ashes
Smash Apprentice
I have an interesting observaion about the basics of a persons style of play that some may know while most i assume don't.
The very basics of a style of play is based on the combination of offense and defense, and people find a unique balance between them as a foundation for there style. Further this all is unconsciously done based on the players reaction speed.
For an example:
DM is a very offensive player with not a lot of defensive play in his game. So based on that i can assume he has really fast reactions therefore allowing that style to suit him.
Arean has a very good balance between offense and defense, which implies that he is some what fast but still has to rely on defense(by waiting for the opponent to mess up).
Naks is very defensive and so I assume he is has slow reactions and so is forced to wait for the opponent to make the mistake befroe he can punish.
So what is the point of knowing this? There are two reasons:
I think this in some why connects to how people choose there main as well but it is alittle more indepth.
So this seems logical and can be helpful if you can figure out how to fight each style. Plus it will help you against any character since I believe all players have these basic styles.
So what do you guys think? Does my reasoning sound plausible? Do you think this will really help or have i just wasted some space?
The very basics of a style of play is based on the combination of offense and defense, and people find a unique balance between them as a foundation for there style. Further this all is unconsciously done based on the players reaction speed.
For an example:
DM is a very offensive player with not a lot of defensive play in his game. So based on that i can assume he has really fast reactions therefore allowing that style to suit him.
Arean has a very good balance between offense and defense, which implies that he is some what fast but still has to rely on defense(by waiting for the opponent to mess up).
Naks is very defensive and so I assume he is has slow reactions and so is forced to wait for the opponent to make the mistake befroe he can punish.
So what is the point of knowing this? There are two reasons:
- SO you can develop the style that suits you best. You should know how fast your reactions are and base your style on it accordingly.
- because now you should easily and quickly be able to recognize your oppenents basic style and play accordingly. That means that you should figure out before hand how to play against each of the three styles so that you can easily apply it.
I think this in some why connects to how people choose there main as well but it is alittle more indepth.
So this seems logical and can be helpful if you can figure out how to fight each style. Plus it will help you against any character since I believe all players have these basic styles.
So what do you guys think? Does my reasoning sound plausible? Do you think this will really help or have i just wasted some space?