Trillion
Smash Ace
This occurred to me just now at almost 3:30 a.m., so flaws in my thinking may run rampant and this may just be a stupid idea or it may just be something that is so obvious that it's not worth mentioning.
Basically, think Buuman Trap for Sonic. If you are unfamiliar with it, then watch this video.
Buuman Trap
As you can see from the video, after a down throw near the ledge, using Dedede's down smash traps the opponent in a situation where no matter which way they roll, they will get hit.
The same concept can be applied to Sonic. If we down throw someone so that they land on the stage but near the ledge, then we can fox trot (if necessary) and charge the down smash for a second and let it lose as soon as they react. If they roll toward the ledge, they eat the downsmash, if they roll behind us, they eat the down smash.
If the opponent reacts by using a recovery attack, then depending on the percentage of damage that those attacks do as well as invincibility frames, they might still just eat the downsmash. Our down smash, uncharged does 12% on the first hit. I don't have much data on how much recovery attacks deal, but Toon Link's and Falco's apparently do 6%. So, worst case scenario is that we clash attacks if they start catching on to this.
At the moment, this is entirely theoretical since I haven't tested it, but it should be feasible, though possibly hard to set up and will require practice for spacing. It will of course be full on impossible if your opponent knows how to actually insta-tech the down throw.
So, thoughts?
Basically, think Buuman Trap for Sonic. If you are unfamiliar with it, then watch this video.
Buuman Trap
As you can see from the video, after a down throw near the ledge, using Dedede's down smash traps the opponent in a situation where no matter which way they roll, they will get hit.
The same concept can be applied to Sonic. If we down throw someone so that they land on the stage but near the ledge, then we can fox trot (if necessary) and charge the down smash for a second and let it lose as soon as they react. If they roll toward the ledge, they eat the downsmash, if they roll behind us, they eat the down smash.
If the opponent reacts by using a recovery attack, then depending on the percentage of damage that those attacks do as well as invincibility frames, they might still just eat the downsmash. Our down smash, uncharged does 12% on the first hit. I don't have much data on how much recovery attacks deal, but Toon Link's and Falco's apparently do 6%. So, worst case scenario is that we clash attacks if they start catching on to this.
At the moment, this is entirely theoretical since I haven't tested it, but it should be feasible, though possibly hard to set up and will require practice for spacing. It will of course be full on impossible if your opponent knows how to actually insta-tech the down throw.
So, thoughts?