Not every character can accomplish that. Characters with weird DJ's can take too long to get a punish. Not every character has a decent Fair/attack to use after they force the hop. You might secure a hit with 80-85% of the cast, but that one hit usually is not as lethal as an outright gimp or "traditional" edgeguard scenario. Take Sheik for example: you force the edge hop and then Fair the opponent. If the opponent knows this is coming, they can DI and SDI down so that even at higher %'s, they can attempt to tech onstage. Is that scenario deadlier than Sheik getting a regular gimp or edgeguard kill? Usually not.Most of the time, that weak hit will lead to something else that causes a knockdown, forces a tech chase at the edge of the stage (lol that means you are going NOWHERE) > dead. Like literally every character has at the very least some kind of option like this. If you don't know it that's your own fault. Like I said before, people are complete garbage ****ies in this game and the majority of the people in here creating their rebuttals against tethers are simply uninformed persons that have no idea what they're talking about.
What people really need to work on, is not just being proficient at the edge hop punishes. It's helpful, but the main areas unexplored and unrefined are edgeguarding the tether user before they can tether, or hitting them before/as they can reel up. Getting good in those areas will benefit you much more than being optimal with edge hop punishes, since those punishes are inherently weaker than the lethal punishes you can get from more regular edgeguarding.
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