Moves only stale if you actually hit the opponent or an item, I don't think hitting shield refreshes your moves. As of with comboing Fair into Dtilt, it's not something I really recommend but it can sometimes work. It can work at lower percents if you hit the opponent with the Fair from close range. Comboing Fair into dash DB works in much more situations.
Anything with a hurtbox so no shield doesn't affect staleness but stage hazards (like CS statues) will. WRT fair->dtilt dtilt leads to DB so adding in the dtilt adds extra damage as well as getting more stage control. At higher percents, @ Curry, if only works if fair isn't tippered and has to be AC'd really well.
Everything smashkng said in the second paragraph was right- every single kind of fair has its own specific use. There is no such thing as a "bad" fair (other than one that gets you grabbed) it just depends on the situation. However he didn't mention one thing Curry said. You NEVER hold down when you're doing an aerial if you're rising. Only once you're at the apex of your jump will the game read a down input as a FF so holding down prior to that doesn't help you FF and just gives you bad DI.
And all of those things do belong in this thread since they are quick questions and quick answers. There aren't many things that don't qualify as quick questions anymore since most of the experienced people on the Marth boards have seen/been around for me, Pierce, and Shaya (a couple even going back to EL) to fully disseminate our knowledge. So, while the answers themselves may be wordy, the questions are still rather quick and don't require much thought and no testing. If you look back to when the metagame was first being developed, there were a lot of things that we didn't understand fully so those were turned into threads for solutions to be discussed.
Jackson, PSing is a 4 frame window where shielddrop lag is ignored. There's no way to really practice it other than practicing a lot and learning how different characters act in certain situations so that you can predict them easier, letting you PS more consistently.
Anything with a hurtbox so no shield doesn't affect staleness but stage hazards (like CS statues) will. WRT fair->dtilt dtilt leads to DB so adding in the dtilt adds extra damage as well as getting more stage control. At higher percents, @ Curry, if only works if fair isn't tippered and has to be AC'd really well.
Everything smashkng said in the second paragraph was right- every single kind of fair has its own specific use. There is no such thing as a "bad" fair (other than one that gets you grabbed) it just depends on the situation. However he didn't mention one thing Curry said. You NEVER hold down when you're doing an aerial if you're rising. Only once you're at the apex of your jump will the game read a down input as a FF so holding down prior to that doesn't help you FF and just gives you bad DI.
And all of those things do belong in this thread since they are quick questions and quick answers. There aren't many things that don't qualify as quick questions anymore since most of the experienced people on the Marth boards have seen/been around for me, Pierce, and Shaya (a couple even going back to EL) to fully disseminate our knowledge. So, while the answers themselves may be wordy, the questions are still rather quick and don't require much thought and no testing. If you look back to when the metagame was first being developed, there were a lot of things that we didn't understand fully so those were turned into threads for solutions to be discussed.
Jackson, PSing is a 4 frame window where shielddrop lag is ignored. There's no way to really practice it other than practicing a lot and learning how different characters act in certain situations so that you can predict them easier, letting you PS more consistently.