Weight: Lucas’ weight base, since Carby isn’t that light.
Walk Speed: R.O.B’s.
Run Speed: Bowser’s.
Air Speed: Lucario’s.
Height: Above Young Link’s. Carby is proportionally small.
Fall Speed: Wario’s. Fast falls just shy of Fox’s.
Traction: Ike’s.
Jump Height: Olimar’s normal, Link’s short, Luigi’s in the air.
Can Wall Jump, but cannot crawl. Carby isn’t hittable, just more hitboxes.
Gimmick (if needed): Arle would have two gimmicks possible which reference her home series. First is the combo mechanic that defines Puyo matches: her first hit is not particularly powerful, but they gradually deal more and more damage, until her finishing blows are very powerful. Second is an All Clear mechanic, which would increase the power of her next spell by 1.5x (any attack with a name) after removing all of her opponents from the stage [they must all be dead at once for this to count]. It is also possible, like Sonic, that she has no gimmick and fights in a straightforward manner.
Jab: Two punches, followed by a headbutt. 2, 2, 4%.
Dash Attack: Swings Carbuncle [henceforth Carby] in front of her. 6%.
Grab: While Arle herself grabs in front of her, Carby sticks his tongue out to grab behind her. Arle has Sonic’s reach, Carby has Yoshi’s. She can grab in the air, which deals 6% damage and could be a tether.
Pummel: Carby bounces on his opponent. 3%, doesn’t chain into itself or count as a combo.
Forward Tilt: Smacks her opponent, backhand. 7%.
Up Tilt: Throws Carby upwards, and he twirls around. 6%, but 9% if you hit the gem.
Down Tilt: A sweeping kick. 5%.
Forward Smash: Thunder: Arle blasts lightning from her hands. 13~22% Electric.
Up Smash: Judgement/Jugem: Sends a ball of light into the air that explodes. 11~20%.
Down Smash: Mind Blast/Brain Dumbed: Sends out psionic waves all around her. 10~19% damage, stuns opponents.
Neutral Air: Spins around a Green Puyo. 5%.
Forward Air: Swings a Red Puyo in front of her. 4% Fire.
Backwards Air: Carby swings a Blue Puyo behind Arle. 4% Water.
Upwards Air: Arle throws a Yellow Puyo above her. 4% Electric.
Downwards Air: Carby throws a Purple Puyo below him. 4% Darkness.
Forward Throw: Punts her opponent. 9%.
Backwards Throw: Carbuncle blasts the opponent with his laser beam. 6% Fire.
Upwards Throw: Carbuncle and Arle chuck four Puyo above them, then their unfortunate target into them, and they pop after. 2% at the throw, 2% per pop. No elements.
Downwards Throw: Throws hot curry on her opponent. 7% Fire.
Neutral Special: Arle Shield & Ice Storm: Outside of a Shield, Arle will use Ice Storm with Carbuncle, which sends giant snowflakes to her opponent. They deal 10% Ice damage, and can freeze. After three uses, it cannot be used for the next six seconds. In her shield, Arle instead uses Arle Shield or “Ruipanko”, which reflects projectiles on contact for 15 seconds but replaces her shield. It has a cooldown of three seconds.
Side Special: Fireball/Fire: Arle shoots 5 fireballs from her right hand one at a time. Carby, meanwhile, shoots 3 behind her in different directions at once. 6% individually.
Up Special: Heaven’s Ray: On the ground, Arle and Carby will shoot a laser beam upwards. While it is stronger than Judgement, Arle leaves herself defenseless on the ground. In the air, Arle rides the beam upward, which has great vertical distance but only okay horizontal distance and leaves her helpless afterwards. 15% grounded, 11% in the air.
Down Special: Diacute “Diamond Cutie”: Increases the power of her next named attack by 3%. Can be used up to three times, and every time she does this, she will stutter the name of that attack. (Fireball, Ice Storm, Mind Blast, Heaven’s Ray, Thunder, Judgement, Bayoeen).
Final Smash: Bayoeen: First, Arle pops a bunch of Puyo, then she and Carby leap upwards and have a massive flower storm. The flowers deal 24% damage, stuns opponents, and flowers them for more damage. The Puyo deal 11% each, and have very high knockback.
Idle 1: Arle pokes her fingers together. Carby imitates her.
Idle 2: Arle makes a “huh?” face as Carby thinks about something.
Up Taunt: Arle points to her opponent and says “Let’s play! (Puyo shobu!)”. Carby dances.
Side Taunt: Arle juggles Carby with two Yellow Mascots (), and he is left dizzy afterwards.
Down Taunt: Arle imitates her victory sprite from Fever 1, and Carby imitates his victory sprite from SUN.
Stage Appearance: Four Puyo of a random color (all of them the same color) fall on the field. When they pop, Arle and Carbuncle show up.
Up Victory: Literally their animation from Tetris. “We did it, Carby! (Yatta ne, Kaa-kun!) Gu gu!”
Side Victory: Carbuncle bounces on a Puyo while Arle imitates her victory pose from 20th Anniversary.
Down Victory: The two wolf down all the curry they can eat.
Defeat: Arle sits on the floor, dazed and hurt. Carbuncle manages to clap just fine, though.
Character Concept: Arle is a puzzle game heroine, with a pet who is capable of some combat and her own set of magical spells. At least 7 of them are important. Her primary game series is about combos, so Arle’s attacks should grow exponentially more powerful the more combos she can get, until her finishing blows are extremely powerful, but her individual attacks are not very powerful. In addition, if all of her opponents are knocked off of the screen, she gets an All Clear. She is built with 1 vs. 1 in mind, and is hard to use in free-for-alls, as her opponents can combo her back. Theme: Combo Magician.
Colors: SEGA Arle and Carby, Amitie & Donguri Gaeru, Ringo & Ecolo, Ally and Ocean Prince, Satan and Carbuncle/Popoi, Compile Arle and Carbuncle
Costumes: Doppelganger Arle and Masked Carbuncle, Dark Arle and Dark Carbuncle