MasterOfKnees
Space Pirate
I agree that the guy in the Q&A was snooty, but not so much with the rest.And if he had stuck around you would be complaining that he was wasting time and not fixing the things that you feel need addressing. The man has time and again proven that he is dedicated to his craft. Lest we forget that Smash came about because Sakurai sacrificed his weekends for a game no one had high hopes for. Why is it such a bad thing that he wants to get back to work and get stuff done?
I have been increasingly frustrated with this fandom since the invitational ended and I saw the reactions. Yeah, I don't get the closed roundtable thing but that's hardly a nail in the coffin. But you interpretations of Sakurai's answers demonstrate, for lack of a better term, complete ignorance.
This is the man who is in charge of creating this game. He's the guy that knows the mechanics, the engine, and the plans for the future. Having random people challenge him that they in their infinite wisdom can help balance the game has got to be irritating. Did this random guy know anything about game design? Does he know the vision and the goals of the team? Sakurai has made it clear. This game that he is making is for a wide audience. Yes, he obviously wants to include us and seems to be bending over backwards to do so. This whole tournament proves that. But we are not the majority of smash players. Sakurai is not making this game just for us. He's making it for everyone.
Hell, we don't even have the final build. Sakurai made it quite clear that things could change. Why don't we, as tired as this line is, sit down, shut the **** up, and wait for the chance to put time and effort into the game before declaring it to be tripe. I'm shocked that after just one day some of these players are declaring the game a waste. Why? Because it's different? Because they changed things and now you have to learn the system over again? Give it a chance, for Arceus' sake.
Oh, and yeah, I think that the fact Sakurai puts in gimmicks, items, weird stages, and outright says all characters aren't balanced for 1v1 play PROVES that to him it's still a party game. Hasn't it been like that for... ever?
And don't get me started on the BS regarding the reaction to the grand finals...
Come on guys. Enough. Give the game a chance and see what happens. Give Sakurai a chance and see what happens. He's gone on record to say that people who post these kinds of threads are his least favorite gamers. Now how do you expect to get what you want if you're getting lumped into that group?
Oh, and before I forget, YES! If you don't know how game design works, then you have no business telling a game designer that he's doing his job wrong. I don't care how many hours you have in Melee. This isn't Melee, and Sakurai isn't going to stand there and have people tell him that they can do his job better.
End Rant
I respect Sakurai's dedication to the project of course, but just because he spends a lot of time on the project doesn't mean he's doing the right things. Casual players will play the game regardless if it has a lot of hitstun or not, they will play it even if there's L-Cancelling or Wavedashing, Melee proved that by being the highest selling game on the Gamecube. The casual audience is incredibly easy to please, they're happy as long as they can make Mario fight Sonic with fluid gameplay, so what's the point in focusing so much on pleasing them and thus neglecting many of the criticisms the competitive community, the actually dedicated fans, has given to Brawl?
Sitting down and shutting up is the worst thing to do if there's something that you're not happy with. There's one particular thing I really liked about Microsoft's E3 presentation, and that's how they constantly thanked the gamers for letting their voice be heard so they could make the best product possible. The Xbox One was flamed to pieces, and Microsoft changed things accordingly, and they seem genuinly humble about the whole thing. If Sakurai hates taking criticism, then he should never be in this business. Constructive criticism is the most valuable thing you can get out of a product because it helps you improve, that's basically one of the most basic designer rules ever, no matter if you're designing video games, toys, dresses, w/e. That's why video games like Other M suck, because Sakamoto was too prideful to take in criticism from Fusion and simply cranked the flaws of that game up to 11, and he's still too stubborn to admit it was a mistake even after all the hate, even going on record to say that we are wrong for not liking it. If Sakurai is like that, then I have no faith in this being anything but Brawl 2, because Sakurai doesn't always know best, nobody can make the right choices all the time, and neither he or fans should pretend that he can. To be fair though, I don't think Sakurai is like that since he has removed things like tripping, but I sure hope his least favorite gamers aren't people that give criticisms.
Mind you I like Brawl, but it had a lot of glaring flaws that were flat out stupid and should be fixed, and while some are fixed it's obvious to the naked eye that things beyond 2-3-hit combos still aren't possible, and that's kind of ridiculous in a fighting game (which it in essence is, no matter if Sakurai wants to admit it or not.)
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