Luthien
Smash Ace
Hello people!
Frankly, I'm getting tired of having to scan every single page of every single thread only to find debates about Sheik, light arrows and whatnot, so I've decided to devote a thread to every idea. I hope this makes everything a little more organized so that anybody can see what everyone else is thinking, and all opinions are represented. If I've forgotten an idea or if you have a new one, feel free to post the idea with pros AND CONS.
Sheik Options: Because you can try to ignore him/her, but s/he will always be there to haunt you in your sleep.
Opinion 1: Keep Sheik as Down-b.
Pros: Can switch mid-match; gives each character more options
Cons: Unbalanced (Sheik>Zelda); Takes up a special move slot; non-canon (debatable?)
Opinion 2: Bump Sheik out of Brawl. Period.
Pros: Room for a new character; fits with Twilight Princess theme; gives Zelda a new down-b
Cons: Loss of strong character; too much TP representation
Opinion 3: Separate Sheik from Zelda, but keep him/her in Brawl
Pros: Zelda & Sheik each get a 'complete' moveset
Cons: Character slot may get taken up by Sheik, and not potential new character; non-canon (debatable?)
*Opinion 4: Sheik as Final Smash
Pros: Sheik in Brawl (debatable); complete moveset for both
Cons: Takes up Final Smash (better options?); tournaments without Final Smashes(don't actually know if that's an issue or not, correct me if I'm wrong)
*A bunch of final smash ideas involving Sheik can be put into this category. Some involve attacks, some involve simply switching without an attack.
Now that Sheik's out of the way, here are the options for alternate special moves:
Opinion 5: Light arrows
Pros: Good offensive ranged attack; may counter camping; TP based
Cons: Too many bows as it is/must be unique
Probability: 0-1/10
Reasons: Zelda has Light Arrows for her Final Smash, so the likelihood for a special attack isn't great. However, it could be like the Charge Shot FS, where the special is weaker.
Opinion 6: Ray of Light (as seen at end of Ocarina of Time)
Pros: Unique move; ranged
Cons: OoT move with TP Zelda(*insert universal Zelda argument here...*)
Probability: 3-4/10
Reasons: It's only happened once, and it seems a little 'out-there'.
Opinion 7: Rapier
Pros: TP theme
Cons: Too many swords already (debatable); not long-ranged; a sword for only one move?
Probability: 2-3/10
Reason: A rapier for just one move makes little/no sense.
UPDATE: Opinion 7.5: Rapier + New moveset *Please see Blink's post for more info
Pros: Additional Zelda moves; TP canon
Cons: Possibility for being unbalanced; Too much TP rep (again); TOO DETAILED (I'm talking to YOU, Blink777!)
Probability: 3-4/10
Reason: It seems a lot like the transformation move, so it would keep the logic: 'Down-b = transform for Zelda'; therefore, it is slightly more likely than the first.
Opinion 8: Ball of Light (as seen in TP with possessed Zelda)
Pros: Ranged; Unique (I think)
Cons: Requires Rapier (debatable)
Probability: 2-3/10
Reason: It seems like it would require Zelda to be possesed for this to be accesible (we don't know for sure, but that's the only time we've seen it happen).
Now for Non-Sheik Final Smash ideas (I know there are many differing options regarding knockback, damage, stun, etc..., but I want to get the actual ideas down first):
Opinion 9: Summons Light Spirits
Pros: Canon with TP; Visually impressive
Cons: Over-representation of Twilight Princess
Probability: 5-8/10
Reason: Twilight Princess is hot material at present; reason enough to put it in Brawl.
Opinion 10: Summons Triforce
Pros: Visually impressive; Canon with Universal Zelda; Works in a theme with Link's and possibly Ganondorf's
Cons: Link already has a Triforce FS (unoriginal)
Probability: 7-9/10
Reason: Although it would be similar to Link's visually (probably), the Triforce is a huge part of the Zelda universe and the odds of it being included into Zelda's moveset are in it's favour.
Opinion 11: Light Arrows
Pros: TP themed
Cons: Can be dodged (debatable); Special move instead (see Op. 5)
Probability: 10/10
Reasons: Confirmed with a REAL picture. There is no way that image is fake. I think...
Opinion 12: Possesed Zelda
Pros: TP canon; Original
Cons: TP over-representation/not Universal Zeldaish
Probability: 0/10
Reasons: A little too illogical; but then, we've been wrong before.
Opinion 13: Healing Prayer
Pros: It's better than nothing; Zelda seems to be the healer type
Cons: No offence whatsoever; needs a good attack
Probability: 0/10
Reasons: Final Smashes are known for being offensive; however, Nintendo seems to like making Zelda the healer/defensive type of person, so we can't really be sure.
Opinion 14: Summon Six Sages
Pros: Visually impressive; canon with multiple Zeldas
Cons: Too much TP/OoT representation
Probability: 0/10
Reasons: The sages have played rolls (or at least made cameos) in many Zelda games. They're not quite what I'd call likely, but I suppose they have a chance.
UPDATE: Zelda Buffs/Nerfs in General:
Opinion 15: Faster running/attack speed
Pros: Easier to counter camping; landing hits becomes easier; more balanced
Cons: Bottom tier will no longer be an excuse for losing (can't think of any real ones)
Probability: 9/10
Reasons: From the youtube video of her in action (which you should have seen if you're in this forum), she seems much faster. So, some evidence is in favour of this buff.
Opinion 16: Different/Larger sweetspots
Pros: Easier to hit enemies; spacing no longer extremely difficult
Cons: Zelda mains would have to re-learn Zelda (can't think of anything here either)
Probability: 3/10
Reasons: There was really nothing horrible about her sweetspots in Melee; she was just a little too slow to use the hitboxes effectively.
Opinion 17: Heavier
Pros: Harder to KO
Cons: Zelda shouldn't weigh very much (doesn't make much sense to increase weight to an extreme degree).
Probability: 5/10
Reasons: The boots. 'Nuff said.
I'm positive I've forgotten many things. Let me know what you think and why.
If you think that your suggestions will bring about uncontrollable contraversy PLEASE PM me with you suggestions and logic instead of starting an arguement in this forum. Also, you can PM me if you have any questions, and I can either explain to you, or if I'm too lazy or the answer would be too long I'll redirect you to forums where people smarter than me have already answered.
Please keep the Universal Zelda v.s. TP Zelda/Sheik: Male v.s Female v.s Hermaphrodite/etc.. arguments in other threads. This is simply to keep all the options where everyone can see them. I really hope this brings about mutual understanding between everyone here. *Prays this isn't a pointless thread*
Frankly, I'm getting tired of having to scan every single page of every single thread only to find debates about Sheik, light arrows and whatnot, so I've decided to devote a thread to every idea. I hope this makes everything a little more organized so that anybody can see what everyone else is thinking, and all opinions are represented. If I've forgotten an idea or if you have a new one, feel free to post the idea with pros AND CONS.
Sheik Options: Because you can try to ignore him/her, but s/he will always be there to haunt you in your sleep.
Opinion 1: Keep Sheik as Down-b.
Pros: Can switch mid-match; gives each character more options
Cons: Unbalanced (Sheik>Zelda); Takes up a special move slot; non-canon (debatable?)
Opinion 2: Bump Sheik out of Brawl. Period.
Pros: Room for a new character; fits with Twilight Princess theme; gives Zelda a new down-b
Cons: Loss of strong character; too much TP representation
Opinion 3: Separate Sheik from Zelda, but keep him/her in Brawl
Pros: Zelda & Sheik each get a 'complete' moveset
Cons: Character slot may get taken up by Sheik, and not potential new character; non-canon (debatable?)
*Opinion 4: Sheik as Final Smash
Pros: Sheik in Brawl (debatable); complete moveset for both
Cons: Takes up Final Smash (better options?); tournaments without Final Smashes(don't actually know if that's an issue or not, correct me if I'm wrong)
*A bunch of final smash ideas involving Sheik can be put into this category. Some involve attacks, some involve simply switching without an attack.
Now that Sheik's out of the way, here are the options for alternate special moves:
Opinion 5: Light arrows
Pros: Good offensive ranged attack; may counter camping; TP based
Cons: Too many bows as it is/must be unique
Probability: 0-1/10
Reasons: Zelda has Light Arrows for her Final Smash, so the likelihood for a special attack isn't great. However, it could be like the Charge Shot FS, where the special is weaker.
Opinion 6: Ray of Light (as seen at end of Ocarina of Time)
Pros: Unique move; ranged
Cons: OoT move with TP Zelda(*insert universal Zelda argument here...*)
Probability: 3-4/10
Reasons: It's only happened once, and it seems a little 'out-there'.
Opinion 7: Rapier
Pros: TP theme
Cons: Too many swords already (debatable); not long-ranged; a sword for only one move?
Probability: 2-3/10
Reason: A rapier for just one move makes little/no sense.
UPDATE: Opinion 7.5: Rapier + New moveset *Please see Blink's post for more info
Pros: Additional Zelda moves; TP canon
Cons: Possibility for being unbalanced; Too much TP rep (again); TOO DETAILED (I'm talking to YOU, Blink777!)
Probability: 3-4/10
Reason: It seems a lot like the transformation move, so it would keep the logic: 'Down-b = transform for Zelda'; therefore, it is slightly more likely than the first.
Opinion 8: Ball of Light (as seen in TP with possessed Zelda)
Pros: Ranged; Unique (I think)
Cons: Requires Rapier (debatable)
Probability: 2-3/10
Reason: It seems like it would require Zelda to be possesed for this to be accesible (we don't know for sure, but that's the only time we've seen it happen).
Now for Non-Sheik Final Smash ideas (I know there are many differing options regarding knockback, damage, stun, etc..., but I want to get the actual ideas down first):
Opinion 9: Summons Light Spirits
Pros: Canon with TP; Visually impressive
Cons: Over-representation of Twilight Princess
Probability: 5-8/10
Reason: Twilight Princess is hot material at present; reason enough to put it in Brawl.
Opinion 10: Summons Triforce
Pros: Visually impressive; Canon with Universal Zelda; Works in a theme with Link's and possibly Ganondorf's
Cons: Link already has a Triforce FS (unoriginal)
Probability: 7-9/10
Reason: Although it would be similar to Link's visually (probably), the Triforce is a huge part of the Zelda universe and the odds of it being included into Zelda's moveset are in it's favour.
Opinion 11: Light Arrows
Pros: TP themed
Cons: Can be dodged (debatable); Special move instead (see Op. 5)
Probability: 10/10
Reasons: Confirmed with a REAL picture. There is no way that image is fake. I think...
Opinion 12: Possesed Zelda
Pros: TP canon; Original
Cons: TP over-representation/not Universal Zeldaish
Probability: 0/10
Reasons: A little too illogical; but then, we've been wrong before.
Opinion 13: Healing Prayer
Pros: It's better than nothing; Zelda seems to be the healer type
Cons: No offence whatsoever; needs a good attack
Probability: 0/10
Reasons: Final Smashes are known for being offensive; however, Nintendo seems to like making Zelda the healer/defensive type of person, so we can't really be sure.
Opinion 14: Summon Six Sages
Pros: Visually impressive; canon with multiple Zeldas
Cons: Too much TP/OoT representation
Probability: 0/10
Reasons: The sages have played rolls (or at least made cameos) in many Zelda games. They're not quite what I'd call likely, but I suppose they have a chance.
UPDATE: Zelda Buffs/Nerfs in General:
Opinion 15: Faster running/attack speed
Pros: Easier to counter camping; landing hits becomes easier; more balanced
Cons: Bottom tier will no longer be an excuse for losing (can't think of any real ones)
Probability: 9/10
Reasons: From the youtube video of her in action (which you should have seen if you're in this forum), she seems much faster. So, some evidence is in favour of this buff.
Opinion 16: Different/Larger sweetspots
Pros: Easier to hit enemies; spacing no longer extremely difficult
Cons: Zelda mains would have to re-learn Zelda (can't think of anything here either)
Probability: 3/10
Reasons: There was really nothing horrible about her sweetspots in Melee; she was just a little too slow to use the hitboxes effectively.
Opinion 17: Heavier
Pros: Harder to KO
Cons: Zelda shouldn't weigh very much (doesn't make much sense to increase weight to an extreme degree).
Probability: 5/10
Reasons: The boots. 'Nuff said.
I'm positive I've forgotten many things. Let me know what you think and why.
If you think that your suggestions will bring about uncontrollable contraversy PLEASE PM me with you suggestions and logic instead of starting an arguement in this forum. Also, you can PM me if you have any questions, and I can either explain to you, or if I'm too lazy or the answer would be too long I'll redirect you to forums where people smarter than me have already answered.
Please keep the Universal Zelda v.s. TP Zelda/Sheik: Male v.s Female v.s Hermaphrodite/etc.. arguments in other threads. This is simply to keep all the options where everyone can see them. I really hope this brings about mutual understanding between everyone here. *Prays this isn't a pointless thread*