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KnitePhox

Smash Lord
Joined
Oct 17, 2005
Messages
1,838
Location
Chicago, IL
I really have no idea, and it's even more bizarre since NRage seems to have done away with separate range and threshold after v1.61, and seemingly combined them?
yeah that IS bizzare... i think it MAY be the SPEED at which you go from neutral to smash motion, i remember socom2 having a threshold adjustment and it was the rate of speed at which you begin(an eventual full speed) turn.

dunno though.

1.83 works fine for pivoting etc on all of my mappings(AFTER UNCHECKING RAW DATA, OF COURSE) on my 5 different controllers -n64, gc, ps2, ps3, and wired 360- so uh...yeah lol.
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
Thanks semp. I would have read the manual if I had found it. I did my googling back in the days when I was new to emulation, but didn't find any explanations.

Analogue buttons or sticks? I think that the melee c-stick will work that way, or? How far you need to push the c-stick to have the attack registered.
 

kys

Smash Ace
Joined
Aug 17, 2009
Messages
660
Location
World Traveler
You know how nobody reads the manual?

Welp, there ya go: http://members.chello.at/n-rage/dinput8/manual.html#SS00. Near the bottom.

Apparently threshold is for analogue buttons, like the Xbox360 controller triggers. It's the setting for how far you need to press down the triggers for a button press to register.
Omg. I use the xbox360 triggers for grabbing and I miss grabs all the time because I have to press the trigger all the way.
 

Sempiternity

Smash Lord
Joined
Sep 11, 2010
Messages
1,695
Location
Connecticut
I use the buttons, too, but the triggers do feel more comfortable. I don't know why they removed threshold in subsequent NRage versions, because it is still very useful... unless there's another way to change that setting.

My temporary fix for this was to calibrate the triggers as if barely holding them down registered as all the way down, so all you had to do was lightly tap the triggers for a button press to register.

You could also try NRage v2 since it has built in XInput support, meaning Xbox controllers work out of the box with range and deadzone preset (and un-editable). I think the button press registers immediately, but I can't be sure since I'm not messing up my current beautiful calibration that works.

FYI, remapping buttons is a little intuitive with XInput. Just click the drop down menu and use your arrow keys to choose a new button.
 

Froski

Boss of Bosses
Joined
Aug 15, 2010
Messages
381
The mystery has been solved.

I can now determine how i should configure it.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Is it possible to have a frame delay on a local keyboard?

Maybe I'm imagining it. But I swear this happens every time I try to play a game on Windows 7. First I wanna be the guy at school, now this.

Maybe I'm just rusty on keyboard.

Oh and the internet stayed up way later than yesterday. Guess I could have played with the Europeans today after all :troll:



EDIT: Okay, another question. When I go to another window then go back to PJ64KVE, the screen is black and I have to reset ROM. wut the eff

EDIT2: And when I tried to resize to see if I could fix it without resetting the ROM it BSOD'd LOL
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
nvm about delay I think I was just rusty/johning to myself/pre-johning to Europeans :troll:

Feels better now

But there's spikes of microlag (as malva would put it). But really minor. Not even spikes of lag or microlag, spikes of microlag like every 60 seconds.

Still worried about internet though.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I read a LOOOOOONG time ago on Smashwiki that Samus bair -> upsmash is a shieldbreak if the shielder is backed up against a wall. Does that actually connect or did somebody just assume that it's true and put it there? (*cough* Koro *cough* :troll:)
 

KnitePhox

Smash Lord
Joined
Oct 17, 2005
Messages
1,838
Location
Chicago, IL
EDIT2: And when I tried to resize to see if I could fix it without resetting the ROM it BSOD'd LOL
you can go further than just 1 resolution to try and fix; also, while in a black screen, pressing start to advance screens helps sometimes. just use the apply button, not the ok one.
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
I read a LOOOOOONG time ago on Smashwiki that Samus bair -> upsmash is a shieldbreak if the shielder is backed up against a wall. Does that actually connect or did somebody just assume that it's true and put it there? (*cough* Koro *cough* :troll:)
Works on tall characters (such as DK), but not on small ones (jiggly), the last hit of usmash doesn't land.
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
Pete: I tested it lol. It's not like I'm the kind to claim thing without being sure, unless I specify it.

Boom: I think even though jiggly's shield is huge, its center is low. Therefore, when it's almost broken it is lower (closer to the ground) and the last usmash hit misses.

Battlecow: it probably wasn't written by koro :troll:.

:phone:
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
samus' upsmash is a shield break in its self. im pretty sure if you use bair first, it doesn't matter whether you can land the last hit

:phone:
Yeah if Samus's bair does 14% and USmash does 11% shield damage per hit shouldn't you need only four hits?

What matters, and what I was asking about, is whether there is enough shieldstun from the bair for usmash to hit in time
 

M!nt

Smash Champion
Joined
Jan 26, 2011
Messages
2,087
I don't think so, unless you mind running a virtual machine of Windows with Virtualbox or bootcamp.
 

Shibbypod

BIM
Joined
May 5, 2004
Messages
1,312
Location
Grand Rapids, MI
Slippi.gg
SHIB#55
bummer, well this seems to be complicated but I really really have been wanting to play online for a while now. I'll see if anyone I know has XP I can put on my mac with bootcamp. Thanks for the quick answer Wintergreen.
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
Okay, sorry for the confusion, here's more precision.

If you bair and U-Smash, the U-Smash will hit 3 times on a small character such as Jigglypuff. 3 * 11 + 14 makes 47 -> doesn't break.

On a tall character such as Donkey, it hits 4 times. 4 * 11 + 14= 58 >55

On others such as Falcon it hits 3 times.

Looks like the character must be tall AND have a big shield or something.
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
he said he hasn't seen it. which is a shame, because they're hilarious

i miss tha gmang
 

cmu6eh

Banned via Warnings
Joined
Apr 29, 2012
Messages
356
Location
Parterre
Question: 365 pages is too much to read through. Where can I find what the acronyms stand for? Like SHDL for example.
 

reallyfastcar

Smash Apprentice
Joined
Mar 5, 2012
Messages
85
I see

I would of liked to have seen his face watching it.

He probably gets a lot of losers calling him out though.
 

riick

Smash Rookie
Joined
Jun 28, 2012
Messages
2
Location
Portland, OR
I can't believe I finally registered. Been lurking here learning a ton since '04, never bothered to contribute because I don't play online, just learning advanced techniques and having fun with my friends... Just recently began playing again and would consider myself a Level 4 according to Valoem's learning curve (have been for a while now). My short hop and z-cancel game is getting there, and I'm to the point where I enjoy using every character, confidently employing (the more basic) advanced techniques.

One thing bothers me, and no matter how many Isai vids I watch I can't figure it out:

Should I be z-cancelling when I fast-fall with NO aerial attack? IE, are any of the characters' standard landing animations cancelable? Should I z-cancel EVERY TIME my character hits the ground (sans teching of course), or do I only need to worry about z-canceling actual aerial attacks?

Thanks in advance!
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
no, landing animations are standard, what the z-cancel actually does is convert your aerial landing animation to your standard landing animation

only bother cancelling your aerials (not including B-moves)
 
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