Grizzmeister
Smash Lord
Is Genesis 3 going to be epic?
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Is the pope Catholic?Is Genesis 3 going to be epic?
Does the pope **** in the woods?Is Genesis 3 going to be epic?
I wonder who's gonna win at Genesis 3? I wish I could be there to spectate. Seems Smash 64 is getting respectable support.hmm.. good question grizz
Very interesting! I do not know of anything similar for (U). I might try to look into this. The idea of showing the hitstun counter is pretty neat, for training mode. I think I know how to make a code for it. I just never thought about doing it that way.I made this in mupen lua for (J). Do you know something similar thing for (U)?
Thank you. It is thanks to your data, So please use this idea ! Good luck!Very interesting! I do not know of anything similar for (U). I might try to look into this. The idea of showing the hitstun counter is pretty neat, for training mode. I think I know how to make a code for it. I just never thought about doing it that way.
Welcome to 64! its great to see a new player! and to be honest im not really sure, so I'll wait till some one more experienced answersHello, I just finished watching G3 and I've decided to buy smash 64. I can't play yet, but I want to get hype about it and think about what character I could be playing once I get it. I've been playng melee competitively for over 2 years now and I want to play a character similar to peach, the most important thing to me is a character that has good space control, I want to corner others and cut their options one by one until they have zero. What characters would best fit this description? I'm open to all characters, high tier or low tier, as long as I can play this specific playstyle
Try Fox or Mario. Both have good projectiles, can force approaches, have decent down smashes and dash attacks.Hello, I just finished watching G3 and I've decided to buy smash 64. I can't play yet, but I want to get hype about it and think about what character I could be playing once I get it. I've been playng melee competitively for over 2 years now and I want to play a character similar to peach, the most important thing to me is a character that has good space control, I want to corner others and cut their options one by one until they have zero. What characters would best fit this description? I'm open to all characters, high tier or low tier, as long as I can play this specific playstyle
So far I like Fox a lot, I think my decision has been made. Good call predicting it before it happenedTry Fox or Mario. Both have good projectiles, can force approaches, have decent down smashes and dash attacks.
Hey, I got it all to work. I have some requests though:I made this in mupen lua for (J). Do you know something similar thing for (U)?
http://www.youtube.com/playlist?list=PL5n6M_nMn9OOkkI-ZAjzEsw4ebSI6JhdQAre videos up of the G3 Smash 64 finals?
Thank you for using! and these are very interesting.Hey, I got it all to work. I have some requests though:
- Could you set it so that the coordinates change by a value of 1 instead of 10 for X?
- Same with Y
- Also on dreamland the only Y options are 0, 910, and 1512 for some reason, can this be changed?
This would be a very useful program for testing stuff if you could do the above for me, thanks!
Also, can someone make one for U version?
EDIT:- Because of this program, I have found the coordinates for falcon's UpB dive cancel on Sector Z:
X: -7130 to -7150
Y: 970-980
It appears that this is not really a "tech" though, because as far as I can tell you need to freeze falcon at those coordinates after the upb for it to work.
I can these and I will do.- Could you set it so that the coordinates change by a value of 1 instead of 10 for X?
- Same with Y
It's easy to change. But I think to use Y is moving to platform in dreamland. When do you use other value?- Also on dreamland the only Y options are 0, 910, and 1512 for some reason, can this be changed?
Thank you so much I'm interested in discovering how the Pikachu upB glitch works. It looks like it requires both a specific angle and position.Thank you for using! and these are very interesting.
I can these and I will do.
It's easy to change. But I think to use Y is moving to platform in dreamland. When do you use other value?
And I have (U) version, so I can make this for (U). Please give me a time.
OH! upB glitch! So I'm going to make 2 ver. One is Y options 0, 910, and 1512, the other Y options no limit.Thank you so much I'm interested in discovering how the Pikachu upB glitch works. It looks like it requires both a specific angle and position.
No, I didn't know that about the upB glitch. I have seen clipping from one side to the other taking 1 frame (e.g. if you clip into the bottom area of peaches castle). It seems to be a commonality among platforms, where if the character clips into the floor, the game says it's not possible (or something), so it redirects the character immediately outside of the floor as a solution.OH! upB glitch! So I'm going to make 2 ver. One is Y options 0, 910, and 1512, the other Y options no limit.
You may already know, but ⊿X-Velocity is 0 in upB glitch. It's just teleportation in 1 frame.
Maybe it's similar to upB glitch...maybe. In congo jungle's edge, you can do this work.
No, I didn't know that about the upB glitch. I have seen clipping from one side to the other taking 1 frame (e.g. if you clip into the bottom area of peaches castle). It seems to be a commonality among platforms, where if the character clips into the floor, the game says it's not possible (or something), so it redirects the character immediately outside of the floor as a solution.
I'm just curious about the angle required and what frame Pikachu is on during the glitch. I know that there's the upB glitch in BTP too so there seems to be a lot weird about this character's upB.
I love this type of information. However, I would suggest that pressing shield (for 3 frames or less) also has a higher chance of being an incorrect input in terms of holding it down too long. I personally feel like sometimes, grabbing is easier to correctly input in order to stop your momentum and thus would be a safer option that only has a 1 frame disadvantage. If you are tech chasing and they happen to do a get up attack, you're vulnerable to being hit. So each one has advantages and disadvantages. Not disagreeing with you at all, just a side note that came to my mind. I love frame data haha. Always makes me think.seems that at its fastest, shielding lags you by 14 frames while grabbing lasts 15 frames.
Read the instructions that came with the raphnet adapter and on the site, you're supposed to setup your own bind configs and save them to the adapter.What's the best adapter for GCC-to-n64? Ideally one that doesn't jump with the c-stick lmao. My brother unwittingly ordered a raphnet one that does that- I get that the cstick could be considered analogous to the c buttons but it's not exactly in a good place to be used for jumping. And we aren't about to blow wads of cash on new 64 controllers, when GCCs are so cheap to get and replace.
HerpRead the instructions that came with the raphnet adapter and on the site, you're supposed to setup your own bind configs and save them to the adapter.
I'm not an expert in these characters, but when I sometimes play mario, falcon players will often grab the ledge and force we to land on the stage where they will then ledgehop and down air me at mid/high percents to pop me up and finishing me off with a kill move. Yoshi players will try to hit mario as he's trying to float back to the stage with eggs and sometimes use a low angled forward smash to hit mario as he tries to grab the ledge.How do I edgeguard a Mario with Captain Falcon and Yoshi?
https://www.youtube.com/watch?v=CHMCyMbCAr0Hey guys, I have been looking for good examples of DK combos, and I was wondering if there was a resource anywhere? Specifically I'm looking at up-air combos.
As captain falcon, the post below you has an effective way to edge guard. Boomfan once told me in the skype group awhile back that if he can't get the ledge hog in time he will try a dsmash. As yoshi I've seen players do a jump nair to trade with the mario's upb and then return to the stage with your second jump. I would not recommend a down b edge hog because he will out trade you and then you don't have a second jump.How do I edgeguard a Mario with Captain Falcon and Yoshi?