FrashFrash
Smash Rookie
- Joined
- Sep 5, 2014
- Messages
- 2
In melee, I could adapt to my opponents and beat them after I played multiple games, and it would stick with me, but I find its just not happening in this game.
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Nope.It's probably just because your options are much more limited in this game. Melee had tons of ATs, but SSB4 doesn't have many left that haven't been patched out. The lack of options just makes it harder to come up with a good strategy to beat your opponent, so your skill progress will be slower.
Or it's a game people arent used toIt's probably just because your options are much more limited in this game. Melee had tons of ATs, but SSB4 doesn't have many left that haven't been patched out. The lack of options just makes it harder to come up with a good strategy to beat your opponent, so your skill progress will be slower.
There is some truth to this, it means you can't get as far just by hitting the lab solo. ATs offered an easy starting point you could learn even when there aren't any humans around to train with, and by the time you've got them under your belt you probably have some idea of what you need to learn next from human competition.It's probably just because your options are much more limited in this game. Melee had tons of ATs, but SSB4 doesn't have many left that haven't been patched out. The lack of options just makes it harder to come up with a good strategy to beat your opponent, so your skill progress will be slower.
Thank you! I had been trying to figure out why that kept happening to me on the 3DS version. Empty landing and trying to do a Smash resulted in a Tilt and Pivot F-Smashing was monstrously hard. At least now I know why it was happening to I can hopefully adjust my timing.Single input buffer only.
I'm pretty sure it will always prioritise the latest input, except maybe shield? Not sure.
Turn around grab out of shield is hard-er now. Turn around everything is harder now '
We've been waiting for wiiu/c-stick to assess the damage, things look grim.
EDITED: Don't want to cause a tier discussion in this thread.Hadn't it been established by prepatch that Rosalina, Sheik, Yoshi, ZSS and Greninja were the top tiers?
Cuz it seemed pretty obvious to me.
It wouldn't be cuz this is prepatch.EDITED: Don't want to cause a tier discussion in this thread.
As far as button presses go, I never felt like I was fighting the controller unless I messed up something as Fox or Falco.More on topic...
Smash 4 is probably the most cerebral smash yet. Tech skills come down to knowing the basic button to press to achieve what you want in the given situation. The rest is on your knowledge to use it effectively. How do you avoid that Samus player's projectiles and punish them for always rolling away with your chosen character? How do you stop Diddy from grabbing you or escape the D-Throw to U-Air safely if he does?
I find myself concentrating way more on what I need to do to defeat my opponent then the button inputs I have to go through. Melee and Project M may be more technical with all their crazy combos and extra inputs, but I'm enjoying Smash 4 more because I finally feel like I'm fighting my opponent instead of myself because of repeatedly failing basics like L-canceling.