Ashley's move list and animations By: Dragon
Miscellaneous:
Jump: A small hop forward, almost like a giant skip.
2nd Jump: Ashley flips forward (or backwards, depending on the way you travel) and there is a slight magical affect, hinting she used magic to give herself a slight boost up.
Taunt: Ashley spins her wand around while singing a random two lines of her song (in her own voice).
Ground A moves
Ground A: Ashley does a small smach with her wand.
Ground AA: Ashley bring the wand the opposite way to hit you with it again.
Ground AAA: Ashley hits you with the want in a uppercut motion. There is a small magical explosion that knocks backwards.
Down A: Ashley stomps hard on the opponents foot. The opponent makes a small animation of the person’s foot being in pain. (I just think this fits her SO well, and would be some comic relief)
Forward A: Ashley swings her wand with a fairly long range, and a small magical explosion equal to her ground AAA happens. However this swing is much slower in frame rate than the ground AAA.
Up A: Ashley swings upward with her wand and a dark trail is left behind the swing of the wand for a very short period of time. Anyone who is hit by the wand or touches the dark trail is damage and knocked back(except Ashley).
Aerial A moves
Air A: Ashley does a spin in mid-air with her sticking out. The wand leaves a small trail behind it. Anyone who gets hit by her wand or the trail is damaged and knocked back.
Forward air A: Ashley Does a double kick that can knock you a quite a distance!
Back air A: Ashley does a kick behind her, that is not as affective as her Forward air A, but can still knock you back.
Down air A: Ashley points the wand downwards to summon lightning down underneath her, the shocks enemies right underneath her, doing massive damage, or blasts back enemies near it, doing moderate damage.
Up air A: Ashley points the wand upwards and creates a magical explosion at the tip. The force of the explosion hurts enemies, but the wave of the explosion sends her back towards the ground faster, Ashley is slightly stunned when hitting the ground, but no actual damage is done.
Special B moves
B: Fireball/Red
This move, depending on how it is charged depends on what it does.
Tapping B: Ashley uses her want to shoot small fire balls at a fast rate forward.
Charged B: Ashley charges her wand and a fire aura forms around it. When you release it, a large homing fire ball is shot. The more you charge it, the larger the fireball and the better the homing.
Max Charged B: Ashley will point her wand at the sky, and a red fire beam will shoot from the top of the screen, down in front of her, and Red will be summoned! Red can do normal attack with his pitchfork and fire small fire balls. He lasts for 1 minute.
Forward B: Bouncing skull
Ashley Charges her wand (you control how long the charge is) to launch a fairly large shadow skull. The skull bounces towards the enemy, and may be triggered with Forward B to activate. On activation, the skull first implodes, sucking nearby enemies further into it, and then explodes. Charging the spell for longer makes the skull travel faster, a fully charged skull goes perfectly straight, no bouncing. The charge is .75 seconds to 2.5 seconds. (minimum to maximum).
Down B: Black hole
Ashley holds out her wand in front of her for defense. A small black whole forms around the wand and any projectiles that are launched at her are sucked into the black hole. You may hold this down for up to 3 secondds of defense, placed on a 10 second cool down. The projectiles that were shot at her are now stored in her wand, and at any time you may fire all the projectiles at once that were stored back at a enemy using Down B. Only 5 projectiles can be stored, and they will be the last 5 shot. You cannot use Black hole if there are already items stored.
Up B: Summon Broomstick
If Ashley is already in the air, she summons a broomstick right underneath her, and rides on it. If Ashley is on the ground, she will summon the broomstick in front of her, get on it quickly and kick off, anyone in front of the broomstick while it is ascending is hit. The broomstick allows her to glide. She has a few thing while on the broomstick as well:
Forward A: She jolts the broomstick forward and it gets a short speed boost.
Up A: She does a small hop while in the air, similar to what Mario does when he uses his cap to glide.
Down A: She jumps off the broom and turn the broom into a anvil, smashing anyone who was underneath her broom.
Smashes
Forward smash: Ashley creates a shadow beam in front of her. The shadow beam has terrible range but however can go further distances when charged more.
Up smash: Ashley Creates a small dark portal above her head, anyone who is near it are damaged over time (aside from Ashley) the portal explodes when it is finished (lasts about 2 seconds). The longer it is charged, the better the more damage the portal does.
Down smash: Ashley points the wand at the ground directly above her, creating a fire wave. The longer the charge, the further the fire wave can travel and the larger it is.
Throwing
Grab: Ashley points the wand forward and pulls the wand towards her, looks almost like she is using a rope, and your are pulled towards her (by magic, of course).
Pressing A while grabbing: Ashley clubs you over the head with her wand (like the foot stomp, this is added for comedy XD).
Up throw: Ashley throws you upwards, and nails you directly with a shadow beam (seen in her forward smash).
Forward throw: Ashley throws you forward at the same time performing a fire wave, causing you to get hit be by the wave as you were about to hit the ground.
Down throw: Ashley jumps up and throws you on the floor, then shock you with lightning a lightning bolt, similar to her Down A air.
Final Smash:
The hell portal “I shall grant you to hell!”
Yup, the hell portal. I thought this would be a nice final smash for her because of the “I will grant kids to hell” thing in Warioware. Ashley summons a very large lava-like portal in front of her. All characters are able to be sucked into the portal except for Ashley. The portal has a huge range, so you have to be very far away from the hell portal for it to not draw you in. The closer you are, the stronger the pull is. Once you are in the portal you suffer damage over time, FAST. After being in the portal for about 5 or so seconds, it spits you out in any random direction. How far it spits you out depends on the damage you have on you. The portal lasts for 20 seconds.