Mysterious Mr.L
Smash Rookie
Hey guys, Mysterious Mr.L here. I'm here to announce a new AZ Melee/Brawl tournament which will be known as NAME PENDING. We will be hosting both Melee and Brawl, with Singles and Doubles. There is no entry fee, so anyone can come and enter. The venue is at the Mesquite Branch Public Library. It will be held in a big room near the entrance, away from the library. There will be free snacks and drinks. (Maybe cake, but you know..)
Rules for Brawl are as follows:
General rules:
Double Elimination
3 Stock
8 minute timer
Items are set to "off" and "none"
All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
No player may choose a stage they have already won on in that set unless agreed upon by both players.
In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the timer runs out, the victor is determined first by stock and then by percentage.
Metaknight's Infinite Cape glitch is banned.
If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
TOs must move stages from the starter/counterpick into either the starter or counterpick categories and must move stages from counterpick/banned into either the counterpick or banned categories.
Stages in the Starter/Counter and Counter/Banned list did not receive 2/3 majority, indicating no consensus could be reached on the stage.
The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages. There are up to 8 stages available for stages striking under the SBR stage list (4 in starter, 4 in starter/counter). We recommend as a TO that you decide on the ideal number of stages to use for striking at your tournaments (3, 5, 7).
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Banned
Distant Planet
Green Greens
Luigi's Mansion
Port Town Aero Dive
Yoshi's Island (Pipes)
Norfair
75m
Big Blue
Bridge of Eldin
Corneria
Flat Zone 2
Green Hill Zone
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware
Additional Rules for Doubles Play
Life Stealing is allowed
Set team attack to ON
Hanenbow may be moved from Ban to Counterpick for Doubles
Rules for Melee are as follows:
General Rules:
* Double Elimination
* 4 Stock
* 8 Minute Time Limit (Ties broken by lives/percentage)
* Items Off
* B.Y.O.C.
* Wobbling is BANNED
* Advanced slob picks is in effect
* As is DSR (Dave's Stupid Rule)
No controller mods that aren't purely cosmetic
No stalling
No crazy glitches (IC's Freeze)
Mewtwo's Soul Stunner glitch if you are given the circumstances (i.e. It won't happen)
Stages: (Random Select in Singles)
* Dream Land: Fountain of Dreams
* Kanto: Pokemon Stadium
* Past Stages: Dream Land
* Special Stages: Final Destination
* Special Stages: Battlefield
* Yoshi's Island: Yoshi's Story
Stages: (Counterpicks in Singles)
* Dream Land: Green Greens
* DK Island: Jungle Japes
* Kanto Skies: Poke Floats
* Lylat System: Corneria
* Planet Zebes: Brinstar
* Mute City
* Rainbow Cruise
Stages: (Random Select in Doubles)
* Kongo Jungle 64
* Kanto: Pokemon Stadium
* Past Stages: Dream Land
* Special Stages: Final Destination
* Special Stages: Battlefield
* Yoshi's Island: Yoshi's Story
Stages: (Counterpicks in Doubles)
* Dream Land: Green Greens
* DK Island: Jungle Japes
* Kanto Skies: Poke Floats
* Lylat System: Corneria
* Planet Zebes: Brinstar
* Rainbow Cruise
The first tournament will be held on June 20th at 1:00pm, but it is recommended you come earlier for friendlies and help setting up.
BRING SET UPS!!! WE NEED AS MANY TVS, GAMECUBES AND WII'S THAT WE CAN GET.
Also, bring your own contoller.
Venue address:
http://www.phoenixpubliclibrary.org/branchinfo.jsp?bid=BME
Rules for Brawl are as follows:
General rules:
Double Elimination
3 Stock
8 minute timer
Items are set to "off" and "none"
All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
No player may choose a stage they have already won on in that set unless agreed upon by both players.
In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the timer runs out, the victor is determined first by stock and then by percentage.
Metaknight's Infinite Cape glitch is banned.
If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage Lists
TOs must move stages from the starter/counterpick into either the starter or counterpick categories and must move stages from counterpick/banned into either the counterpick or banned categories.
Stages in the Starter/Counter and Counter/Banned list did not receive 2/3 majority, indicating no consensus could be reached on the stage.
The SBR Recommended rule list uses the stage striking system. In this system, players take turns striking stages from the starter list until only one remains; these stages are not banned and can be counterpicked later in the set. There must be an odd number of starter stages. There are up to 8 stages available for stages striking under the SBR stage list (4 in starter, 4 in starter/counter). We recommend as a TO that you decide on the ideal number of stages to use for striking at your tournaments (3, 5, 7).
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Banned
Distant Planet
Green Greens
Luigi's Mansion
Port Town Aero Dive
Yoshi's Island (Pipes)
Norfair
75m
Big Blue
Bridge of Eldin
Corneria
Flat Zone 2
Green Hill Zone
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware
Additional Rules for Doubles Play
Life Stealing is allowed
Set team attack to ON
Hanenbow may be moved from Ban to Counterpick for Doubles
Rules for Melee are as follows:
General Rules:
* Double Elimination
* 4 Stock
* 8 Minute Time Limit (Ties broken by lives/percentage)
* Items Off
* B.Y.O.C.
* Wobbling is BANNED
* Advanced slob picks is in effect
* As is DSR (Dave's Stupid Rule)
No controller mods that aren't purely cosmetic
No stalling
No crazy glitches (IC's Freeze)
Mewtwo's Soul Stunner glitch if you are given the circumstances (i.e. It won't happen)
Stages: (Random Select in Singles)
* Dream Land: Fountain of Dreams
* Kanto: Pokemon Stadium
* Past Stages: Dream Land
* Special Stages: Final Destination
* Special Stages: Battlefield
* Yoshi's Island: Yoshi's Story
Stages: (Counterpicks in Singles)
* Dream Land: Green Greens
* DK Island: Jungle Japes
* Kanto Skies: Poke Floats
* Lylat System: Corneria
* Planet Zebes: Brinstar
* Mute City
* Rainbow Cruise
Stages: (Random Select in Doubles)
* Kongo Jungle 64
* Kanto: Pokemon Stadium
* Past Stages: Dream Land
* Special Stages: Final Destination
* Special Stages: Battlefield
* Yoshi's Island: Yoshi's Story
Stages: (Counterpicks in Doubles)
* Dream Land: Green Greens
* DK Island: Jungle Japes
* Kanto Skies: Poke Floats
* Lylat System: Corneria
* Planet Zebes: Brinstar
* Rainbow Cruise
The first tournament will be held on June 20th at 1:00pm, but it is recommended you come earlier for friendlies and help setting up.
BRING SET UPS!!! WE NEED AS MANY TVS, GAMECUBES AND WII'S THAT WE CAN GET.
Also, bring your own contoller.
Venue address:
http://www.phoenixpubliclibrary.org/branchinfo.jsp?bid=BME