iLight
Smash Lord
Other cities learn how to make the best of bad situations. But in college station.... We learn to win...
AiB link - http://allisbrawl.com/ttournament.aspx?id=7109
College Brawl
Series Volume 2 - Learn to Smash DII
SBR certified
Date:
August 22nd 2009
Location:
Gatti Town 2026 Texas Ave. S.
College Station, TX
77840
Start Time:
Show up at 2:30 at light's house if you want to show up early, we will leave for the tourney at 3:00 or so. Meet for the tourney at the venue at 3:30
light's address
525 Southwest Parkway Apt. 104
College Station TX
77840
Price:
Venue Fee: When you come in you have to buy a buffet for $7 if you have your student ID
No joke you have to buy one when you come in. Even if you bring setups sorry =/
Singles: 10$ per person
Doubles:5$ per person (10 per team)
Everyone bring setups!!!!!!
We need TV's and Wii's SO bring them!!!!!!!
Feel Free to contact with questions
Contact info:
Light's number - 571-236-1739
BadNewsBear - 325-669-2891
Rules
General rules:
3 Stock
8 minute timer
Items are set to "off" and "none"
All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 for any "finals" matches)
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
No player may choose a stage they have already won on in that set unless agreed upon by both players.
In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the timer runs out, the victor is determined first by stock and then by percentage.
Metaknight's Infinite Cape glitch is banned.
If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock over time. Bowser's suicide klaw and Gannondorf's flame choke are exempt from this rule.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
In this system, players take turns striking stages from the starter list, player/team with port priority strikes first, until only one remains; these stages are not banned and can be counterpicked later in the set.
Starters
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counter
Castle Siege
Halberd
Pokémon Stadium 1
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Banned
Distant Planet
Green Greens
Luigi's Mansion
Port Town Aero Dive
Yoshi's Island (Pipes)
Norfair
75m
Big Blue
Bridge of Eldin
Corneria
Flat Zone 2
Green Hill Zone
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware
AiB link - http://allisbrawl.com/ttournament.aspx?id=7109
College Brawl
Series Volume 2 - Learn to Smash DII
SBR certified
Date:
August 22nd 2009
Location:
Gatti Town 2026 Texas Ave. S.
College Station, TX
77840
Start Time:
Show up at 2:30 at light's house if you want to show up early, we will leave for the tourney at 3:00 or so. Meet for the tourney at the venue at 3:30
light's address
525 Southwest Parkway Apt. 104
College Station TX
77840
Price:
Venue Fee: When you come in you have to buy a buffet for $7 if you have your student ID
No joke you have to buy one when you come in. Even if you bring setups sorry =/
Singles: 10$ per person
Doubles:5$ per person (10 per team)
Everyone bring setups!!!!!!
We need TV's and Wii's SO bring them!!!!!!!
Feel Free to contact with questions
Contact info:
Light's number - 571-236-1739
BadNewsBear - 325-669-2891
Rules
General rules:
3 Stock
8 minute timer
Items are set to "off" and "none"
All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 for any "finals" matches)
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
No player may choose a stage they have already won on in that set unless agreed upon by both players.
In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the timer runs out, the victor is determined first by stock and then by percentage.
Metaknight's Infinite Cape glitch is banned.
If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock over time. Bowser's suicide klaw and Gannondorf's flame choke are exempt from this rule.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
In this system, players take turns striking stages from the starter list, player/team with port priority strikes first, until only one remains; these stages are not banned and can be counterpicked later in the set.
Starters
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
Counter
Castle Siege
Halberd
Pokémon Stadium 1
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Banned
Distant Planet
Green Greens
Luigi's Mansion
Port Town Aero Dive
Yoshi's Island (Pipes)
Norfair
75m
Big Blue
Bridge of Eldin
Corneria
Flat Zone 2
Green Hill Zone
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware