Since it's been a couple months I figured I'd say who I might do again. I'm still hoping they'll let us play squad strike online.
For 3v3s
![Wolf :ultwolf: :ultwolf:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
First off I'd use Wolf basically like reconnaissance to get a feel for what type of player I'm fighting and he just feels like a solid fighter. My only concern for putting him first is that Wolf has an incredibly predictable recovery, and I worry about matches where someone knows how to exploit that since Wolf is basically like Little Mac, but with a faster recovery that's more dangerous to try to attack. If they succeed in KOing him early, it'd be putting me in a bad mentality for the rest of the match. I may get over that eventually though, if I haven't already.
![Meta Knight :ultmetaknight: :ultmetaknight:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Middle slot would be Meta Knight so he gets more experience fighting and he is basically my main if I were to have one. Also, for those rare times he can look cool by finishing off the first stock of the opponent, and then wiping out all 3 stocks if played very well for those other 2 stocks.
![Lucario :ultlucario: :ultlucario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Last slot would be Lucario. I tend to do better under pressure with Lucario, which is nice since his aura mechanic helps with doing comebacks as well. Also, as long as my matches go on with my opponent, I want them to always be tense + focused as long as I'm fighting them because it sucks when people don't take you seriously. High aura Lucario is always tense whether you're playing Lucario, or fighting it. However, if someone became afraid of the high aura Lucario that can KO them in 2-4 hits, that works too. I like making people get scared.
As for 5v5s:
![Wolf :ultwolf: :ultwolf:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Recon duty, versatile fighter.
![ROB :ultrob: :ultrob:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
R.O.B. always seems to throw the opponent's game off. Which if he does get KO'd, should leave the opponent in an easier state to attack/punish using Meta Knight. Especially if my Meta Knight becomes infamous for being my best character because R.O.B. messing them up only to know that Meta Knight is going to be harder.
![Meta Knight :ultmetaknight: :ultmetaknight:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
This is probably abouts where if I'm doing well I might be able to finish it off with Meta Knight, but if not Meta Knight should be able to deal some massive damage for Ridley to deal the final blow.
![Ridley :ultridley: :ultridley:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Ridley is pretty good at crushing enemies. Would hope to finish things off with his KO power, but if he fails to do that, it would make me focus even harder with Lucario. Also I love playing Ridley because he feels like a bigger Meta Knight with his disjoints, multiple jumps, and ability to just carry people to the edge of the map.
![Lucario :ultlucario: :ultlucario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Lucario for the comeback again.