Jack Kieser
Smash Champion
WALL OF TEXT WARNING!! This is an essay, which means that there is significant reading that must be done. This is also a first draft; please point out any grammatical or spelling errors.
An Essay on the Community: Approaching a Unique Problem from Both Sides
At first, I wasn't sure how to approach this essay; I knew I wanted to make a social commentary on a group that has been close to me for a while now, the Smash Bros. community as a whole, but I wasn't sure where to start. We have been having a lot of problems as a community and they haven't all been recent, though they all have been persistent and very harmful in the long run. In the end, though, the beginning is always the best place to start, and so I feel it is prudent to establish why our community, one built off of the basic tenants of goodness, has been taking such a sharp decline in recent months (and years, to some extent), and in what manner this has been taking place.
I have not always played Smash competitively. When the original Smash Bros. came out, I was intrigued; I was more of a single-player kind of gamer, and although I had tried my hand at many, many fighters in the past, I had never found one that was ostensibly 'me', a fighter that was able to take itself seriously while reminding itself (and its players) that, at the end of the day, it wasn't afraid to admit that it was a video game. As I'm sure could be inferred by my very presence on these boards, I found such a game in Masahiro Sakurai's little gem of experimentation. I played the original Smash religiously, but I never played it as if it was a serious fighter because the thought never occurred to me; that wasn't what I was looking for, and that was enough for me.
I purchased Melee the day it came out, and myself and three of my closes friends battled until the next morning with barely a pause. Melee took everything I loved about the original Smash and injected it with a little speed and a lot of heart, creating a game that looked the same and played the same, but felt altogether different at its core. We didn't know it at the time, of course, but in a few years Melee would reign as a serious contender for 'Most Balanced Competitive Fighter'. I played Melee almost exclusively for the next two years and nearly burnt myself out on the game. I always wanted more of a challenge and my Falco-wielding friend, Dillon, was always willing to give it to me. He pushed me (still as Link) farther than ever, and I pushed him just as far. This is when I began to turn from 'casual Smash player' to 'serious competitive player'. Living in Mesquite, TX, video games were always a taboo subject (if my friend's fathers ever knew at the time that I played Smash and not football, I would have been labeled 'gay' and I would have never seen them again), so I never even thought about the concept of playing Smash in a serious tournament. Had anyone here seen me at the time, they would have instantly whisked me away to a Smashfest and taught me the ways of the wavedash and the shffl, the world of true tournament Smashing, and I would have loved it. At times, I really wish that had happened, because I didn't get my first taste of tournament Smash until 2006, when I attended the DigiPen Institute of Technology and met some of the most hardcore Smash players I have ever had the opportunity to meet; I have been playing Smash in the tournament style ever since.
This (rather lengthy) introduction serves a distinct and important purpose. I am not what I would call a 'pro' player; I play in the pro style with pro rules and have played against people who may one day become pro players, but I am not skilled enough to one day grace an EVO or MLG tournament bracket. I am, however, a competitive player. I know my roots, though, and I realize and recognize that this wasn't always the case; I used to never consider a '4-stock, 8 minute, no item' match as something I would enjoy, although it is something I love with all my heart now. As someone who regularly reflects on these things, I feel that I am qualified to make a social commentary on our community, a community that I have (inadvertently) been a member of since 2003 even though I didn't play in a tournament or know about SWF at the time, as someone who tries every day to remember that I am a product of both sides of our community.
One of the biggest problems we face today is a growing schism in Smashdom. This schism has been growing for years, but has never really been dealt with, recognized in passing without ever being treated at its source. The two sides involved in this growing conflict have no reason to fight. They have no reason to hate each other. They have no reason to be anything other than brothers. As I'm sure everyone can agree, there has been little brotherhood here as of late. It pains me because to name these 'factions' almost gives legitimacy to their struggle against one another, but it is something that must be done to understand what ails our community and to combat their existence. On one side is a set of Smash alumni, learned in their ways and wise in their knowledge of Smash. On the other is a group of newcomers, eager to join a strong community with fresh ideas and a bright outlook. For some reason, these two groups feel animosity towards each other, and I feel that the reason why is not because either is right or wrong, or one side feels a need to dominate the other, but simply because of a misunderstanding.
Those of us who have been on Smashboards for years now have crafted Smash Bros. into a serious fighter, one held among the ranks of Street Fighter, Tekken, and Marvel v. Capcom as games worthy of respect. They have gone through many trials to do so, and have built a community out of a shared love for a game, a community that has been commended for its patience and camaraderie. These people want to bring others into the fold, to have more people to enjoy their love for Smash with, but at a price: acceptance of their way of play, their standards, the same standards that have evolved from years of tournaments and play. These people hold rigorous competitions of skill because that is what they love, and that love will never change.
The newer members of Smash are bright-eyed and hopeful, ready to use the foundation that previous Smash veterans have established to do new things, whatever that may entail. These people want to push the game to its limits in ways that are broad and all-encompassing, but do not have the benefit of experience that comes with years of tournament play.
Both sides, ultimately, want the same thing: for Smash to become better than it was before. However, they want to take different routes to get there. Veteran players have found a system that works and would prefer to stay with that system rather than make changes that could possibly set them back to square one. Newcomers recognize the older systems, but do not want to risk becoming too narrow-minded, and so they wish to explore as many new avenues as they can in order to find many ways that work for many people.
But neither group sees the other like that.
The veteran players only see a group of young upstarts who want to take their established way of life, crafted and refined by years of play, and replace it with something new and altogether different, something that they view as inferior. Newcomers only see a group of senile people who are so afraid of change that they would rather alienate fellow players than risk their thrones of dominance to be toppled. Neither view is accurate, but both are accepted as truth and fact.
This is our problem... one that can be easily fixed. Our community was built on the concept of camaraderie, of love and acceptance for a fellow player. There is no reason that this cannot be our standard again. As long as both sides recognize each other for what they are, as opposed to what they seem to be, the community will advance. Veteran players only ask that they (and their traditions) are treated with the respect that they rightly deserve and ask that newcomers recognize that there are things that can only be learned with time and experience, lessons that have crafted the Smash community, lessons that we wouldn't be here without. Newcomers only ask that veterans have an open mind, open and accepting. Newcomers want to be treated with respect and as equals as players without having to be worried about being sent away from the community proper to experiment alone, without the approval and help of the main community.
Veterans, don't just look at a newcomer with fresh (or different) ideas and try to shoot them down; encourage them to explore new avenues and ask if you can explore with them. Don't say, 'Hold your own tournament' with the connotation that they should separate themselves from the community in order to do so; say it with the intent of helping them every step of the way and maybe joining in every now and then too, even if it isn't exactly your cup of tea.
Newcomers, recognize veteran players as the people who gave you the very opportunity to explore every possibility of tournament Smash, for without their pioneering SWF wouldn't even exist. When they speak, listen. If you must contest, do it with the respect that they deserve. Ask for their assistance whenever you need it and make sure they know that you want them to be there alongside you in your trials, as well.
To both sides, treat each other with the same camaraderie that this community was once lauded by. Always treat others with the modesty that affords you could be wrong, regardless of experience (in the veteran's case) or ingenuity (in the case of the newcomers). Remember, we all love Smash in all of its forms. We are a community, and no amount of infighting or misunderstandings will ever take that from us. We may play Smash for the skill, for the competition, for the craziness, for the order, for the people, for the characters, for the similarities, for the differences... but at the end of the day, we all play Smash because it's fun, regardless of what that means to us individually.
We are a community; now is the time for us to prove it.
An Essay on the Community: Approaching a Unique Problem from Both Sides
At first, I wasn't sure how to approach this essay; I knew I wanted to make a social commentary on a group that has been close to me for a while now, the Smash Bros. community as a whole, but I wasn't sure where to start. We have been having a lot of problems as a community and they haven't all been recent, though they all have been persistent and very harmful in the long run. In the end, though, the beginning is always the best place to start, and so I feel it is prudent to establish why our community, one built off of the basic tenants of goodness, has been taking such a sharp decline in recent months (and years, to some extent), and in what manner this has been taking place.
I have not always played Smash competitively. When the original Smash Bros. came out, I was intrigued; I was more of a single-player kind of gamer, and although I had tried my hand at many, many fighters in the past, I had never found one that was ostensibly 'me', a fighter that was able to take itself seriously while reminding itself (and its players) that, at the end of the day, it wasn't afraid to admit that it was a video game. As I'm sure could be inferred by my very presence on these boards, I found such a game in Masahiro Sakurai's little gem of experimentation. I played the original Smash religiously, but I never played it as if it was a serious fighter because the thought never occurred to me; that wasn't what I was looking for, and that was enough for me.
I purchased Melee the day it came out, and myself and three of my closes friends battled until the next morning with barely a pause. Melee took everything I loved about the original Smash and injected it with a little speed and a lot of heart, creating a game that looked the same and played the same, but felt altogether different at its core. We didn't know it at the time, of course, but in a few years Melee would reign as a serious contender for 'Most Balanced Competitive Fighter'. I played Melee almost exclusively for the next two years and nearly burnt myself out on the game. I always wanted more of a challenge and my Falco-wielding friend, Dillon, was always willing to give it to me. He pushed me (still as Link) farther than ever, and I pushed him just as far. This is when I began to turn from 'casual Smash player' to 'serious competitive player'. Living in Mesquite, TX, video games were always a taboo subject (if my friend's fathers ever knew at the time that I played Smash and not football, I would have been labeled 'gay' and I would have never seen them again), so I never even thought about the concept of playing Smash in a serious tournament. Had anyone here seen me at the time, they would have instantly whisked me away to a Smashfest and taught me the ways of the wavedash and the shffl, the world of true tournament Smashing, and I would have loved it. At times, I really wish that had happened, because I didn't get my first taste of tournament Smash until 2006, when I attended the DigiPen Institute of Technology and met some of the most hardcore Smash players I have ever had the opportunity to meet; I have been playing Smash in the tournament style ever since.
This (rather lengthy) introduction serves a distinct and important purpose. I am not what I would call a 'pro' player; I play in the pro style with pro rules and have played against people who may one day become pro players, but I am not skilled enough to one day grace an EVO or MLG tournament bracket. I am, however, a competitive player. I know my roots, though, and I realize and recognize that this wasn't always the case; I used to never consider a '4-stock, 8 minute, no item' match as something I would enjoy, although it is something I love with all my heart now. As someone who regularly reflects on these things, I feel that I am qualified to make a social commentary on our community, a community that I have (inadvertently) been a member of since 2003 even though I didn't play in a tournament or know about SWF at the time, as someone who tries every day to remember that I am a product of both sides of our community.
One of the biggest problems we face today is a growing schism in Smashdom. This schism has been growing for years, but has never really been dealt with, recognized in passing without ever being treated at its source. The two sides involved in this growing conflict have no reason to fight. They have no reason to hate each other. They have no reason to be anything other than brothers. As I'm sure everyone can agree, there has been little brotherhood here as of late. It pains me because to name these 'factions' almost gives legitimacy to their struggle against one another, but it is something that must be done to understand what ails our community and to combat their existence. On one side is a set of Smash alumni, learned in their ways and wise in their knowledge of Smash. On the other is a group of newcomers, eager to join a strong community with fresh ideas and a bright outlook. For some reason, these two groups feel animosity towards each other, and I feel that the reason why is not because either is right or wrong, or one side feels a need to dominate the other, but simply because of a misunderstanding.
Those of us who have been on Smashboards for years now have crafted Smash Bros. into a serious fighter, one held among the ranks of Street Fighter, Tekken, and Marvel v. Capcom as games worthy of respect. They have gone through many trials to do so, and have built a community out of a shared love for a game, a community that has been commended for its patience and camaraderie. These people want to bring others into the fold, to have more people to enjoy their love for Smash with, but at a price: acceptance of their way of play, their standards, the same standards that have evolved from years of tournaments and play. These people hold rigorous competitions of skill because that is what they love, and that love will never change.
The newer members of Smash are bright-eyed and hopeful, ready to use the foundation that previous Smash veterans have established to do new things, whatever that may entail. These people want to push the game to its limits in ways that are broad and all-encompassing, but do not have the benefit of experience that comes with years of tournament play.
Both sides, ultimately, want the same thing: for Smash to become better than it was before. However, they want to take different routes to get there. Veteran players have found a system that works and would prefer to stay with that system rather than make changes that could possibly set them back to square one. Newcomers recognize the older systems, but do not want to risk becoming too narrow-minded, and so they wish to explore as many new avenues as they can in order to find many ways that work for many people.
But neither group sees the other like that.
The veteran players only see a group of young upstarts who want to take their established way of life, crafted and refined by years of play, and replace it with something new and altogether different, something that they view as inferior. Newcomers only see a group of senile people who are so afraid of change that they would rather alienate fellow players than risk their thrones of dominance to be toppled. Neither view is accurate, but both are accepted as truth and fact.
This is our problem... one that can be easily fixed. Our community was built on the concept of camaraderie, of love and acceptance for a fellow player. There is no reason that this cannot be our standard again. As long as both sides recognize each other for what they are, as opposed to what they seem to be, the community will advance. Veteran players only ask that they (and their traditions) are treated with the respect that they rightly deserve and ask that newcomers recognize that there are things that can only be learned with time and experience, lessons that have crafted the Smash community, lessons that we wouldn't be here without. Newcomers only ask that veterans have an open mind, open and accepting. Newcomers want to be treated with respect and as equals as players without having to be worried about being sent away from the community proper to experiment alone, without the approval and help of the main community.
Veterans, don't just look at a newcomer with fresh (or different) ideas and try to shoot them down; encourage them to explore new avenues and ask if you can explore with them. Don't say, 'Hold your own tournament' with the connotation that they should separate themselves from the community in order to do so; say it with the intent of helping them every step of the way and maybe joining in every now and then too, even if it isn't exactly your cup of tea.
Newcomers, recognize veteran players as the people who gave you the very opportunity to explore every possibility of tournament Smash, for without their pioneering SWF wouldn't even exist. When they speak, listen. If you must contest, do it with the respect that they deserve. Ask for their assistance whenever you need it and make sure they know that you want them to be there alongside you in your trials, as well.
To both sides, treat each other with the same camaraderie that this community was once lauded by. Always treat others with the modesty that affords you could be wrong, regardless of experience (in the veteran's case) or ingenuity (in the case of the newcomers). Remember, we all love Smash in all of its forms. We are a community, and no amount of infighting or misunderstandings will ever take that from us. We may play Smash for the skill, for the competition, for the craziness, for the order, for the people, for the characters, for the similarities, for the differences... but at the end of the day, we all play Smash because it's fun, regardless of what that means to us individually.
We are a community; now is the time for us to prove it.