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Same thing happens to Lucina.Does it do it with all characters or just Marth?
Does the way you're facing matter, or just the direction you are trumped?
This obviously isn't permanent after being trumped -- how long of a delay is it (generally speaking)
Interesting...sounds like this changed from the E3/SDCC demo. I'll definitely try this out with Bowser once the game releases in the US.After some extensive testing this morning I can say that these experiences are either way off the anecdotal chart or just vague claims...I couldn't get anything to push me off the ledge, even Bowser smashes.
The 2nd last hit of Greninja's Uair does something similar in that it spikes down.https://www.youtube.com/watch?v=fllS4Ke2IN8
Apparently certain aerials spike with their early hits -- we knew this already with megaman's bair, but apparently heavier characters don't fall over from this spike while lighter ones do.
Can you SDI out of it? From what I saw it took forever for it to occur. I've been able to get out of megaman's dash attack, mario's dair, and pikachu's d-smash / fair pretty easily in the demo but haven't been able to test other stuff on a japanese 3DS.So Greninja's uair can kill downwards at 8% off stage.
I haven't seen anyone DI out from what they have posted, but I do think that would be an immediate thing to check if I had a 3DS copy on me :<.Can you SDI out of it? From what I saw it took forever for it to occur. I've been able to get out of megaman's dash attack, mario's dair, and pikachu's d-smash / fair pretty easily in the demo but haven't been able to test other stuff on a japanese 3DS.
You mean the Brawl version of moving back and forth in one spot?I'm sure this has been known already, but in case some people don't or it hasn't been stated yet: Dashdancing is very much possible. You just need to be very quick.
Some characters might not be able to do it, but every character I've tested thus far has been able to do it.
it's a good technique for occasional mindgames, showing off your swagger, and breaking your circle pad. I haven't found very many other applications for it yet![]()
Yea. I just don't know how vectoring factors in. You can go coast to Coast on FD on pika, charizard, greninja and lucario starting at 0. Stops working around 75can confirm, she can do that.![]()
Does it actually work as you think it does? I thought I had one with Palutena a while back, using the spike off her Uair/Nair to regrab, but she's actually at a frame disadvantage when this is done. Is Sheik at frame advantage where you can get the grab no matter what?Yea. I just don't know how vectoring factors in. You can go coast to Coast on FD on pika, charizard, greninja and lucario starting at 0. Stops working around 75
For what it's worth, I tested a variety of characters to see if they could CG like this or even just combo off the Multi Hit spike. Besides MK, the only one I got to combo (and thus, I believe is at frame advantage) is Zelda, who I'm able to combo the multi hit spike of her Nair into her Dtilt. I tested the Pits, DDD, Doc (Doc can actually set up a Dair spike at low percents to spike them down off a D throw by the ledge it would seem, but I didn't test it on that many characters), Zelda, Palutena, Jr, Greninja, Kirby, Mii Brawler, and Zero Suit Samus (maybe some others? Can't remember them all the moment though).That's what I'm about to test right now