Welcome to the Official Arle Nadja Support Thread!
(Note: This post is a WIP. It will be periodically updated with new content.) OP development credit goes to FlareHabanero.
Arle Nadja (アルル・ナジャ) is a prominent character in the Puyo Puyo and (formally) Madou Monogatari series. She typically serves as the protagonist of the games created by Compile, though in SEGA's games, she tends to share her role as main protagonist with the characters Amitie and Ringo Andou. Because of her popularity, she's often used as a sort of mascot for the series alongside Carbuncle and the Puyos.
She's a young mage apprentice, with a cheery disposition and a love for curry. Though young, she has already shown great skills in diverse magic, common ones including Fire, Ice Storm, Brain Dumbed, Diacute, and Bayoen. She acts rather optimistic most of the time, but she does show a more cynical side on the occasion. She typically acted as the only sane girl, who had to deal with the general zaniness of the rest of the cast. This sometimes causes her to lose her patience, prompting snarky comments or anger.
She's often accompanied by Carbuncle (カーバンクル), a mysterious yellow rabbit-like creature that is known for absolutely loving curry and being Satan's former pet. Despite his innocent looks, he's deceptively strong at playing Puyo Puyo and is capable of firing a piercing laser from the gem on his head, but prefers to simply hang around and goof off. He loves Arle, but even then will still run off on his own on occasion to cause mischief. His gender is technically unknown; Arle uses male pronouns while Satan uses female ones.
Both characters are commonly sought after by Satan (aka Dark Prince), Ruler of The Puyo Underworld. A lot of the plots in the Puyo games is Satan doing something stupid to grab Arle's attention, and Arle begrudgingly going out of the way to stop him. His motivations are to marry Arle and get back Carbuncle, but his methods of doing so are so ridiculous that it only angers Arle and even Carbuncle. This consequentially also attracts other rivals like Schezo and Rulue, who are also after Arle for their own reasons.
As mentioned already, the two are very close to each other, constantly being together in many of the games through thick and thin. This goes as far as a handful of games such as Puyo Puyo Fever 2, Puyo Puyo! 15th Anniversary, and Puyo Puyo Tetris labeling them both as a single character. In general both characters have appeared in the majority of Puyo Puyo and Madou Monogatari games, along with several DiscStation titles.
Puyo Puyo was a popular series in Japan, primarily in the 90's when the series was in it's golden years with the success of Puyo Puyo and Puyo Puyo Tsu pushing it into the mainstream. Though admittedly had a falling out by the 2000's due to the awkward period for puzzle games in general, but has gained new life again due to the popularity of Puyo Puyo Tetris and Puyo Puyo!! Quest. Regardless, the series is popular enough that SEGA does promote it on a regular basis.
The popularity of the first two arcade games in particular spawned it's own genre of games, competitive focused puzzle games, which would influence companies like Capcom, Konami, SEGA, Tecmo, and Nintendo to create their own spins on the formula. As a few examples, Panel de Pon, Super Puzzle Fighter II Turbo, Taisen Puzzle Dama, Baku Baku Animal, and Panic Bomber. Even older puzzle games like Dr. Mario and Tetris experimented with a similar formula for some games.
I bring this up because I want to clarify that the Puyo Puyo series does has some significance in the grand scheme of things. A long running series that is 25+ years old and managed to gain enough popularity to influence other developers is not something you can boast about for just any series. Within the context of Super Smash Bros. and third parties, it's pretty clear that the franchises aimed that have some sort of legacy attached to them are a priority.
However the achilles' heel, and it's a pretty significant one too, is that the series has failed to gather much of a following outside of Japan (barring France surprisingly). A lot of it's influence is simply lost in a lot of other areas around the world, so to those not following it just seems like a totally random franchise. This has been a problem for decades now, due to a series of questionable business choices effectively tanking the opportunities it had at gaining more popularity on a more global basis. Though on a brighter note, the series has gotten attention recently with Puyo Puyo Tetris being a decent success, so it's very possible the stigma will slowly reverse itself.
On a more subjective note, why should Arle and by extension Carbuncle be chosen? There are quite a number of third parties out there, so naturally picking one is gonna be a tough choice. From a business standpoint, the Puyo Puyo series was designed with a boy and girl demographic in mind. In practice though, it has a habit of attracting a female crowd and even the "esports" crowd. The latter in particular is notable since it's attracted a competitive crowd for decades, predating even Super Smash Bros.
Arle and Carbuncle themselves are a fan favorite in the Puyo Puyo series, frequently getting fan art and being pushed in promotions. So people would be enthusiastic about the characters appearing in a setting like Super Smash Bros. It helps that the Puyo Puyo series recently has been pushing for crossovers, like with Puyo Puyo Tetris and the many collaborations with Puyo Puyo!! Quest.
Here it is, as a spoiler compilation.
Weight: Lucas’ weight base, since Carby isn’t that light.
Walk Speed: R.O.B’s.
Run Speed: Bowser’s.
Air Speed: Lucario’s.
Height: Above Young Link’s. Carby is proportionally small.
Fall Speed: Wario’s. Fast falls just shy of Fox’s.
Jump Height: Olimar’s normal, Link’s short, Luigi’s in the air.
Can Wall Jump, but cannot crawl. Carby isn’t hittable, just more hitboxes.
Gimmick (if needed): Arle would have two gimmicks possible which reference her home series. First is the combo mechanic that defines Puyo matches: her first hit is not particularly powerful, but they gradually deal more and more damage, until her finishing blows are very powerful. Second is an All Clear mechanic, which would increase the power of her next spell by 1.5x (any attack with a name) after removing all of her opponents from the stage [they must all be dead at once for this to count]. It is also possible, like Sonic, that she has no gimmick and fights in a straightforward manner.
Jab: Two punches, followed by a headbutt. 2, 2, 4%.
Dash Attack: Swings Carbuncle [henceforth Carby] in front of her. 6%.
Grab: While Arle herself grabs in front of her, Carby sticks his tongue out to grab behind her. Arle has Sonic’s reach, Carby has Yoshi’s. She can grab in the air, which deals 6% damage and could be a tether.
Pummel: Carby bounces on his opponent. 3%, doesn’t chain into itself or count as a combo.
Forward Tilt: Smacks her opponent, backhand. 7%.
Up Tilt: Throws Carby upwards, and he twirls around. 6%, but 9% if you hit the gem.
Down Tilt: A sweeping kick. 5%.
Forward Smash: Thunder: Arle blasts lightning from her hands. 13~22% Electric.
Up Smash: Judgement/Jugem: Sends a ball of light into the air that explodes. 11~20%.
Down Smash: Mind Blast/Brain Dumbed: Sends out psionic waves all around her. 10~19% damage, stuns opponents.
Neutral Air: Spins around a Green Puyo. 5%.
Forward Air: Swings a Red Puyo in front of her. 4% Fire.
Backwards Air: Carby swings a Blue Puyo behind Arle. 4% Water.
Upwards Air: Arle throws a Yellow Puyo above her. 4% Electric.
Downwards Air: Carby throws a Purple Puyo below him. 4% Darkness.
Forward Throw: Punts her opponent. 9%.
Backwards Throw: Carbuncle blasts the opponent with his laser beam. 6% Fire.
Upwards Throw: Carbuncle and Arle chuck four Puyo above them, then their unfortunate target into them, and they pop after. 2% at the throw, 2% per pop. No elements.
Downwards Throw: Throws hot curry on her opponent. 7% Fire.
Neutral Special: Arle Shield & Ice Storm: Outside of a Shield, Arle will use Ice Storm with Carbuncle, which sends giant snowflakes to her opponent. They deal 10% Ice damage, and can freeze. After three uses, it cannot be used for the next six seconds. In her shield, Arle instead uses Arle Shield or “Ruipanko”, which reflects projectiles on contact for 15 seconds but replaces her shield. It has a cooldown of three seconds.
Side Special: Fireball/Fire: Arle shoots 5 fireballs from her right hand one at a time. Carby, meanwhile, shoots 3 behind her in different directions at once. 6% individually.
Up Special: Heaven’s Ray: On the ground, Arle and Carby will shoot a laser beam upwards. While it is stronger than Judgement, Arle leaves herself defenseless on the ground. In the air, Arle rides the beam upward, which has great vertical distance but only okay horizontal distance and leaves her helpless afterwards. 15% grounded, 11% in the air.
Down Special: Diacute “Diamond Cutie”: Increases the power of her next named attack by 3%. Can be used up to three times, and every time she does this, she will stutter the name of that attack. (Fireball, Ice Storm, Mind Blast, Heaven’s Ray, Thunder, Judgement, Bayoeen).
Final Smash: Bayoeen: First, Arle pops a bunch of Puyo, then she and Carby leap upwards and have a massive flower storm. The flowers deal 24% damage, stuns opponents, and flowers them for more damage. The Puyo deal 11% each, and have very high knockback.
Idle 1: Arle pokes her fingers together. Carby imitates her.
Idle 2: Arle makes a “huh?” face as Carby thinks about something.
Up Taunt: Arle points to her opponent and says “Let’s play! (Puyo shobu!)”. Carby dances.
Side Taunt: Arle juggles Carby with two Yellow Mascots (), and he is left dizzy afterwards.
Down Taunt: Arle imitates her victory sprite from Fever 1, and Carby imitates his victory sprite from SUN.
Stage Appearance: Four Puyo of a random color (all of them the same color) fall on the field. When they pop, Arle and Carbuncle show up.
Up Victory: Literally their animation from Tetris. “We did it, Carby! (Yatta ne, Kaa-kun!) Gu gu!”
Side Victory: Carbuncle bounces on a Puyo while Arle imitates her victory pose from 20th Anniversary.
Down Victory: The two wolf down all the curry they can eat.
Defeat: Arle sits on the floor, dazed and hurt. Carbuncle manages to clap just fine, though.
Character Concept: Arle is a puzzle game heroine, with a pet who is capable of some combat and her own set of magical spells. At least 7 of them are important. Her primary game series is about combos, so Arle’s attacks should grow exponentially more powerful the more combos she can get, until her finishing blows are extremely powerful, but her individual attacks are not very powerful. In addition, if all of her opponents are knocked off of the screen, she gets an All Clear. She is built with 1 vs. 1 in mind, and is hard to use in free-for-alls, as her opponents can combo her back. Theme: Combo Magician.
Colors: SEGA Arle and Carby, Amitie & Donguri Gaeru, Ringo & Ecolo, Ally and Ocean Prince, Satan and Carbuncle/Popoi, Compile Arle and Carbuncle
Costumes: Doppelganger Arle and Masked Carbuncle, Dark Arle and Dark CarbunclePuzzle games in Smash get the short end of the stick. A clone is the only playable character from a puzzler, no stages and hardly any tertiary content [music, Assists, trophies, etc.] comes from puzzle games. Despite the fact that they’re actually a very significant part of gaming history. Not only that, but the Nintendo Switch has helped Puyo out significantly and this is a big break for the series it has awaited. Arle has a massive history with the Big N: every single one of her major releases is obtainable on a Nintendo console, and she goes as far back as the NES/Famicom era, not to mention her most relevant games being on the Nintendo Switch and 3DS. Arle herself is also notable as being a massive puzzle star in Japan from the 90’s that is still an icon today, to the extent that one could make the serious argument that in Japan, Puyo Puyo is comparable as, if not quite equal or more than, a flagship series to SEGA than even Sonic the Hedgehog, all thanks to Puyo Puyo!! Quest. She’s even ranked fairly high in at least one Smash Ballot poll for the Japanese’s most wanted, and the majority of the characters thus far are western focused. She's one of the biggest remaining choices for a Japanese pick.Series Symbol: A Green Puyo.
Possible Items: Shellfish of Thinking - Slows down your enemies when you hit them with it. After 10 seconds, they move at normal speed. Sun Puyo - Pop it with an attack, and the next attack you do will have increased power.
- Arle’s Theme, obviously (alt version)
- The Untrained Demon King Ultimate Legend (alt version)
- Surge of Crimson Shouts
- Request from Puyo Puyo
- Final of Puyo Puyo (different name but same general song) (Sonic Mania version)
- Last of Puyo Puyo 2
- Darkness of Puyo Puyo 2
- Tokoton from Puyo Puyo (alt version)
- Taisen 9 (Puyo 7)
- Normal Mode (Puyo SUN)
- Last Decisive Battle? (Puyo 4)
- The End of Puyo Puyo (Puyo 4)
- Taisen 10 (Puyo Puyo 7)
- Carbuncle’s Theme
- Fun Puyo Puyo Hell (alt version)
- Domination (Chronicle)
- Fever Medley (a compilation of the various Fever themes across the series. Fever 1, Fever 2, 15th, 7, 20th, Chronicle, Transformation.)
- Preparation OK! Lady 2 Fight (Puyo 4)
- Let’s Play with a Rival
- Rising Comet
- Taisen 7 (Puyo 7)
- Play Thoroughly the Puyo Puyo
- Puyo Chronicle Normal Battle
- Final Pair Deathmatch!
- Dimension Stage ~ Decisive Battle
Victory Theme: Chapter Clear/Story Clear from Puyo 7 and 20th.
Assist Trophy: Witch. Witch rides on her broom, casting various spells from above, and always finishes with Big Bang/Supernova before leaving. Attackable, but does not earn a point.
Alternate Assist Trophy: Schezo Wegey. Schezo attacks with the Sword of Darkness, with a final blow in his Areiado [“R-A-odd-oh”] Special/Shockwave attack. Attackable, and can be defeated for a point.
Normal Trophies: [Description Link. Partial W.I.P.]
- Arle Nadja - Fighter
- Arle Nadja Smash [Doppel/Dark for Alts, Classic for Color] - Smasher
- Bayoeen - Final Smash
- Stage - [It’s the stage they choose.]
- Satan - Boss (Story/Spirits/Stage)
- Carbuncle - Fighter Associate
- Rulue - Background
- Schezo Wegey - Assist/Background
- Amitie - Echo/Background
- Ringo - Background
- Ally - Background
- Witch - Assist/Background
- Skeleton-T - Background
- Draco Centauros - Hazard
- Suketoudara - Background
- Sig - Background
- Raffina - Background
- Maguro - Background/Another game
- Risukuma - Background/Another game
- Ecolo - Stage Boss
- Ms. Accord - Hazard/Background
- Yu and Rei - Hazard/Background/Another game
- Harpy - Hazard/Another game
- Rafisol - Rip from another game1: Pwurp Island - Much like Skyloft, this would be a tour stage where you visit the various locales. You might spot a Paprisu or two running around! Of course, Puyo would leap around and be a bit of a nuisance. They don’t enter the fray either, just distract you. Stick around and some Puyo regulars will show up: Suketoudara, Sig, Draco Centauros, and more. The Battlefield and Omega versions just float above the entire island.
2: Primp Magic School - This is where many kids go to learn their magic. Not Arle, but she’s been there at least once, and is probably the most notable recurring location in the series. Ms. Accord is out giving her students Sig, Tarutaru, Raffina, Lidelle, and Klug assignments. Amitie isn’t at class, but if she’s not fighting then she is at class. Yu and Rei might come here to haunt for a little bit, only to leave. The alternate versions float above the castle, held aloft by Yu and Rei.
3: Puyo Puyo Circus - Feast your eyes on the greatest festival in all of Puyo history! At least one of these stages could be from Arle’s world, and what better than an actual locale? You would start outside the tent in this stage, but as you fight the background would change. In the first part, you can see Rulue and Satan alongside a jester called Pierrot, but they aren’t there if Arle is her Doppel alt. Inside the tent, Skeleton-T, Archan, and Kikimora can be seen. In the fire portion, there’s Panotty and Draco Centauros. In the water portion, there’s Nohoho, Seriri and Suketoudara. In the sky, Harpy flies about (if Witch isn’t an assist trophy, she’s there too). In the ruins, Dragon finally makes his return to gaming in 18 years, alongside Chico (and non-assist Schezo). Then we go back outside.
4: Tower of Color - At the center of Ally's world entirely is this beautiful thing. It's fought on the outside pedestal with the stars of the five colors. You can see enemies from Puyo Chronicle around like Rammits, and even some of your allies like Ally. It's got Rafisol, too, who might attack or just watch from the highest point of the tower. In the distance, you can see Yellowme and Purplune Towns.
In all of these possible stages, if a stage boss is desired, Ecolo would be my first choice. When Puyo start raining from the sky, that's your cue that Ecolo has come. Ecolo would use "his" spells to attack the stage [Liar, Swindle, Fake Speech, etc.]. Like Ridley before him, he would join the player who defeats him first, though he wouldn't change to his Unusual form any time soon. When he is defeated for the second time, he gives a point to the player who defeated him and doesn't appear until the next match.
Now in that moveset, I don't have something very common: Arle having a dedicated Puyo system. That is more of a defensive thing, whereas I see Arle as an offensive character that references her home series moreso in spirit than in visual effects and literal mechanics.
- Yomi's Biggest Fan
- Aussie the Shinobi
- ~ Valkyrie ~
- ~TCT~ Phantom
- Wanderer from Roseyard
- Autumn ♫
- Pizza Robo
- ♕Pretty Roger♕
- smash puffle
- Smashing Ramen
- Lesley Black Velvet
- ShotoStar: Endgame
- Bee Card
- Dr. Jojo Phantasma
- - Zero Requiem -
- Louie G.
- Giga Man
- Golden Icarus
- The Classic Dreamer