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Sangoku

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it's hard to explain, but basically, the farthest place you can DI to = the farthest place the hitbox will connect? so in this case, after a dair, i hit puff with a charge shot, and she DI's all the way behind me IF she had been in that position after another samus daired her to that spot, for instance, would my charge shot have hit?

blahh i'm ****ing it up
I think I answered your question in my post though. I suggested you to watch perfect DI videos to understand intuitively that what you thought was not possible.
 

Herbert Von Karajan

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the farthest place you can DI to = the farthest place the hitbox will connect?
No.


Go to training mode, be fox, go to DL, stand on top plat near right edge, throw bumper up, reflect it onto edge, rack up massive damage after it breaks your shine (get to about 999%). Do it again, but start di'ing hard to the left after your shine breaks again, so you are DI'ing when you land back on the bumper. You only get hit once, and you DI to about halfway above the left platform before you get out of hitstun. Pretty sure you can't get hit by a bumper when it is half a stage away from you.

Funniest part is your knockback from this will throw you completely off stage if you DI hard enough. Farthest i have gotten in J version is hanging onto the ledge.
 
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The Star King

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I don't think getting yourself to 999% first does anything. Isn't DI window independent of %? Just depends on what you get hit by (red shell or bumper reflected repeatedly will have massive DI window regardless of %)
 

Sangoku

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DI window depends indeed on hitlag which is independent of the percentage.

Alright @Cobrevolution, I did the video for you. Perfect DI of Samus' charged shot. Would you still have the same question after watching it?
 
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KoRoBeNiKi

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Slippi.gg
KORO#668
How do I record a match online? How do I play peer to peer online?

Cheers
For the former, people use various recorders, I personally just started using FFSplit and it works well. There is also Hypercam, Cam studio and a bunch of others.

For the later, it is in the index,. If you want to find people, there is a skype group
 
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KoRoBeNiKi

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KORO#668
How high a percent could you survive a move like a charge shot using such massive DI (like could you survive a charge shot on Sector Z at 500% or something)
 
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Timotheus

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So can we say DI in J is about the half it is in U? Or do we need to be more specific about that? Not to mention hitstun. i mean how far you can di away from a hit.
 

Timotheus

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Thanks! So you say hitlag is the same for both chars in J. How is it in the us Version? does the attacked char have the same hitlag window as the attacking char +1 Frame? i don't get it :confused:
 

Sangoku

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(127;-127), (127; 127), etc. I know this is probably supra-physiologic because of the square vs circle thingy, but this is all theorizing anyway.
 

Chaostatic

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Jan 29, 2014
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Hi. How's it going?

I was comparing the hitbox of Pika's uptilt and upsmash.








Is there any reason why the uptilt is red and the upsmash is clear? Does it have anything to do with priority??

or is it just completely random and im looking way too deeply into this lol
 

M!nt

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Messages
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It's just a code to turn them red.

pika uptilt not red
 
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mixa

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How do you get the jelly/clear red hitbox, though?

This I could do before Madao got us the red outline hitbox.



Glide and Jabo refer to video plugins.
 
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M!nt

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Oh cool i didn't know it changed depending on your graphics plugin. idk what makes it red jelly like that. I tried a bunch of different plugins.

lol jabo 1.5.2 makes the characters black, looks pretty cool.
 

mixa

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Not sure if you know this, but you can easily change the hurtboxes to any color. Guide is in the gameshark thread.


Now to my question: do we know what moves have IASA frames? Examples would be Mario's taunt, which can be canceled with shield, and Pikachu's jab, which can be canceled into another jab.
 

Madao

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I think Jabo 1.5.2 has settings for that clear red one. If not, then 1.6.

Off the top of my head, I know Fox's laser. If you want a full list, you can look at toomai's chart, it should have just about everything. What you want to look for is a command called set flag. It determines a few properties, and IASA is one of them. I just confirmed that Mario's taunt has the flag turn on at frame 128, and that's when i was able to shield out of it. I love this tas plugin. My controller broke and I can't be bothered using keyboard for testing :D .

Lol for the frame display, I was tempted to use a different hurtbox color, but I didn't want to add confusion ;/ .
 

M!nt

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Not sure if you know this, but you can easily change the hurtboxes to any color. Guide is in the gameshark thread.
Yeah I know, it's just weird that they are black by default while the others are yellow.
 

bloodpeach

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If you go into video settings for one of the plugins (i forget which) you can turn on alpha blending which makes the hitbox color translucent. I feel like the last two bytes of the hitbox color codes should control alpha, but it didn't work when i tested it.
 

mixa

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That worked with Jabo 1.5.2. Thanks, bloodpeach.

There is alpha blending in the other Jabos, but they only display the outline of the hitbox like in the image I posted earlier.
 

rpotts

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All this talk about Cobr's DI question reminds me of this video which, like Sangoku's perfect DI vid, should answer cobr's original (confusingly worded) question.

 
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Hikari198

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Is there some thread on how to play on dreamland? Because I play pretty fine with fox/falcon on hyrule, but when I play on dreamland I lose more D: Is there any tips on playing in dreamland with fox/falcon?
 

Sangoku

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I don't think there's such a thread. I'd suggest you watch some Japanese videos. In my experience, they are the most skilled players on Dreamland (meaning they know how to play better on Dreamland specifically). You can watch for example Ruoka's apex vids (against Killer is a good example of what I mean).

Otherwise the obvious stuff: learn how to use the platforms to your advantage with fast fall aerials, perfect landing (for the top platform, double jump as fast as possible with Fox, and learn the double jump timing for Falcon), pivot platdrop, etc.

And I'll let more advanced players give you better answer.
 

KeroKeroppi

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Is there some thread on how to play on dreamland? Because I play pretty fine with fox/falcon on hyrule, but when I play on dreamland I lose more D: Is there any tips on playing in dreamland with fox/falcon?
As someone who used to solely play Hyrule, playing on Dream Land was hard for me at first too. I found that my biggest problem was that I was trying to play Dream Land as if it were Hyrule, I really underestimated the extent to which they were different.

Firstly, like Bangoku said, learn how to use the platforms. The platforms are everything. When I was first trying to learn how to use the stage, I would try to win matches by ONLY using the platforms. If you can get good at maneuvering around DL without hitting the ground, then the stage suddenly becomes a LOT easier when you can hit the ground lol.

Make sure that you can fast fall aerial and shield drop. Shield dropping is not that important at first, but you need it for running platform drops and running plat drops are super important.

Like Bangoku said, know the type of jumps you have to do to get each character to each platform. With Falcon and Fox, you have to jump twice really fast to perfectly land on the top platform, note that the timing is different for them, so practice both.

While running (and standing) any Falcon full jump height will get you on a side platform. But with Fox, the only way to land on a side platform if you're running is to joystick hop up there. The running C hop won't make it.

Lastly, for Fox, make sure you can jump from the ledge to the side platforms. It makes recovering a ton easier.

The side platforms on DL are exactly (or almost exactly) the same height as the lowest of the middle platforms on Hyrule. So any weird **** you know about that platform on Hyrule can be transferred over to DL.

I'm not like some DL master or anything lol, but I found that these tips helped me! Good luck! :)
 

mixa

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with Fox, the only way to land on a side platform if you're running is to joystick hop up there. The running C hop won't make it.
And normally the stick jump will make Fox jump too high. Ideally one should jump at this height (still a stick jump).

from Isai(Fox) vs Kikoushi(Kirby) 2
 
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Maliki

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Hey guys. My friend wants to get better at smash. I have been trying to help him but we live really far away from each other so we can only message. The only playing that he does is against lvl 9's. He plays as kirby and wants to get a lot better with that character. I'm not sure on how i can help him if any of you have any ideas on how he can improve let me know. He is at a beginner type level.
 
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Madao

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Hey guys. My friend wants to get better at smash. I have been trying to help him but we live really far away from each other so we can only message. The only playing that he does is against lvl 9's. He plays as kirby and wants to get a lot better with that character. I'm not sure on how i can help him if any of you have any ideas on how he can improve let me know. He is at a beginner type level.
If this friend plays on emulator, then they should use it to their advantage. I normally train in hitbox mode so that I can naturally memorize important things. I also use savestates to practice difficult combos. If he insists on playing against the cpu, you should tell him not to exploit its weaknesses. Also it's good to practice with all characters so that you can understand matchups a lot better. Mastering Z Cancelling is a must if he hasn't already done that.
 

Annex

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I've got a question about z-cancelling.
Let's say I'm DK, and I want to edgeguard with fair and land on the edge of the stage. If I was to z-cancel at the earliest possible time could I inadvertently cancel the hitbox early, or does the window for z-cancelling start after the hitboxes are gone?
 

Madao

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I've got a question about z-cancelling.
Let's say I'm DK, and I want to edgeguard with fair and land on the edge of the stage. If I was to z-cancel at the earliest possible time could I inadvertently cancel the hitbox early, or does the window for z-cancelling start after the hitboxes are gone?
If I remember correctly, Z Cancelling just effects landing. The only hitboxes it would effect are certain aerials that have a landing hitbox, like Kirby's dair. You can take a look at Toomai's excel sheet for the specifics.

Actually I just checked and DK's fair has auto cancel for the first 19 frames. I had a feeling his fair was strange... So while the hitbox is out, you don't even have to worry about Z cancelling, but 4 frames after his hitbox ends is when auto cancelling turns off. You should still Z Cancel incase you land after the hitbox is out. This is usually the opposite for other character's aerials because most attacks have auto cancel off, while the hitbox is on and auto cancel on when hitboxes are off. I need to go back and double check my auto cancel chart now...
 
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The Star King

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isn't Yoshi's uair also kind of like that too. pretty big autocancel window iirc (not as much as DK fair though)
 

Radical Larry

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Two Questions:
1) Pertaining to Link, what are your opinions on his metagame from 2012 to now? Has he become better, worse or no change?
2) Is it even remotely possible to perfectly DI into a 360 spin around a soft platform?
 
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