You should. But go to the social thread, appease the almighty moderator Xsyven!
Also, you have 777 posts. Just sayin.
![059 :059: :059:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Also, you have 777 posts. Just sayin.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
He's one of the best characters to use vs D3 and with the new CGs/QAC locks he's potentially broken. He can 0-death Falco if you have troubles and he can also do ~70% via CGs to MK if you suck at that match-up.Not trying to sound like a jerk but can you tell me why Pikachu is a good secondary character for Wolf?
Thanks man I'll check out Pikachu.He's one of the best characters to use vs D3 and with the new CGs/QAC locks he's potentially broken. He can 0-death Falco if you have troubles and he can also do ~70% via CGs to MK if you suck at that match-up.
Also, few people know how to beat a Pikachu.
![]()
can someone confirm this is true?So, I need some more help.
1) How do I get the pummel rhythm such that each one refreshes?
is this true?2) Is it possible to DACUS under Falco's lasers and if so, what's the timing for it? I can't seem to get it.
are you using nair? you can just kinda mash that and it should work3) For momentum canceling, how do I get the aerial out as fast as possible? Any tips on the timing? If I do it too early, it never comes out. If I do it too late, I might die. I'm using the GC controller, so it's harder to keep tapping the C stick (Wiimote would be better for this).
i believe so, and if im not mistaken, ive heard it can also spike. god di?4) Does Utilt have a sweetspot or something? When Wolf is underneath the lower platforms on Battlefield and hits an opponent on the platform, his Utilt seems to have some massive knockback. Am I just hallucinating?
well i know they are disadvantages because g&w can punish a wolf f smash with his own f smash oos if the wolf f smash hits the shield. up smash isnt as much5) What is the frame advantage/disadvantage when an opponent smash DIs Wolf's Fsmash or Usmash?
SelfPossessed said:So, I need some more help.
1) How do I get the pummel rhythm such that each one refreshes?
2) Is it possible to DACUS under Falco's lasers and if so, what's the timing for it? I can't seem to get it.
3) For momentum canceling, how do I get the aerial out as fast as possible? Any tips on the timing? If I do it too early, it never comes out. If I do it too late, I might die. I'm using the GC controller, so it's harder to keep tapping the C stick (Wiimote would be better for this).
4) Does Utilt have a sweetspot or something? When Wolf is underneath the lower platforms on Battlefield and hits an opponent on the platform, his Utilt seems to have some massive knockback. Am I just hallucinating?
5) What is the frame advantage/disadvantage when an opponent smash DIs Wolf's Fsmash or Usmash?
Rob is actually in pretty good shape when you SDI his Dsmash. Wolf doesn't seem to have that luxury, but I want to know how bad it really is.
I've been using hyphen Usmash a LOT lately as a punisher in lieu of Fsmash. It deals 18 damage when fresh, it has the same range as the 15 damage Fsmash (the 10 damage Fsmash has more range), AND it sets up a juggle opportunity. It's absolutely amazing. I now only use Fsmash as a punisher if hyphen Usmash would be out of range.
However, I'm worried that I'll eventually meet an opponent who can SDI up and away from me consistently and punish me instead. They just have to hold that direction and they get out of both moves. T.T I suppose that I'll rely on grabs and the 10 damage Fsmash (last hit only) as punishers against them.
1: If I've heard right, it's 7 frames in between hits.So, I need some more help.
1) How do I get the pummel rhythm such that each one refreshes?
2) Is it possible to DACUS under Falco's lasers and if so, what's the timing for it? I can't seem to get it.
3) For momentum canceling, how do I get the aerial out as fast as possible? Any tips on the timing? If I do it too early, it never comes out. If I do it too late, I might die. I'm using the GC controller, so it's harder to keep tapping the C stick (Wiimote would be better for this).
4) Does Utilt have a sweetspot or something? When Wolf is underneath the lower platforms on Battlefield and hits an opponent on the platform, his Utilt seems to have some massive knockback. Am I just hallucinating?
5) What is the frame advantage/disadvantage when an opponent smash DIs Wolf's Fsmash or Usmash?
Rob is actually in pretty good shape when you SDI his Dsmash. Wolf doesn't seem to have that luxury, but I want to know how bad it really is.
I've been using hyphen Usmash a LOT lately as a punisher in lieu of Fsmash. It deals 18 damage when fresh, it has the same range as the 15 damage Fsmash (the 10 damage Fsmash has more range), AND it sets up a juggle opportunity. It's absolutely amazing. I now only use Fsmash as a punisher if hyphen Usmash would be out of range.
However, I'm worried that I'll eventually meet an opponent who can SDI up and away from me consistently and punish me instead. They just have to hold that direction and they get out of both moves. T.T I suppose that I'll rely on grabs and the 10 damage Fsmash (last hit only) as punishers against them.
Ha, yeah I'm considered the same way. A good smart wolf that doesn't do too much of the fancy stuff (although I can now dacit, and boost smash more often than not now)Eh, the only thing "advanced" that I do is boost smash, yet I'm still considered a somewhat smart Wolf, so you don't need anything advanced. The regular 'ol game options will do...you just gotta be smart about it. And like, not do the same thing over and over (Bair, or whatever strings of moves you do...)
Still wouldn't help vs. D3. All the other stuff really isn't that bad (spam shine lol)possible way to stop all chains on wolf is to put a damage handicap on you at the start of the match. this is possible for a ton of characters not just wolf.
think about it, would you rather have 60% at the start of every life, or the absolute **** chains that some characters have on you, it would still be a disadvantage but a sure as hell better one.
http://www.smashboards.com/showthread.php?t=230479&page=12
^rules thread where discussion has started
this can help all characters saverly hurt by inescapable chains or locks, i ask you to all look into this as a possability and even back it up in the rules thread if you support this.
ill MM anyone for white lolI switch between default, red, black, blue and white.
Who's that directed at? If it's directed at me, Imma just **** them with the infinite. As for the Pikachu, Omniswell taught me no fear. I'll use rockets.What about against pikachu, or a good wario that can **** you with cg?
![]()
Win quote is win. But wait, what infinite now?Who's that directed at? If it's directed at me, Imma just **** them with the infinite. As for the Pikachu, Omniswell taught me no fear. I'll use rockets.
:bigrocket
I figure that Wolf's problem match ups are Metaknight, Kingdedede, Falco, Game&Watch and Rob. From what i have seen for their character forums is that 5 out of 6 of em have some difficulty with ice climbers. (thou on metaknight match up discussion metaknight had advantage over EVERY character except iceclimbers who was just rated as a fair fight [50:50] which made me lol)Thanks, do you know what characters would be good options for a second? I heard Pikachu but do you think you guys could give me a couple of options that would work as a second as oppose to just one. Greatly appreciated!