irishladdie727 said:
I think we need to stop pandering to the major mods, and do what we want to do. That's why I suggested releasing the taunts individually so people can pick and choose. There's no reason to confine ourselves or not go forward with ideas we like just because we don't think they'll be officially adopted. That shouldn't be the goal. The goal is making fun new taunts for Snake. I play Brawl + exclusively, and I would love to have the cigarette taunt. However, I'm not a pro.
I'm just trying to think ahead. We do want these taunts to see widespread use, right? Well, what better way to do that than to get the major Brawl mods to adopt them?
That said, we can just make two versions of the Smoking taunt for now: A basic, fixed-length version with no hitbox (pretty much what we have now)...
and a gimmick version, which can have a mobile hitbox, be of variable length, and damage Snake if he smokes for too long.
I have another suggestion for the packs' setup, tell me what you all think:
Basic Pack (suitable for all versions of Brawl) (nearly complete)
Up Taunt: Salute
Side Taunt: Smoking (basic, fixed-length version with no hitbox)
Down Taunt: Box (Snake's original up taunt)
Plus Pack (suitable for all versions except Vanilla Brawl and Balanced Brawl)
Up Taunt: Salute
Side Taunt: Smoking+ (mobile hitbox, fire damage ≤ 3%, variable length, damages Snake if he smokes too long)
*
Down Taunt: Mobile Box (Snake can move around under the box, variable length)
*
Stealth Pack (suitable for Brawl-, maybe Brawl+ and Project: Melee)
Up Taunt: Salute
Side Taunt: Cloaking Device (perfect invisibility except for player tag, lost if Snake shields, ledgegrabs, or is hit)
Down Taunt: Stealth Box (move around and silently drop C4 or grenades under box, variable length)
*
* Yet to be confirmed as possible
irishladdie727 said:
All that said, there's no reason at all we couldn't have a balanced cigarette taunt. It should damage Snake if held for too long, that way he can't "plan" for someone to run into him or else he'll end up hurting himself. And the hitbox itself should be small, like the other sweetspot type moves, incur fire damage and a good amount of vertical knockback, but only do like 12% damage at most. The best parallel I can think of right now is getting blasted by the spicy curry.
I agree with all that except for the damage bit. 12% damage is way too much - the box only does 2%, and Luigi's down taunt only does 1%. We need to keep it in line with those, since it is a
taunt we're making here. I'm thinking 3% fire damage.
Of course, there's still this obstacle in the way of the Smoking+ taunt:
Bent 00 said:
Second of all, we don't know what items can be replaced by the cigarette yet. That's a big factor - if only useful or well-loved items will work, it's not really worth sacrificing them just to give the Smoking taunt a texture and a hitbox.
Without a visible cigarette texture, we're stuck with the basic Smoking taunt.