So, after some stuff being posted here that was "new-ish" in addition to what I had posted, and at the behest of Sudai... this is now an official "AT & Metagame Effects Discussion". Basically... anything new or nifty can be posted here. If there is a general buzz around it, and it seems to have applications it MAY get its own discussion thread, maybe... possibly... whatev. So... get to SEARCHIN'!
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So, I was just fuggzin around with some schtuff, inspired by all this new ROB activity and the general buzz. I soon lost interest in discovering anything, and then started watching some Brawl+ videos bc JC makes it so tempting =P. During watching it, I saw (again) the nifty >B ROB has in B+, and recalled JC mentioning something before in passing about how it was an odd mechanic in the codeset that made it do that.
I know for a fact that I don't know what the exact physics/mechanics of Brawl+ entails, but I thought that if there was some semblance of vBrawl's original physics in it, that maybe, somehow, someway, I could replicate the nifty horizontal boost of over B.
And I succeeded.
Partially.
I managed to get the >B to slide along the ground for a reasonable distance- one time a little over the length of the FD middle diamond, the other from the middle of the diamond to the middle-ish of the rightmost stripe.
I did it on accident at first, and shrugged it off as a wavebounce on accident. But, I did it a few more times when trying to replicate it, and noticed that it wasn't anything like any of the wavebounced >B's I normally get. Most notably, I didn't get a backward boost (iirc, i'll look at the vid again to make super sure). I did it in the air, and as soon as I hit the ground I shot forward at a speed comparable to the boost of the >B in in B+, and it was also longer than the same slide you get with a normal >B.
I have a standard control scheme, with tap jump off. (Y is set to specials, but I didn't use the Y button in this at all). A quick vid will come shortly.
Even though I was able to replicate it, I still don't know exactly what I did. I think it was something along the lines of "jump forward-->return stick to neutral position-->tap forward-->back-->forward+B". if anyone wants to double check it for me, try that. If it doesn't work, try to move the control stick as many times as possible during a SH & before an over B & before you touch the ground.
If this is known about, I sincerely apologize. But, even if it is, maybe we can find SOME sort of usefulness from it.
Vid to come shortly:
______________________________________________________________________________________________
So, I was just fuggzin around with some schtuff, inspired by all this new ROB activity and the general buzz. I soon lost interest in discovering anything, and then started watching some Brawl+ videos bc JC makes it so tempting =P. During watching it, I saw (again) the nifty >B ROB has in B+, and recalled JC mentioning something before in passing about how it was an odd mechanic in the codeset that made it do that.
I know for a fact that I don't know what the exact physics/mechanics of Brawl+ entails, but I thought that if there was some semblance of vBrawl's original physics in it, that maybe, somehow, someway, I could replicate the nifty horizontal boost of over B.
And I succeeded.
Partially.
I managed to get the >B to slide along the ground for a reasonable distance- one time a little over the length of the FD middle diamond, the other from the middle of the diamond to the middle-ish of the rightmost stripe.
I did it on accident at first, and shrugged it off as a wavebounce on accident. But, I did it a few more times when trying to replicate it, and noticed that it wasn't anything like any of the wavebounced >B's I normally get. Most notably, I didn't get a backward boost (iirc, i'll look at the vid again to make super sure). I did it in the air, and as soon as I hit the ground I shot forward at a speed comparable to the boost of the >B in in B+, and it was also longer than the same slide you get with a normal >B.
I have a standard control scheme, with tap jump off. (Y is set to specials, but I didn't use the Y button in this at all). A quick vid will come shortly.
Even though I was able to replicate it, I still don't know exactly what I did. I think it was something along the lines of "jump forward-->return stick to neutral position-->tap forward-->back-->forward+B". if anyone wants to double check it for me, try that. If it doesn't work, try to move the control stick as many times as possible during a SH & before an over B & before you touch the ground.
If this is known about, I sincerely apologize. But, even if it is, maybe we can find SOME sort of usefulness from it.
Vid to come shortly: