Uair
Banned via Warnings
- Joined
- Jun 16, 2015
- Messages
- 580
Why don't you just go back?I can't let go of the past.
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Why don't you just go back?I can't let go of the past.
Does that imply you're liberal?Because Americans are forward-thinking people.
Just google pj64k, first link. Everyone is on Outter heaven and smash FU ny. Not many people play anymore.Yo, I use to play SSB online with most of y'all guys. Evern had the privilege of teaming with malva00 (Isai) back then on some games. Stopped playing a few years ago and only played melee the past few years, wantingto get back in the scene. I want to start back online playing on a server or p2p. Can someone send me a link for the smash emu that will work online? I'm out of Tx so not sure which server to choose to get best frames.. Thanks
don't listen to smasherx. www.onlinessb.com should have everything you need. theres a discord chat to find games, but your best server might be GA, or you could play with west coast people, and NY is always an option but not the best frame wise for youYo, I use to play SSB online with most of y'all guys. Evern had the privilege of teaming with malva00 (Isai) back then on some games. Stopped playing a few years ago and only played melee the past few years, wantingto get back in the scene. I want to start back online playing on a server or p2p. Can someone send me a link for the smash emu that will work online? I'm out of Tx so not sure which server to choose to get best frames.. Thanks
The PJ64k blogspot is still the only site that explains everything about kaillera, has tutorials on AQZ/P2P and how to setup your own Kaillera Server along with all the information on how to do it.don't listen to smasherx. www.onlinessb.com should have everything you need. theres a discord chat to find games, but your best server might be GA, or you could play with west coast people, and NY is always an option but not the best frame wise for you
who do you main?Yo, I use to play SSB online with most of y'all guys. Evern had the privilege of teaming with malva00 (Isai) back then on some games. Stopped playing a few years ago and only played melee the past few years, wantingto get back in the scene. I want to start back online playing on a server or p2p. Can someone send me a link for the smash emu that will work online? I'm out of Tx so not sure which server to choose to get best frames.. Thanks
Link to the blogspot?The PJ64k blogspot is still the only site that explains everything about kaillera, has tutorials on AQZ/P2P and how to setup your own Kaillera Server along with all the information on how to do it.
Not to mention it keeps up to date with server list for Mupen64++ and Pj64k, and the emulator there is the only fully functional one without pop up errors every time you load it. Cancer can you stop calling smasher? I thought you were banned.
It's always been on google. www.pj64k.blogspot.com I'm not sure if outside links are allowed here but I guess for the sake of the information it's alright.Link to the blogspot?
Thanks, added a link to it from http://onlinessb.comIt's always been on google. www.pj64k.blogspot.com I'm not sure if outside links are allowed here but I guess for the sake of the information it's alright.
Combo blaze does. The Zelda64 community started adding time or something to emulator runs for the load times to be accurate or something, before Emulators for zelda64 runs were not official because emulator load times are faster than VC. With SSB I'm pretty sure it's accurate load times but I'd check anyways if nobody has documentation on it.Does anyone have any experience running a smash 64 tournament on emulation only? Our community is interested in the idea for various reasons (ease of access, controller freedom, increased setups at tournament, increased interest). We're wondering about input lag, is it a problem with emulators? I couldn't see there being a hardware issue as adapters are made to be lagless. Software-wise has anyone tested input lag for various emulators to see if PC emulation is viable for tournament setting? Considering that the game itself can lag even on N64, a frame or two of lag of PC wouldn't seem like a huge problem and may actually be a better solution in the long term. Thoughts?
Elaborate on test, what are you testing? delay? So you're trying to time your input? If that's the case I'd record my hand and the screen with a camera then go back and physically time how long it took to input after pressing the button.If I test the vertical range with the Luigi tap jump in DL, am I testing the entire vertical range (up and down)?
Nice. You added an emu version that has been edited by smasher (he maintains that blogspot) and is known to DS a lot.Thanks, added a link to it from http://onlinessb.com
It's made by hotquik and the mexicans are the ones who came up with the modifications to the original emulator to make it work with all plugins and not crash over Vista+Nice. You added an emu version that has been edited by smasher (he maintains that blogspot) and is known to DS a lot.
Idk, every time you insist to play me we DS after a few minutes. In fact, we DSed the very first match we played and you thought I was cuddly because you thought I was rage quiting.It's made by hotquik and the mexicans are the ones who came up with the modifications to the original emulator to make it work with all plugins and not crash over Vista+
Smasher is everywhere so I'm not surprised, but I do know this specific emulator is the best version and most updated copy atm, if it used to ds then that's on the website. It's worked fine for me and I've only used that site for about 5 years or so now. I have tried other copies from smashboards and they all have specific issues relating to the mexican edits that were polished in the final version which is on that site.
It's just assembly edits to make the emulator work right. The only DS comes from faulty programs like a resource editor or hex editor to change the the file. Knowing how ASM works you can just about do anything because you're logically taking apart the emulator and putting it back together properly.
Edit: smasherx is the guy who made the SSB64 music imports and custom items, before anyone knew anything about ssb64 rom hacking. So I think it's safe to say if that's his site then he's done exactly what the Mexicans did and made it better/improved upon it by not having "expectations" which is what resulted in pop up errors, and ds.
When have we ever played? The last thing I remember about you is feeling like you ruined my orgasm. I thought YOU were cuddlytoys 110% no doubts. Also I've played a full 18 minutes over kaillera many of times. I think you're being just a tad anecdotal.Idk, every time you insist to play me we DS after a few minutes. In fact, we DSed the very first match we played and you thought I was cuddly because you thought I was rage quiting.
No, I´m talking about how much healthy/unhealthy is the range of the stickElaborate on test, what are you testing? delay?
No, I´m talking about how much healthy/unhealthy is the range of the stick
MadaoIt's made by hotquik and the mexicans are the ones who came up with the modifications to the original emulator to make it work with all plugins and not crash over Vista+
Smasher is everywhere so I'm not surprised, but I do know this specific emulator is the best version and most updated copy atm, if it used to ds then that's on the website. It's worked fine for me and I've only used that site for about 5 years or so now. I have tried other copies from smashboards and they all have specific issues relating to the mexican edits that were polished in the final version which is on that site.
It's just assembly edits to make the emulator work right. The only DS comes from faulty programs like a resource editor or hex editor to change the the file. Knowing how ASM works you can just about do anything because you're logically taking apart the emulator and putting it back together properly.
Edit: smasherx is the guy who made the SSB64 music imports and custom items, before anyone knew anything about ssb64 rom hacking. So I think it's safe to say if that's his site then he's done exactly what the Mexicans did and made it better/improved upon it by not having "expectations" which is what resulted in pop up errors, and ds.
when can we ban smasherx??????????????????????????????????????????????????????????Nice. You added an emu version that has been edited by smasher (he maintains that blogspot) and is known to DS a lot.
The 18 minutes problem has been fixed for a while now, so I don't know why you're bringing that up.When have we ever played? The last thing I remember about you is feeling like you ruined my orgasm. I thought YOU were cuddlytoys 110% no doubts. Also I've played a full 18 minutes over kaillera many of times. I think you're being just a tad anecdotal.
Do the Yoshi hyrule stick test.No, I´m talking about how much healthy/unhealthy is the range of the stick
yoshi! definitely the most technical and difficult to use.Are there any technical characters in 64?
You don't know what you're talking about. I can prove with LAN you can only get 18 minutes before ds. I've even tested this on the latest Emulinker about a year and half ago or something. Forced gav to use my laptop as I played on my desktop, just sat emulated in menu screen and in game, and of course just sitting in the menu screen and checking if it's synced every few minutes got us to 18 minutes before it ds'd just like we all known for a long time.The 18 minutes problem has been fixed for a while now, so I don't know why you're bringing that up.
Do the Yoshi hyrule stick test.
He's not even banned from the site, so I don't understand why he would make an alternate account to post. Why are you so consistent with your troll?
That doesn't exactly prove that he's smasherx. However, it does seem a little suspicious .
I don't remember when, but it actually did get fixed, according to others. It may have been after the last time you tested.You don't know what you're talking about. I can prove with LAN you can only get 18 minutes before ds. I've even tested this on the latest Emulinker about a year and half ago or something.
It's possible to actually fix the desync problem on pj64k, but I still don't see why people haven't moved on to a better emulator..Nice. You added an emu version that has been edited by smasher (he maintains that blogspot) and is known to DS a lot.
Can you confirm or are you going by what others said? I tested it on the current Emulinker version and it still happens. I believe what you may be referring to is the exceptions in Agent's original emulinker X version, which he fixed all his bugs he introduced which caused a lot of ds. When using emulinker x 2.x versus the original versions(emulinker X 1.0) there is an obvious difference in how often ds happens. But that doesn't mean the sync limit has been changed, as far as I know that limit is due to the way kaillera works and trying to change it would just cause other problems.That doesn't exactly prove that he's smasherx. However, it does seem a little suspicious .
I don't remember when, but it actually did get fixed, according to others. It may have been after the last time you tested.
It's possible to actually fix the desync problem on pj64k, but I still don't see why people haven't moved on to a better emulator..
Falcon is one of the easier/better characters, pikachu has much more punishment though. Falcon is mostly easier to use than pikachu because you don't have to actually space as much as you do with pikachu.How good is falcon's neutral game? Can he compete with pika for best neutral in the game?
I disagree. I tried that emulator several times and never liked the feel of it. Pj64k for life!That doesn't exactly prove that he's smasherx. However, it does seem a little suspicious .
I don't remember when, but it actually did get fixed, according to others. It may have been after the last time you tested.
It's possible to actually fix the desync problem on pj64k, but I still don't see why people haven't moved on to a better emulator..
There isn't a standard, better version. My understanding is the current best solution is to get kaillera on the most recent version of pj64, so we need someone with both the knowledge and the desire to get that done.It's possible to actually fix the desync problem on pj64k, but I still don't see why people haven't moved on to a better emulator..
I'm just going by what others say, since I don't play on server. Yes, I was referring to the changes made by Agent.Can you confirm or are you going by what others said? I tested it on the current Emulinker version and it still happens. I believe what you may be referring to is the exceptions in Agent's original emulinker X version, which he fixed all his bugs he introduced which caused a lot of ds. When using emulinker x 2.x versus the original versions(emulinker X 1.0) there is an obvious difference in how often ds happens. But that doesn't mean the sync limit has been changed, as far as I know that limit is due to the way kaillera works and trying to change it would just cause other problems.
I'll test it again in the future, but I'm 100% positive the 18 min limit has not been fixed.
Mupen64++ requires you to (for everygame but smash64) have save data for the game to sync each other. The larger the save the longer it takes to load, and people with super slow computers may take a few seconds just to get the game to load after starting. Most people mistake this for a crash and I would guess that's one of the main reason why people never stuck with it.
To fix the frame rate issue and bsod, it literally requires just changing 1 option in a file (disable sync audio) and 1 line of code (for the bsod fix). The knowledge is available. What's lacking is the desire. Most people apparently don't mind using PJ64 1.4k. We've had options for desync-free netplay for years, yet it's still a problem today.There isn't a standard, better version. My understanding is the current best solution is to get kaillera on the most recent version of pj64, so we need someone with both the knowledge and the desire to get that done.
If you've played with mupen64k/++ before you'd know about the ridiculous load times for larger save files. Mainly ones that were made using cheats from PJ64. You just have to rename the file and the save will work fine, but the load time will take several seconds.I'm just going by what others say, since I don't play on server. Yes, I was referring to the changes made by Agent.
Dude isn't the save file like 32kb? Unless you're on dial up, it shouldn't even take more than 2 seconds. I'd gladly wait even 10 seconds, if it means no desync + save syncing. But I don't like Mupen64++ for other reasons. The person who made it, ruined the audio.. Pj64 2.3 is a much better choice.
To fix the frame rate issue and bsod, it literally requires just changing 1 option in a file (disable sync audio) and 1 line of code (for the bsod fix). The knowledge is available. What's lacking is the desire. Most people apparently don't mind using PJ64 1.4k. We've had options for desync-free netplay for years, yet it's still a problem today.
Mupen64++ appears to be less stable for most compared to PJ64kIt's possible to actually fix the desync problem on pj64k, but I still don't see why people haven't moved on to a better emulator..
I was referring to this post, unless this has been done?To fix the frame rate issue and bsod, it literally requires just changing 1 option in a file (disable sync audio) and 1 line of code (for the bsod fix). The knowledge is available. What's lacking is the desire. Most people apparently don't mind using PJ64 1.4k. We've had options for desync-free netplay for years, yet it's still a problem today.
Although it's better to just port kaillera to latest version of PJ64, since there have been a lot of improvements. By using an older version of 2.2, you really miss out.