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I absolutely hate it, but I think Sakurai might keep Counter for every FE character every, purely as tradition. ;_;Whoever the FE newcomer is, if we get any, I'll be disappointed if they reuse any moves from other Lords, even Counter. Complete originality is possible, so there is really no excuse for reusing moves.
Tempted to post the pic of that one swimsuit Chrom mousepad.....................Any chance of swimwear Chrom DLC? ◔ᴗ◔
Any chance of swimwear Chrom DLC? ◔ᴗ◔
Tempted to post the pic of that one swimsuit Chrom mousepad.....................
B = Wouldn't call it critical hit because of Marth's final smashI'll give this another shot now that I better understand where people are coming from when it comes to uniqueness and diversity. The new moveset will incorporate old ideas from the first moveset I posted as well as several ideas mentioned before such as the Shield of Seals.
B: Critical Hit. This will be a chargeable attack but can be used even with partial charge. This attack will cause Chrom to swiftly leap-strike to an enemy while dealing a great amount of damage and knockback. This will be a two-hit attack in that the first hit will be relatively weak but locks the opponent in hit-stun while the second attack will deal a significant amount of damage and knockback the enemy. The leap can be partially controlled by tilting the control stick in forwards and backwards tilt will control how far Chrom leaps while an upward and downward tilt controls how high Chrom leaps.
B^: Falchion Finality. Chrom leaps straight into the air and crashes down with the Falcion as seen http://www.youtube.com/watch?v=kJ5EQcLJ9C4&t=1m23s] in this video [/url]. Because Chrom does not have a dash available to him in midair, his B^ would allow for greater horizontal coverage to make up for it.
Bv: Draw/Withdraw. Chrom will either draw or withdraw the Shield of Seals. His standard A-attacks and aerials will change slightly depending on if he wields the Shield of Seals or not (So some of his standard attacks, aerials, and combo strings will utilize the shield itself, this will be an important concept later). His B> will also change depending on whether or not Chrom wields the Shield of Seals.
(Without Shield of Seals)
B>: Dual Support+. Upon activation an ally of Chrom will appear and block an incoming attack depending on the nature of said attack. (Dual Guard+) If the attack is a projectile Chrom will summon Robin, if the attack is melee then Lucina appears instead. (Masked/Unmasked, whatever your preference is) After the initial attack is blocked Chrom will quickly retaliate with a slash with his Falchion, during the hitstun of this attack the summoned ally will also retaliate, thus performing a two-hit combo. (Dual Strike+)
If Lucina counterattacks then she can either perform a dash attack, upwards slash, or downwards slash depending on the directional tilt of the attack upon activation. The dash will provide the most knockback and send the target flying diagonally, the upwards slash sends the target straight into the air, and the downwards slash will cause a ground bounce/meteor effect depending on what is beneath the target.
If Robin counterattacks then he will send a bolt of ethereal energy in the direction Chrom is facing. This attack will travel across the screen.
(With Shield of Seals)
B>: Awakening. Chrom will attempt to perform a chain attack similar to Marth's Dancing Blade. Instead this can only be activated three times in succession as opposed to four, and each successful activation will cause Chrom to attack twice in very rapid succession. Each successful hit will add one gem to the Shield of Seals. Upon the third successful activation (Chrom will have possession of four gems at this point since he has successfully performed the attack twice) Chrom will perform only one strike (Thus acquiring the final gem, possessing Argent, Azure, Vert, Sable, and Gules) quickly followed by a burst of blue flame that engulfs Chrom and hits targets on both sides of him.
After being baptized in Naga's flame, Chrom's Falchion is tempered and becomes the Exalted Falchion. The hilt will shine a brilliant blue while the blade itself emanates an orange glow. All attacks involving the Falchion will deal slightly more damage and knockback. Chrom will maintain the Exalted Falchion until he is KO-d, thus he will need to successfully perform the Awakening again.
Final Smash: Chrom's Shepherds. Chrom will summon his Shepherds to attack the enemies on screen. Each Shepherd will be able to perform a unique action. (Pretty similar to Crophyournameistoodamnlongandhardtospell's)
Lissa and Maribelle will both heal Chrom for a certain amount.
Avatar, Mirel, and Ricken will cast Elthunder, Elfire, and Elwind respectively.
Fredrick will gallop in on horseback and strike the enemy, occasionally yelling, 'My body is ready!' as his battle cry.
Sumia swoops in across the screen on a Pegasus dealing damage to all targets she hits.
Vaike will begin eviscerating anyone who is near him with his axe.
And Kellam will try to get noticed but ultimately fails.
With this I would like to have two play styles that Chrom players can enjoy, one of which is with the shield while the other is without. If Chrom successfully performs the Awakening I do not want the Shield to be useless so to remedy this I will make it so that in general Chrom's standard attacks, aerials, and combo strings are slightly more reliant/ favorable when wielding the Shield regardless if the Awakening was successfully performed.
However, the drawback to this is that he will not be able to strike with the new Exalted Falchion as often, nor will he be able to use Dual Guard+. He will still be able to perform the Awakening again, though he will not receive any further buffs. So now players must pick between a stronger, more defensive playstyle by choosing to rely solely on the Exalted Falchion or an aggressive, more combo reliant playstyle by wielding both the Shield of Seals and the Exalted Falchion. I'm hoping to achieve a balance here and may or may not buff/nerf aspects here and there until both methods are close to being balanced. (One idea right now is giving Shield Mode a meteor smash upon successful activation of Awakening)
I might add on to this later but for now I'm off.
Please provide criticisms and opinions, I would love to hear what everyone has to say!
No difference between them. The game takes place 2000 years after Marth's games so it's the same sword. There's a cool easter egg regarding this in the game.Well I finally got FE:A (My first Fire Emblem game), Stuck to hard mode, and named my character Master (I named all my Pokemon Trainers Master in every Pokemon game I play, so I oughta do the same for FE)
What I think of Chrom, I thinks he's a nice guy, but I saw he has a Falchion (just like Marth's), is there like a difference between them?
Any chance of swimwear Chrom DLC? ◔ᴗ◔
And whenever you do, Cynthia is in the background cheering you on. ◔ᴗ◔Oh and Lunadis's post also reminded me to show Chrom's Blue Aether to differentiate him from Ike: http://www.youtube.com/watch?v=kJ5EQcLJ9C4&t=1m23s]
It's at 2:09. He doesn't have Aether yet at this point, but that's what I expect it to look like.
Eh, he's just using a sword and a lance. That's really not enough to make him like Mega Man, you know.I don't think Chrom is a "Megaman" kind of fighter, you oughta stay true to Chrom and have him use only his Falchion.
Why would you keep changing them constantly?Well for starters, FE is hardly about switching weapons constantly. You just kill soldiers, with your best weapon, and kill some more Risen.
No, that is not like Mega Man at all.I don't think Chrom is a "Megaman" kind of fighter, you oughta stay true to Chrom and have him use only his Falchion.
No, that is not like Mega Man at all.
Mega Man uses different weapons for different inputs. Opossum's proposed moveset uses different inputs dictated by different weapons.
IE Mega Man's inputs always have the same result.
Opossum's Chroms have two different moves per input.
It is completely different in every single way possible.
THANK GOODNESS someone who actually cares is taking responsibility. Chrom is a relatively likely candidate and I am surprised the thread did not have more support, though I suppose all of us Emblemiers usually congregate in our general topic.BIG NEWS.
I am now the owner of this thread, and am trying to get it into shape. I'll be compiling things in the OP in the coming days, so if anyone has a moveset that they'd like to repost, I'll add it to the OP. Expect more movesets, Biography details, and Counter Arguments in the coming days.
Also, I added a Supporter List, so if you support Chrom, feel free to say so. :3
I kinda agree, I'd be cool with him using his Lance for certain move, mainly I think it'd be fitting for one of his moves a lance throw or something similar. If we are going to have Chrom with some sort of equip mechanic I'd much rather see him equipping different skills than weapons. I think it would be more unique to him and make him better represent Awakening as a whole. To my knowledge while Awakening wasn't the first game with skills or anything it was the first one where you could re-class so freely and actually realistically grind out a specific optimal skill set. I know for a lot of the harder content and for making your streetpass team the best it can be it's pretty much required.I don't think Chrom is a "Megaman" kind of fighter, you oughta stay true to Chrom and have him use only his Falchion.
I will challenge fate, and i support chrom!Also, I added a Supporter List, so if you support Chrom, feel free to say so. :3
Blame the finicky character, the obnoxious morons out there discouraging discussion, and Chrom's ass.Chrom is a relatively likely candidate and I am surprised the thread did not have more support
Anyway, an attempt at a moveset:Some one mentioned equipping the Shield of Seals in a moveset. Not sure if it could be tricky to implant in the context of Smash, though I'm sure it can be done right... Though I don't really know myself, here are some ideas:
- Have the shield work like Link's. Wherever the shield's static position is, it will have a hitbox. The shield will block most projectiles if hit. Perhaps Chrom can also block attacks when moving and in the air
- Have the ability to bring out the shield during any attack/combo/whatever without any lag to block incoming attacks. Don't know how that will turn out...
- Have the Shield of Seals literally be Chrom's Shield, similar to how Yoshi has his own special shield. Chrom will bring out the shield in front of him as it glows. The shield "bubble" will look more distinguished, and the shield itself will have higher defences, causing the shield to not shrink. This prevents shield stabbing/poking and the shield could also have a faster restore time. Perhaps Chrom won't get stunned when the shield happens to get shattered, but just being unable to shield until the normal duration of the stun time is over (a few seconds). Of course this needs to be balanced, though I'm really not fond of the idea of not being able to jump out of shielding...
Overview
Chrom is essentially a rush down fighter with speed faster than Ike. Chrom does well close range but also has some moves that could be used for zoning purposes, making him a versatile fighter. Because of this, Chrom can play "keep-away" very well: range attack to force opponents to approach you, force opponents to become vulnerable/make mistakes, and then strike and engage.
I also envision Chrom having a good footsies game: a good mid-range, ground-based gameplay and poke, poke, poke!, for some reason.
Moveset
B - Javelin Thrust: Quickly throws a javelin that could be aimed slightly up or down, though it will always travel in a slight arch (like Link's arrows, though non-chargeable but with more distance). With the right input, Chrom will do a low poke with the javelin instead. This has good range and will cause opponents to trip if they are hit with the tip of the javelin.
B > - Blade Barrage: Charges in the direction faced doing multiple sword slashes. Tapping B > will extend the move, making Chrom keep moving/attacking until the duration of the attack is over (similar to MK's Mach Tornado). At any time during Blade Barrage, Chrom will activate Luna and/or Sol depending on the input. Chrom could initiate either one of the two moves (immediately ending the duration of Blade Barrage), or quickly input one after the other (ending Blade Barrage after the last move but essentially making Chrom's Aether).
Luna: A horizontal low slash with good range. This move bypasses shields and causes upwards knockback if successfully hit
Sol: A slash with less range. If successful, the moves heals half the damage dealt
B ^ - Marvellous Flight: By using the power of his phenomenal wind, Chrom flies upwards with a sword strike (think Marth's recovery). This move has a bit of start-up lag, but it can be slightly aimed at any angle. Once initiated and in the air, with the right input during any time of the attack, Chrom will do a spinning sword strike, cutting through the air (see here). Opponents caught in the attack will receive multiple hits, though it's relatively easy to escape. The final blow of the attack will do more knockback + damage.
B v - Shield of Seals: Chrom pulls out the Shield of Seals (which enlarges and starts to glow) in the direction he's facing. The shield will stay out as long as B v is held or until the duration of the attack is over. Upon initial release, the shield produces two slow-moving shock waves that travel from each side of Chrom for a short distance (the shield will not produce new shockwaves if there's already previous ones already on the stage). The shock waves act as a weak projectile if hit, but they also can reflect any incoming projectiles as well.totally did not rip-off Hsien-Ko's Gong.The shield itself reflects projectiles and blocks physical attacks. However, since it faces the direction Chrom's facing, Chrom is vulnerable from the back. The shield, however, can be aimed in any direction, even above and below Chrom (if in the air).
The more I write this, the more I get Pit vibes for some reason...idk...
Final Smash - Shepherd Raid: Chrom summons various members from his army: Lucina (not a Shepherd but she randomly appears...), Robin, Frederick, Lissa, Sumia, etc, to attack or swoop down on opponents. Some members help Chrom, such as Lissa healing him during her presences. Sumia also throws down rhubarb pies that stun opponents if hit.
Alternatively - Exalted Falchion: Chrom's Falchion starts to glow orange and the centre blue. All damage Chrom previously had is healed, and the sword rapidly heals Chrom if damage is done to him. The sword itself has a bigger hitbox; all standard and smash attacks have huge range and do more damage. All specials are now a holy strike: a powerful sword slash with good range that produces an arch-shaped glowing projectile in the direction faced. The holy strike can be charged; the longer it's charged, the bigger projectile hitbox and more damage it deals. Chrom could also fly with the power of wind. The sword returns to normal after the duration of the FS.
People probably get too bored with Chrom and jump ship.The OP was changed again?
HarshPeople probably get too bored with Chrom and jump ship.
Lousy "supporters".
Your moveset has been added to the OP, Croph!I think touching on Sakurai's criteria in the OP might help people see that Chrom could be made unique (with the right moveset) or perhaps understand where the Chrom supporters are coming from.
Sakurai's recent criteria (something to keep in mind):
- What is the uniqueness of this character?
- What does this character bring into the Smash Bros. universe?
- What do they have that other characters don't?
- How do they complement or contrast other characters?
I personally feel as though Chrom does not have as much longevity versus the other FE candidates. Perhaps you could also touch on this because I'm at a total loss as how he would be a healthy choice for the long run.
And a Specials moveset/ideas I've made some time ago. Up to the OP if he wants to add them, though I just made the moveset for fun to try to get a better visualization of Chrom.
Your moveset has been added to the OP, Croph!