Mediator
Smash Journeyman
ok now that iv read the entire thread
FS triforce idea: zelda summons the three goddesses in which one of them is randomly selected each one would give zelda a different FS for example
one goddess would give zelda her arrows, one would give give her a blessed rapier,
and one would give her the ray of light
the arrows and the rapier would give zelda diff move sets
ok. I know I know
Im bringing back the arrow thing that was being discussed on page 2
if down and B would be to have a bow simply change the move sets accordingly
reg A would be rapid arrows doing low damage passing through enemies
with no knock back same with up A
Down A would consist of her striking the bow to the ground creating sparks
same with a charged smash down A but bigger
smash A fully charged Fast Arrow med damage with high stun [since its easy to get out of a stun i dont think it will hardly make a difference but oh well]
Same for smash up
Ariel side A semi charged arrow with med knock back med damage
Ariel back A lightning kick but as it is performed the bow will thrust backward damaging those behind her
Ariel A spins with bow in hand damaging those around her
Ariel down A Aims bow downward to unleash a devastating meteor arrow
B small arrows with small knock no damage but when charged ubber arrow with uuber of knock back but no damage
smash B a melee combo with the bow maybe equivalent to marths dance
up and B zelda hold the bow to her chest as she spins into her reg up and B to lazy to look it up
and down B would go back to no bow
pros.
1.fast attacks
2. good way to put some distance between you and your opp
3.would look AWESOME
cons to all of this would be
1. low damage attacks
2. wide open spaces!
and there maybe more cons than pros but yeah :-l
FS triforce idea: zelda summons the three goddesses in which one of them is randomly selected each one would give zelda a different FS for example
one goddess would give zelda her arrows, one would give give her a blessed rapier,
and one would give her the ray of light
the arrows and the rapier would give zelda diff move sets
ok. I know I know
Im bringing back the arrow thing that was being discussed on page 2
if down and B would be to have a bow simply change the move sets accordingly
reg A would be rapid arrows doing low damage passing through enemies
with no knock back same with up A
Down A would consist of her striking the bow to the ground creating sparks
same with a charged smash down A but bigger
smash A fully charged Fast Arrow med damage with high stun [since its easy to get out of a stun i dont think it will hardly make a difference but oh well]
Same for smash up
Ariel side A semi charged arrow with med knock back med damage
Ariel back A lightning kick but as it is performed the bow will thrust backward damaging those behind her
Ariel A spins with bow in hand damaging those around her
Ariel down A Aims bow downward to unleash a devastating meteor arrow
B small arrows with small knock no damage but when charged ubber arrow with uuber of knock back but no damage
smash B a melee combo with the bow maybe equivalent to marths dance
up and B zelda hold the bow to her chest as she spins into her reg up and B to lazy to look it up
and down B would go back to no bow
pros.
1.fast attacks
2. good way to put some distance between you and your opp
3.would look AWESOME
cons to all of this would be
1. low damage attacks
2. wide open spaces!
and there maybe more cons than pros but yeah :-l