hough123
Smash Ace
- Joined
- Sep 18, 2007
- Messages
- 627
Link to original post: [drupal=2807]An analyzation of match-ups, and a very strong argument for the existence of tiers.[/drupal]
To start off, I'd like to start with a story about my personal opinions of match-ups and tiers over the years. If you'd like to get to the good stuff, skip to the stars.
In melee, I mained Ness, Kirby, and eventually Pikachu. Coincidentally, I hated the idea of tiers. I believed that they were just a popularity contest, and were not a serious tool in battling. (I also never planned to go to any tourneys, hmmmmm...) I loved Taj for his maining of Mewtwo, and adored the best Ness players.
Oddly enough, my friend and I both had an unofficial "Don't use Fox/Falco" rule. Except, he used Marth :|
When Brawl came out, I gave up that notion, and matured in my thinking. Now, I believe that tiers are a necessary tool for the measurement of the metagame. Nowadays, my interactions with tier lists start with me counting where Lucario is on it.
************************************************** ********
First off, a definition of match-ups.
A match-up is basically the measure of advantageous, and disadvantageous traits between two characters in a battle. This system assumes one thing: that the two players are of exactly equal skill. By "advantageous and disadvantageous traits," I mean that it measures anything that would make it easier or harder to win. So a 50:50 match-up would rely solely on skill level. A 55:45 would have a small, but helpful tactic that helps your character. A 60:40 would mean that your character has a large tactic over the one that you are fighting. Ideally, a fighting game should only have 50:50's, but due to their nature, this is impossible.
The main problem that people debate is that no two players are of equal skill. Any player could beat any other player depending on any number of things. I have a friend who argued with me about this for a while before I ended it. These people see that match-ups are based on a perfect system, and that our world isn't perfect.Thus, they argue.
This person also debated the existence of a tier list. When I asked them why, they stated that the only variable is skill, and that the characters don't matter. I responded by asking him if he felt that Ganondorf had a hard time fighting Shiek. He answered yes. I then went on to tell him the basis of my theory of a tier list; If you believe in match-ups, then you believe in a tier list. This is because a tier list is, quite simply, a list of match-ups with favor towards the ones with those at the top of it. He continued to argue before I ended it, but I digress.
This leads to a strong argument towards convincing skeptics. If you think that it's hard to beat a character, then you believe in match-ups. If you believe in match-ups, then you believe in tiers. Case-in-point.
I'm open to discussion and criticism. If you find anything hard to understand, or would like me to elaborate on something, please ask.
Thanks for reading,
~Hough123
To start off, I'd like to start with a story about my personal opinions of match-ups and tiers over the years. If you'd like to get to the good stuff, skip to the stars.
In melee, I mained Ness, Kirby, and eventually Pikachu. Coincidentally, I hated the idea of tiers. I believed that they were just a popularity contest, and were not a serious tool in battling. (I also never planned to go to any tourneys, hmmmmm...) I loved Taj for his maining of Mewtwo, and adored the best Ness players.
Oddly enough, my friend and I both had an unofficial "Don't use Fox/Falco" rule. Except, he used Marth :|
When Brawl came out, I gave up that notion, and matured in my thinking. Now, I believe that tiers are a necessary tool for the measurement of the metagame. Nowadays, my interactions with tier lists start with me counting where Lucario is on it.

************************************************** ********
First off, a definition of match-ups.
A match-up is basically the measure of advantageous, and disadvantageous traits between two characters in a battle. This system assumes one thing: that the two players are of exactly equal skill. By "advantageous and disadvantageous traits," I mean that it measures anything that would make it easier or harder to win. So a 50:50 match-up would rely solely on skill level. A 55:45 would have a small, but helpful tactic that helps your character. A 60:40 would mean that your character has a large tactic over the one that you are fighting. Ideally, a fighting game should only have 50:50's, but due to their nature, this is impossible.
The main problem that people debate is that no two players are of equal skill. Any player could beat any other player depending on any number of things. I have a friend who argued with me about this for a while before I ended it. These people see that match-ups are based on a perfect system, and that our world isn't perfect.Thus, they argue.
This person also debated the existence of a tier list. When I asked them why, they stated that the only variable is skill, and that the characters don't matter. I responded by asking him if he felt that Ganondorf had a hard time fighting Shiek. He answered yes. I then went on to tell him the basis of my theory of a tier list; If you believe in match-ups, then you believe in a tier list. This is because a tier list is, quite simply, a list of match-ups with favor towards the ones with those at the top of it. He continued to argue before I ended it, but I digress.
This leads to a strong argument towards convincing skeptics. If you think that it's hard to beat a character, then you believe in match-ups. If you believe in match-ups, then you believe in tiers. Case-in-point.
I'm open to discussion and criticism. If you find anything hard to understand, or would like me to elaborate on something, please ask.
Thanks for reading,
~Hough123