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Pretty sure you can if you input grab and then back. It's like a b-reverse with a grab, and it works that way in Brawl as well.Instant throws are in
Brawl pivot grabs are still there, only exclusively from a run since out of a dash are pivot tilts (at least I haven't been able to pivot grab out of ID)
Wait, these characters all automatically land?Ok, went through everyone (except Mii's, I'll make some later) and got a list of whos foot stool does this on Robin's and who's doesn't.
Works: Charizard, ZSS, MK,Robin, Ganondorf, Luigi, Peach, Bowser, Yoshi, Wario, G&W, Tink, Sheik, Zelda, Link, Diddy, DK, Pit, Ike, Marth, Palutena, Kirby, DDD, Little Mac, ROB, Jigglypuff, Lucario, Pikachu, Fox, Ness, Falcon, Villager, Olimar, WFT, Dark Pit, Lucina, Sonic
Doesn't: Jr, Shulk, Mega Man, Mario, Rosalina, Samus, DHD, Greninja, Falco, Pac Man
Sort of: Doc Mario
The most interesting thing is Doctor Mario. While I can't duplicate that landing like with everyone else, he also falls in the line of the characters who work in that he doesn't pop up from a Foot Stool, so he can easily combo after anyway.
If done directly over the ground (same height as in the ZSS infinite) yes. I got it to work on all of them EXCEPT Doc, but he followed the wonky footstool momentum they all did from footstooling Robin.It's similar to ZSS's infinite on ROB in Brawl.
D-smash > turn around > footstool > instant dair (autocancels on frame 1 so you land) > paralyzer to lock > etc.
I've heard it only works on Robin, MAYBE on ROB since it worked on him in Brawl.
If it's not universal, I see no reason to ban it. Nobody banned that type of stuff in Brawl
Pretty sure you can if you input grab and then back. It's like a b-reverse with a grab, and it works that way in Brawl as well.
Wait, these characters all automatically land?
MU is too good is why.Why did this have to happen to Robin?![]()
Tested it more myself as well. The timing is strict (which isn't helped by the circle pad) but it does seem to be guranteed. Whether the frames between certain chars needs to be determined of course, but anyone I tried it on showed no signs of being able to do anything, air dodge included, this setup.I've gotten a ton of ledge trump -> bairs to work. Pretty tight window, but it does seem to be guaranteed.
How about megaman's up-b or other similar specials that can be used to break combos? The ledge trump mechanic should not put the opponent into a hitstun where this would work, but it's still worth confirming that it does not workTested it more myself as well. The timing is strict (which isn't helped by the circle pad) but it does seem to be guranteed. Whether the frames between certain chars needs to be determined of course, but anyone I tried it on showed no signs of being able to do anything, air dodge included, this setup.
That's a good thought. However, I'm not in the position to test it myself. Anyone in the IBR have access to 2 3DS's that can test that?How about megaman's up-b or other similar specials that can be used to break combos? The ledge trump mechanic should not put the opponent into a hitstun where this would work, but it's still worth confirming that it does not work
Actually, it seems that if your opponent buffers any of their ledge options (IE ledge stand up, roll, attack, etc) that those options will go through without you actually "trumping" them and forcing them off the ledge. =/Tested it more myself as well. The timing is strict (which isn't helped by the circle pad) but it does seem to be guranteed. Whether the frames between certain chars needs to be determined of course, but anyone I tried it on showed no signs of being able to do anything, air dodge included, this setup.
I think it depends. I'm fairly sure once they stop flashing they'll be kicked off. Like you said though, if they do anything before that flashing ends it'll not activate the trump.Actually, it seems that if your opponent buffers any of their ledge options (IE ledge stand up, roll, attack, etc) that those options will go through without you actually "trumping" them and forcing them off the ledge. =/
I know Wario still gets air-released, but he can act faster.@NickRiddle That's interesting, and will definitely play into the effectiveness of grabs.
Are grab releases similar to Brawl's? Air/ground release mechanics and whatnot. I hope that there aren't any grab release gimmicks that hurt the viability of specific characters again
This is true; you can hold on simultaneously and they can put in the inputs during that time frame.Actually, it seems that if your opponent buffers any of their ledge options (IE ledge stand up, roll, attack, etc) that those options will go through without you actually "trumping" them and forcing them off the ledge. =/
I think it's significantly less than 26. I in fact played Pikachu in Brawl specifically because his ledge grab animation was shorter than everyone else, and didn't throw off my Melee timing.Kel reminded me that in Brawl Pikachu could act in 26 frames and every other character 28, so it may be that there is a similar difference with Pika in this one. I can't check other characters as I don't have a japanese 3DS though.![]()
You are correct!I think it's significantly less than 26. I in fact played Pikachu in Brawl specifically because his ledge grab animation was shorter than everyone else, and didn't throw off my Melee timing.
http://smashboards.com/threads/complete-frame-data-directory.258564/Pikabunz said:have some ledge frames for Pikachu. Right when he grabs the ledge he has 34 frames of invincibility and can let go on frame 14. I don't know if it's the same for every character, but I hope that helps.
Edit: Okay, I just tested this with every character and coincidentally Pikachu has the least ledge grab lag and everyone else has the same. Tethers also have less ledge grab lag. These are all just normal ledge grabs. I did not test with up b, but it doesn't seem to make a difference.
Pikachu
Invincibility Frames - 34
Ledge Grab Lag Frames - 12
Ledge Drop Frame - 14
Everyone else
Invincibility Frames - 46
Ledge Grab Lag Frames - 24
Ledge Drop Frame - 26
Tethers
Invincibility Frames - 23
Ledge Grab Lag Frames - 1
Ledge Drop Frame - 3