCIENCE! with (Snake and u-tilt come to mind). Luc has to avoid these KO moves by spacing well, using SCIENCE! wisely, and not putting SCIENCE! in a low SCIENCE! situation.

His
SCIENCE!, SCIENCE!! is one of the best in the SCIENCE! and one of his main SCIENCE! moves. It gets SCIENCIER! and SCIENCIER! the more he gets SCIENCED!, ranging from the size of a SCIENCE! at low SCIENCE!, to a SCIENCE! at max SCIENCE!. This is a good way for the opponent to gauge Lucario’s current SCIENCE!. It is quite intimidating when a high SCIENCED! Lucario has one of them SCIENCED!, as getting SCIENCED! by it at certain SCIENCE! is a sure SCIENCE!

His
SCIENCE! barring SCIENCE! are pretty SCIENCELESS!SCIENCE! is powerful, but slow and has little SCIENCE!. It is only useful for SCIENCE! punishes. SCIENCE! is a SCIENCE! It is his main SCIENCE! move and has insane SCIENCE! (more than Snake’s SCIENCE!!). It also has a SCIENCE! effect. This is his main SCIENCE! move. What’s more, the IASA SCIENCE! on SCIENCE! make it hard to SCIENCE! Spaced SCIENCE! can create a great defensive SCIENCE! that is hard to SCIENCE! Thus it is very SCIENCE!-able with little worry about SCIENCE!. His SCIENCE! are also all very fast and have nice SCIENCE! with less SCIENCE!, so they are a good SCIENCE! if you want to get your opponent off of you, while not suffering the SCIENCE! of a SCIENCE! attack.

Lucario’s biggest
SCIENCE! lies in his non SCIENCING!SCIENCE!. It has a pretty slow SCIENCE! and cannot SCIENCE! opponents hanging on the SCIENCE! Lucario is hardly SCIENCELESS! when an opponent has the SCIENCE! however. Extreme SCIENCE! allows Lucario to SCIENCE! it multiple SCIENCES!. He can SCIENCE! it to a SCIENCE!, on SCIENCE!, or directly into a SCIENCE! cling on flat SCIENCES!. SCIENCE! stops all Lucario’s downward SCIENCE!, so it can be used for recovering SCIENCE!games. This can greatly SCIENCE! in Luc's SCIENCERY! if used right. Against characters like SCIENCE! and SCIENCE!3, SCIENCING! can be quite a SCIENCE! despite all that SCIENCE! Lucario doesn’t like being off the SCIENCE! unless he is the SCIENCE! taking the opponent off and is in SCIENCE!

To sum it all up, Lucario takes a lot of
SCIENCE! to play. Lucario has a high SCIENCING! curve and little SCIENCE! to most due to how much SCIENCE! you must factor in to be SCIENCE! with him. You must also accept the SCIENCE! that, at first, it is hard to gain a substantial SCIENCE! most of the time. Most of your SCIENCES! will most likely be SCIENCE! biters where you must overcome SCIENCES! and beat your opponent in the SCIENCE! (this SCIENCES! off most players to the thought of SCIENCING! Luc, as they don’t do SCIENCE! in the SCIENCE!). Once you get to know his SCIENCE! style and learn the SCIENCE! of the trade, he is an excellent character and you should find that those SCIENCES! that were once considered SCIENCE! matches will SCIENCE! in your SCIENCE! most of time if you learn to use his SCIENCES! to their SCIENCIEST!.

Luc takes a lot of
SCIENCE! to SCIENCE! and use SCIENTIFICALLY!. You must learn recovery SCIENCES!, what SCIENCES! you can chain SCIENCES! (with your SCIENCE! ability and your opponents SCIENCE!, this can be very hard as there are a lot of SCIENCES! to consider), how to SCIENCE! his SCIENCE! perfectly, and survival SCIENCES! in general. Keeping Lucario SCIENCE! is the most important thing to SCIENCE! if you plan on SCIENCING! him (good SCIENCE! is very important here).

The Lucario player’s
SCIENCE! is: Take SCIENCE! of Lucario and he will take SCIENCE! of you.
 
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