TheTuninator
Smash Champion
- Joined
- Feb 25, 2013
- Messages
- 2,315
As an aside, I am quite curious as to how much influence Intelligent Systems has on who Sakurai picks.
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He occasionally asks them for advice.As an aside, I am quite curious as to how much influence Intelligent Systems has on who Sakurai picks.
It doesn't take a genius to figure out the priorities, Sakurai latest statements showed that he doesn't see all the characters from SSB history to be included, I'm pretty sure Sakurai will priortize Brawl veterans over Melee veterans, because alot of the people got over the Melee veteran cuts.....he will try not to cut anyone from Brawl to avoid what happened with Melee...All we know is that newcomers got prioritized over veterans.
And the newcomer was not an ordinary one.
I get your point,but I really don't see Sakurai giving Chrom priority over Ike.It doesn't take a genius to figure out the priorities, Sakurai latest statements showed that he doesn't see all the characters from SSB history to be included, I'm pretty sure Sakurai will priortize Brawl veterans over Melee veterans, because alot of the people got over the Melee veteran cuts.....he will try not to cut anyone from Brawl to avoid what happened with Melee...
Actually Sakurai wanted Leif originally but IS gave him a sneak peak and Sakurai decided Roy was the best fit.I think IntSys gets a say only if Sakurai goes to them for suggestions in case he can't decide on the Fire Emblem roster. And he went for suggestions for both Melee (IS apparently suggested Leif but Sakurai chose Roy, though I'm not fully sure) and Brawl (that's how Ike got in.)
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I understand, Ike maybe maybe is considered a main veteran for the sole reason of being a starter in Brawl....I think IntSys gets a say only if Sakurai goes to them for suggestions in case he can't decide on the Fire Emblem roster. And he went for suggestions for both Melee (IS apparently suggested Leif but Sakurai chose Roy, though I'm not fully sure) and Brawl (that's how Ike got in.)
I get your point,but I really don't see Sakurai giving Chrom priority over Ike.
Well considering the last two picks besides Marth were at Intelligent Systems' suggestion, they have a pretty big influence. Sakurai wouldn't even know Roy existed until IS showed him the character.He occasionally asks them for advice.
Other than that, they really don't affect much.
Ike is actually second to Marth, they Opened the character DLCs with Marth and closed with Ike, and Ike is the only one with descendant in Awakening....Well considering the last two picks besides Marth were at Intelligent Systems' suggestion, they have a pretty big influence. Sakurai wouldn't even know Roy existed until IS showed him the character.
It's not Chrom has priority over Ike. FE already has it's priority character in Marth. Everything else is up to the developers I think.
Nice moveset. I made up a Final Smash for Lucina like this, and I switched it around for Chrom on this thread.Final Smash:
Double Falchion (ALL THE WAY ACROSS THE SKY ) - Lucina appears on stage, and any opponent who is within range of Chrom activating the Final Smash will be caught, and struck by a dual attack by Chrom and Lucina. (I forget who came up with this, but this is not originally my idea, and I love it!)
I doubt Sakurai would, though I think IS might, which makes me wonder how much influence they have in these matters.I get your point,but I really don't see Sakurai giving Chrom priority over Ike.
What's that deal with Wind and Chrom ? because seriously it makes no sense and please don't use the Ike=Eruption argument, Eruption probably won't come back even though Ike has Earth Affinity in his game which might explain this...Here is my moveset for Chrom. He is fairly different from the other two, save for maybe a few moves. Otherwise I feel he is his own character.
Chrom Moveset:
Special Attacks:
B: Aether - Charged, if landed correctly, can become a Two-Hit attack
Side B: Sword Rush: Similar to Ike’s Side B in Brawl, but not charged. Chrom rushes with an upward strike. Can be used to recover.
Up B: Luna: Chrom summons Wind, which can do damage to the opponent and recover.
Down B: Rally: Chrom boosts his Attack strength for a limited time. The longer it charges, the longer it lasts. (can only be charged for 4 seconds, and will last for a max of 10 seconds)
Basic Attacks:
A: Basic Punch
A+A: Punch followed by strike with the hilt of the Falchion
A+A+A: Punch, hilt strike and then slash to end the combo
A Side Tilt: Upward Diagonal Slash
A Downward Tilt: Forward low stab
A Upward Tilt: Upward Slice
Smash Attacks:
Forward Smash: A charged leaping downward slice. Chrom leaps forward and brings the Falchion down upon his enemy. If the opponent is hit point blank with the initial leap, they can set into a combo with the end strike, dealing additional damage and knock back.
Downward Smash: Chrom spins the Falchion at his feet round him in a circular motion. About as fast as Wolf’s down smash in Brawl.
Upward Smash: Essentially Marth’s Up Smash.
Aerial Attacks:
Neutral Air: Chrom curls into a circle and spins with the Falchion. Similar in appearance to Lloyd Irving’s (Tales of Symphonia) Tempest attack, without the horizontal movement.
Forward Air: Forward Swipe
Backward Air: Backward Slash
Downward Air: Chrom turns upside down and spins with the Falchion for a multi-hit attack. Similar to Meta Knight’s side special, without the delay and directional capabilities.
Upward Air: Chrom swats the Falchion above him back and forth for a Two-Hit combo.
Grabs:
Pummel: Chrom knees the grabbed opponent.
Forward throw: Chrom Slashes the opponent forward
Backward Throw: Chrom Slashes the opponent as he throws them behind him.
Upward Throw: Chrom strikes with a two handed upward slash of the Falchion, sending the opponent rocketing upward.
Downward throw: Chrom tosses the opponent to the ground and gives them The People’s Elbow (I had to throw this in here lol)
Final Smash:
Double Falchion (ALL THE WAY ACROSS THE SKY ) - Lucina appears on stage, and any opponent who is within range of Chrom activating the Final Smash will be caught, and struck by a dual attack by Chrom and Lucina. (I forget who came up with this, but this is not originally my idea, and I love it!)
What's that deal with Wind and Chrom ? because seriously it makes no sense and please don't use the Ike=Eruption argument, Eruption probably won't come back even though Ike has Earth Affinity in his game which might explain this...
Not sufficient.....I don't why anyone else does, but it could because this quote:
"You are the wind at my back and the sword at my side. Together, my love, we shall build a peaceful world... just you and me." - Chrom's confession quote to a female Robin.
Having wind attacks means that Robin is always with him.
Lol, that's funny...IKE IKE IKE IKE IKE I...KE..... I'm really sorry my Ike spam mode took over for a second... xDWind comes from his amazing ability to make his cape constantly blow heroically in the wind.
Wind comes from his amazing ability to make his cape constantly blow heroically in the wind.
Ike in PoR and RD is quite the acrobatic, on the other hand Chrom the only Acrobatic thing about him is his cape he is quite the stiff guy...Going into Sm4sh, what we have seen so far is slow is a lot less slow. This would make sense; while there are occasional mind-games, traps and whatnot, clearly Sakurai has overdone it in the past and slow attacks do not get used often enough. When half of your attacks are slow, it kind of creates stagnation in play style. With Namco influence, slow characters will still be slow, but not quite as drastic. We have seen it in Bowser, Samus and Link so far.
If Chrom is to replace Ike, we will essentially have a faster more maneuvarable Ike. Sakurai has emphasized making more use of what each character can offer, that only they can do, so I hope we will see some Javelin or Levin Sword action. If Ike is still somehow still around and we get Chrom, it could be just about anything.
Basically I used the idea presented in the one video and put them together. I don't think it's too bad of an idea. Exalted Falchion I feel should be saved as a Final Smash or something, as in Awakening it's like the "ultimate weapon" of the game. Just my opinion though.What's that deal with Wind and Chrom ? because seriously it makes no sense and please don't use the Ike=Eruption argument, Eruption probably won't come back even though Ike has Earth Affinity in his game which might explain this...
Basically I used the idea presented in the one video and put them together. I don't think it's too bad of an idea. Exalted Falchion I feel should be saved as a Final Smash or something, as in Awakening it's like the "ultimate weapon" of the game. Just my opinion though.
Other thoughts on my moveset?
I think they can just rename the Aether to differentiate them. Like aerial Aether for Ike and Blue Aether for Chrom. Or they could both just have an aeriel Aether named Aether. They could have the same attack like Mario and Luigi both have Super Jump Punch but different properties.Even though Chrom's Aether is different than Ike's, I sort of feel like he still shouldn't have it (if Ike's still in the game).
And I guess I wouldn't really want to see Chrom have a side B that has a similar function to Ike's, y'know? It's important to make him seem very different from both Marth and Ike.
I like the idea of the Exalted Falchion being incorporated in some way... probably Final Smash.
I still want to see someone giving Chrom a moveset that actually has him actually having the Shield of Seals equipped. It may not fully be how people imagine Chrom, but it is cannon and it'd go a long way in differentiating him from his other lordy brethren.
It would still be called Aether in their trophies and in their official booklets.Fans don't need to know Chrom's aether is aether. Simply don't make him yell it out.
Aether comprises of the same effect quality in both games. Sol and Luna changed properties themselves in Radiant Dawn. And I don't think they're lazy. Using Ike's form of Aether is kind of his signature move, and it would look weird if the great Lords did that. So they gave them a very contrasting type of strike.Aether is a skill that remains the same, the difference is that Awakening had lazy Animators... they didn't animate Aether what they did was put Sol and Luna together and you get Aether.
Awakening Animators were lazy.....they didn't even match the awesome Radiant Dawn animations....Plus mercenaries return in that game. And aether's animation is actually the mercenary/hero's signature move.
They don't throw their swords in awakening but they occasionally do do the spinny thing.
Yes, yes it is.No offense but..... Does anyone else find that moveset extremely bland and boring? ;_;