KnitePhox
Smash Lord
yeah that IS bizzare... i think it MAY be the SPEED at which you go from neutral to smash motion, i remember socom2 having a threshold adjustment and it was the rate of speed at which you begin(an eventual full speed) turn.I really have no idea, and it's even more bizarre since NRage seems to have done away with separate range and threshold after v1.61, and seemingly combined them?
dunno though.
1.83 works fine for pivoting etc on all of my mappings(AFTER UNCHECKING RAW DATA, OF COURSE) on my 5 different controllers -n64, gc, ps2, ps3, and wired 360- so uh...yeah lol.