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Ask a quick question, get a quick answer (The Marth FAQ's)

jw511

Smash Cadet
Joined
Aug 29, 2008
Messages
28
Location
Somewhere in Minnesota
Is this thread still about asking quick questions? If it is then I have one. (or two.)

I main Marth and I got owned in the first tournament I went to. I have trouble hitting with the tip so I end up really close to the opponent and get punished for it. How am I supposed to space and what is spacing? Also, should i get a gamecube controller because I am really used to a Wiimote + Nunchuck with direction buttons set to Jump, f-smash and d-smash.

I don't post on forums much, so please go easy on the flaming.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Spacing is basically making use of your range as much as possible. Since Marth has a sword, he can attack at a bigger range than many opponents. Make us of it.

GC Controller >>> Wiimote
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
Ok, guys do you think we should do a Marth stage discussion like the character discussion and then instead of like 60-40 and so on, we could do like a usability ranking out of 10. If you guys like the idea, I'll do them if you want.
I hate you. I was outlining a post for that yesterday. Only the system was slightly different.

Basically, since the stage advantage will highly depend on the opponent, give a 0-100 stage advantage for each character only concerning THEIR advantages, not their disadvantages. So if marth has multiple places where he can do an infinite dtilt on say pk stadium, we assign him x number of points for an advantage like 30(arbitrary number). If the stage is specifically good for another character like diddy is good on final d(just cause we brought it up), we assign him a number of advantage points. Ultimately, we settle it with just saying Marth's total advantage points and the difference(Marth's total points minus a specific character's total) to indicate positions where Marth is at a disadvantage on a stage.

Anyways, you can make it lol. I'm sure my system was confusing and you have a better one.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
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Feel free to do it, I don't care...
I was joking. =]

Edit: Quick question. With a good chunk of the character boards experimenting with the whole GFSC or footstool combos and whatnot, I have to ask: can Marth dolphin slash out of them? I don't have anybody to test it with. Thanks in advance.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
I was joking. =]

Edit: Quick question. With a good chunk of the character boards experimenting with the whole GFSC or footstool combos and whatnot, I have to ask: can Marth dolphin slash out of them? I don't have anybody to test it with. Thanks in advance.
No, you're forced into a set amount of stun from a footstool.

Also, the thing is so situational very few will attempt it.
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
2,154
Location
San Francisco
No, you're forced into a set amount of stun from a footstool.

Also, the thing is so situational very few will attempt it.
Thanks. That's what I figured, but it seems to me that DK gets the best deal out of it. Even if it is situational, he can practically get 40% k.o.'s
 

feardragon64

Smash Champion
Joined
Apr 9, 2008
Messages
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Location
San Francisco
Double post, sue me.

I was playing around vs. mk and came up something that I found kinda nifty. If you dancing blade for three hits on meta and end the last one(last being the third) with the up input, pause until you're officially no longer in dancing blade, you'll notice that mk is the perfect distance for a tipped(not supper tipped but I'll take what I can get) shieldbreaker. This is basically a set-up for a trap. Obviously, this doesn't work if mk shileded the dancing blade so it's not as useful, but mk should have just enough hit-lag for you to shieldbreaker. But let me clarify, this is not a guaranteed hit. But at this point, mk has two options. Shield, spot dodge, perfect shield or get hit. if he shields, his shield is severely dropped and you can shield poke with dtilts. If he spot dodges, you hold the shieldbreaker and unleash it on him. If he perfect shields, you tipped it and I thinka tippered shieldbreaker is safe on block. If he gets hit, well....he gets hit, good for you. He can't dash away in time(tried it), and none of his attacks reach far enough since your shieldbreaker outranges his attacks. Sound fair?

Anyways, the question itself is, has my testing been correct? My roommate refuses to play brawl with me anymore so I'm sitting here like a ****** trying to use two controllers at once to test this **** on 1/4 speed. I'm sure there's something wrong with this.
 

Remzi

formerly VaBengal
Joined
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^never tried it, but sounds gimmicky tbh xD

but speaking of shield breaker, anyone else love fully charge a shield breaker and watch the opponent do one of three things in panic:

a) Hold out shield, and get their shield broken
b) Drop shield at the last second when they realize they're shield is ****ed, then take a tipper to the face and die
c) Spot dodge spam and probably get hit

I love hitting unsuspecting people with shield breakers :D
 

feardragon64

Smash Champion
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^I agree. It is a bit gimmicky. I'm just obsessed with finding a decent way to approach mk X_X

And I've seen someone keep their shield up as I charge and actually break their OWN shield, then get hit by my full charged shield breaker. It was rather ludicrous.
 

Remzi

formerly VaBengal
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haha, i dont have to worry about that anymore cus of my h4x xD
 

DUB

Smash Lord
Joined
Sep 7, 2008
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Wilmington, NC
So I played Marth for the 1st time competitively today. Most were agaisnt DK, G&W and Pits. His Dair is easiest to connect for me after ledgehopped. Specing is hard to get used to with Marth ( used to melee marth). Broke 4 shields though!. Does anyone use his tippered dash attack as an approach? I always find it still pushes me to close to them when they shield it.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
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Chicago, IL
I use all of Marth's moves. Except Dash attack.


And OK, I have a good question:

OK so we all know Junk and steel have a rivalry right? So why not have a crew battle between them! People picked by Steel and Junk to be in their crew, and then we set it up so the people with the worst connections on Wi-Fi with each other play for the most lag possible! And then Steel andJunk play to top it off! So what do you guys think?



/sarcasm
 

DUB

Smash Lord
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Wilmington, NC
Noted. It tippers the shield and Marth runs up right beside it >.> I'm keeping Marth as secondary beacuse Up+B stage spikes are too sexy
 

feardragon64

Smash Champion
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Apr 9, 2008
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Edge guarding people who stupidly jump above the edge as they recover.
Actually taking into consideration the amount of frames to start up a dash and the time it takes to actually attack, a tippered fsmash is probably viable if you can hit with that stupid dash attack.....

How sad is that?
 

Alphavsomega

Smash Rookie
Joined
Sep 14, 2008
Messages
16
Location
Queens, NY
Question, WHY does Marth have an advantage on stages where there are numerous platforms? Lol. I play on FD with friends 99% of the time, which explains why idk =/
 

TheRazaman

Smash Apprentice
Joined
Jul 12, 2008
Messages
89
Question, what do you (the Marth community) regard as Marth's best approach on the ground? (obviously SH fair is his best approach overall)

I personally like the dash to shield as its the safest and usually will lead to a grab for me as long as I don't overuse it.
I used to say it was dash to dancing blade, but the ppl I play with have learned how to punish that too easily now.
 

feardragon64

Smash Champion
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Messages
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San Francisco
Question, WHY does Marth have an advantage on stages where there are numerous platforms? Lol. I play on FD with friends 99% of the time, which explains why idk =/
http://smashboards.com/showthread.php?t=197658 Read that.

Question, how do you beat a stalling edgeguarding MK.. thanks a lot.
Do you mean when you're trying to recover? Honestly, MK has like 4 edge stalls which make recovering after he gets the edge ridiculous. Dancing blade stall to see if you can find an opportune moment to sweetspot the ledge during invincibility frames, but other-wise you're pretty screwed.

Question, what do you (the Marth community) regard as Marth's best approach on the ground? (obviously SH fair is his best approach overall)

I personally like the dash to shield as its the safest and usually will lead to a grab for me as long as I don't overuse it.
I used to say it was dash to dancing blade, but the ppl I play with have learned how to punish that too easily now.
Dtilt is a pretty safe way to poke at people.
 

mr_kennedy44

Smash Journeyman
Joined
Mar 24, 2008
Messages
452
Location
Inside a cardboard box
Quick question: Can Marth be played defensively effectively? I'm thinking of dropping Ike as one of my seconds in favour of Marth and since I prefer to play more defensively and conservative will I be able to do well with him?
 

feardragon64

Smash Champion
Joined
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Messages
2,154
Location
San Francisco
Quick question: Can Marth be played defensively effectively? I'm thinking of dropping Ike as one of my seconds in favour of Marth and since I prefer to play more defensively and conservative will I be able to do well with him?
http://smashboards.com/showthread.php?t=197814
Hope you find it useful. It's not exactly about playing defensively, but it's about playing safe, which with Marth is easiest to do by playing defensively.
 

jw511

Smash Cadet
Joined
Aug 29, 2008
Messages
28
Location
Somewhere in Minnesota
Question: What are Marth's approaches? All I know are short hop fairs and short hop air dodges. Are there any other ways I can get up close safely?

-Just read the rest of the page sorry but other than d-tilt and dash to shield, too then?
(sorry)
 

DarkRunner00

Smash Journeyman
Joined
May 3, 2008
Messages
230
Location
San Francisco, CA
here... tell me if this is a viable edge guard...

been working great for me... and against my friends... well for those who have a linear off stage...

Dash off stage -> Fair (untipped) -> FF -> Jump Nair -> DS (to ledge grab)

I have no problem, since they rather recover than punish you at this moment. Since if they hit you, it'll cost them a recovery (for the most part)...


t gimps a few characters on the roster... tell me if i should drop this thing.

AND
Wait?

5 frames of invinci for DS... when was this found....
 

jw511

Smash Cadet
Joined
Aug 29, 2008
Messages
28
Location
Somewhere in Minnesota
I got another question: (sorry) Marth seems to be a beast on paper but isn't that way unless you know how to play, I know. I read about a Dancing Blade to Fair combo but I can't seem to land it at all. I always get that little hop at the end and and end up missing and looking stupid. How do i land it?
 
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