B Link
Smash Lord
What conclusion are you talking about? Be more specific.
It sounds like you disagree with this one -- B Link says: "If you are 'moving' (meaning you inputted a left/right input, or are dropping from respawn) on the ground going up a slope, and do a 'perfect' shine cancel, the hitbox won't come out. The 'moving' explains the phenomenon of smoke coming out, but not the blue hexagon."
Reason: Probably because the programmers didn't want us to move and do crazy fast shines with hitboxes coming out (see bottom of post).
And you conclude otherwise with this (I think): "The principle that explains B Link's and Chaostatic's phenomenon is -just- being on the ground."
If your conclusion were true, there would be cases in the game where I am standing perfectly still (no left/right input) and the blue hexagon doesn't come out. There is no such case.
OK, there is a close one: dropping from the respawn with a "perfect shine." But like I said earlier, you are still technically "moving" because the game programs that you are "dropping" the moment an input is pressed. You mention moving in all your examples too lol.
You're right though -- "running around" isn't the best way to put it.
I basically meant to say this: you know how you can do extremely fast shines on a slope if you are very technically skilled? Even faster than on "flat" platforms?
Now imagine that those hitboxes DID come out. That's what I meant.
It sounds like you disagree with this one -- B Link says: "If you are 'moving' (meaning you inputted a left/right input, or are dropping from respawn) on the ground going up a slope, and do a 'perfect' shine cancel, the hitbox won't come out. The 'moving' explains the phenomenon of smoke coming out, but not the blue hexagon."
Reason: Probably because the programmers didn't want us to move and do crazy fast shines with hitboxes coming out (see bottom of post).
And you conclude otherwise with this (I think): "The principle that explains B Link's and Chaostatic's phenomenon is -just- being on the ground."
If your conclusion were true, there would be cases in the game where I am standing perfectly still (no left/right input) and the blue hexagon doesn't come out. There is no such case.
OK, there is a close one: dropping from the respawn with a "perfect shine." But like I said earlier, you are still technically "moving" because the game programs that you are "dropping" the moment an input is pressed. You mention moving in all your examples too lol.
You have to read my post in the context of replying to Chaostatic and Sangoku. We're all talking about shine cancelling on upward slopes. So the context of me talking about "running around and shining with hitboxes coming out" is in regard to running up slopes.Star King said:I'm not even sure what "otherwise you could run around and shine cancel with hitboxes coming out" is saying? What do you mean? You can do a shine cancel with a hitbox out of a run. Unless you mean without jumping, but you can't do a down-b directly out of a run.
You're right though -- "running around" isn't the best way to put it.
I basically meant to say this: you know how you can do extremely fast shines on a slope if you are very technically skilled? Even faster than on "flat" platforms?
Now imagine that those hitboxes DID come out. That's what I meant.
Last edited: