Sangoku
Smash Master
I don't think there's a significant difference except from the parry frames.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
For both characters, there are the same amount of frames. The only difference is that yoshi's first frame is invincible, the rest is all the same. The only thing left is hurtbox size when they are vulnerable, just like you said "Maybe his hurt box doesn't show as much between rolls?".Ummm I don't really see a difference.. ^___^
I pointed out in the original thread:Were the programmers too lazy to draw up a special animation for kirby because of this and just had it change his properties and the game rendered him bigger or what? Big kirby just seems a lot better and almost broken to me.
I didn't think so but again I could be wrong but I'm hoping someone could test it just to be sure.is it possible you hit with weak bair by accident?
You can intentionally be lazy. I feel the two ways to achieve the big kirby animation is either design the big kirby graphic and have the game load the new graphic just for the move, or just change the properties of the character such as weight and size and have the game render the new look then. I'm not sure which was done but if it's the latter, which I think is more likely since the size does indeed change not just the display of the character and it's permanent for the stock, then big kirby is a much different matchup than wimpy kirby.I pointed out in the original thread:
Between J and U big kirby is the same size but little kirby has different sizes. This means the programmers did it intentionally.
And Sangoku is wrong, big kirby is significantly worse only vs falcon
Its obviously intentional because there already a big kirby animation, that still changes the hitbox sizes but not the base size. its called using the aerial jumps.I feel the two ways to achieve the big kirby animation is either design the big kirby graphic and have the game load the new graphic just for the move, or just change the properties of the character such as weight and size and have the game render the new look then. I'm not sure which was done but if it's the latter, which I think is more likely since the size does indeed change not just the display of the character and it's permanent for the stock, then big kirby is a much different matchup than wimpy kirby.
Yes I am, but since you're going to challenge me about it I went and tested it on the emulator. I'm now covered in hives.are you allergic to emulators
Lol ikr .are you allergic to emulators
Emulator + cheat engine can solve these questions in minutes. The only thing size really effects are hurtboxes, hitbox location (not size), and roll distance. Technically also the shield gets bigger, but that's just proportional to the body size. Idk about kirby's jump though since kirby and jigglypuff have a different formula that i never bothered to look at.Have you already posted about big kirby technical data? If so could you reference me the post.
Big kirby FAQ:
Is big kirby bigger? Yes, big kirby has a base size of 1.0 vs 0.98 for wimpy kirby
Does the change in base size proportionally affect hitboxes and/or hurtboxes? I'm assuming yes for both
Is big kirby heavier?
Is big kirby as floaty?
Does big kirby have the same jump heights?
Does big kirby have the same roll distance?
Is big kirby God?
Seriously, if you find that tedious and difficult, I'm not sure you will go really far in anything... The section called "Playing online" is confusing? That what should it be called? Then when you expand, on the 4th line of the whole section, under a big yellow title called "Emulator downloads", there is a link to the emulator. I mean I don't see how you could make it simpler. It's fine being lazy and not checking in the index (tiring for us, but everybody does that, so we just play along). But then trying to justify by saying the index is confusing is not really fine by me.I did check but there is SO MUCH to sort through. There needs to be some kind of complete download pack for the essentials. The sections are just so confusing and they are an eye sore to me :/
I don't know what you have trouble with? I use NRage 1.61 and in controller settings, I just tick as many controllers as I want, and then under device, I choose the same device for the controllers.is there a simple way to have one controller control 2 or more characters on emulator. if there is how is this done?
ah thank you. thats what i was missingand then under device, I choose the same device for the controllers.
Read all of itI did check but there is SO MUCH to sort through.
as a floaty u can di up and eat like 1 or 2 less utilts. as a heavy u are pretty much screwed unless you have amazing diI found what I was looking for, I'm sorry for sounding lazy. I was stressed out when I posted earlier because things aren't going welll at home. Anyways, Is it possible to DI Kirby's up-tilt in a way that makes it hard to combo into?
EDIT: Sangoku, I looked at the Ancient Smash Index earlier so I got confused. The newer index isn't linked in the competitve rules/index thread.
fixed it for yaas a floaty u can di up and eat like 1 or 2 less utilts. as a heavy u are pretty much screwed unless you haveamazingKILLER di
Well darn. I'm in for a treatas a floaty u can di up and eat like 1 or 2 less utilts. as a heavy u are pretty much screwed unless you have amazing di
First off, I think that Puff is usually the one that is good at top platform camping, so I hang low vs him/her (is Puff a boy or a girl). I find that Puff can beat out most other chars to the top platform when she needs to be there (obviously she doesn't want to be there vs like fox or something). Secondly, NOT sure what you mean lol. Can you be more specific? IMO, it's good to hang out up top vs Mario, Luigi, kirby, DK? and others, and then just platdrop FF aerial when you think the time is right aha. But there are so many match ups, and sometimes you want to hang low and sometimes you want to hang high. IDK what else you're looking for lol.Who is it good to camp the top platform against? (By camp I mean use as your main ground, more than really camp)
I'd say Kirby, Jigglypuff are top tier, then Yoshi, Mario, Luigi. Generally speaking, any tips on placement/where to stay against who in which situation, etc?