I decided to make a moveset for Qbby.
Instead of just focusing on his blocks, I wanted to incorporate some hazards and elements from his game, like Ness, Villager, and Game and Watch.
I forgot a couple moves, sorry!
I hope y’all like it!
Specials:
Neutral: Box Throw.
Qbby creates boxes to throw at his enemy. Can hold to create more boxes, and you can shift them into different shapes.
Side: Remote Box.
Qbby makes a singular Remote Box to control and hit the enemy. Press the special button to disintegrate.
Up: Rocket Boxes.
Qbby creates his rocket boxes to fly him up to the stage. Little horizontal movement, but a good vertical recovery. After a few seconds, they turn gray and fall back down.
Down: Gravitational Arrows.
A space of gravitational arrows form around Qbby, making anyone who gets near slower and heavier.
Smashes:
Forward Smash: Three boxes in front of him. Retracted once move finishes.
Up Smash: Three boxes above him. Retracted once move finishes.
Down Smash: Two boxes on each side of him. Retracted once move finishes.
Grabs:
Forward throw: Qbby quickly makes two boxes forward, launching his enemy forward.
Back throw: Qbby throws a bomb boxes behind him, launching his enemy backward.
Down throw: Qbby jumps above he enemy and begins pelting them with the diamond-coins.
Up throw: Qbby throws the enemy up, and a laser hits the enemy.
Tilts:
Forward Tilt: One box forward. Retracted once move finishes.
Up Tilt: One box up. Retracted once move finishes.
Down tilt: One box on both sides of him. Retracted once move finishes.
Dash Attack: Qbby runs, and summons those black blob enemies in front of him.
Final Smash:
Qbby jumps up into the air and begins to form a gigantic block. He throws it down onto the stage, and upon impact, it begins separating into smaller (but still larger than average) blocks. Those blocks then begin separating into the regular blocks upon impact to the ground, and when those impact, they break into pieces and stop bouncing around.