mood4food77
Smash Hero
- Joined
- Oct 6, 2005
- Messages
- 5,964
and the skill of his opponents and who he is going against
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Come on Gimpy, don't lie.nobody can beat fox lol
What exactly does that mean? PC is one of the best Foxes. Taj is probably the best Mewtwo. Taj get's 4 stocked by PC in tourny cause of his gigantic floaty thing that loves to die vertically... and for some reason the matchup is only considered 2 points away from being "even".its impossible to have two equally skilled players, I believe he means people who are both at around the same level with their individual characters
What exactly does that mean? PC is one of the best Foxes. Taj is probably the best Mewtwo. Taj get's 4 stocked by PC in tourny cause of his gigantic floaty thing that loves to die vertically... and for some reason the matchup is only considered 2 points away from being "even".
It's not.
FD is a bad choice against ICs, no matter who you are
ICs do not have weak aerials, they have one of the better air move sets in the game, uair has decent reach and a lot of priority, goes through almost all dairs (including peach's and samus'), their dair leads into a grab at any percent, bair has huge reach (about the same as their fsmash, if not more), nair is great after a throw, especially when you're left with popo, fair is good SHFFL'd and it has a lot of reach
sheik's SH is just as vertical as ICs but it goes much higher, dair is her best choice on the ICs, not fair or bair, dsmash and ftilt work great on them too, probably her best things to use on the ICs, nair works decently too
I think much more to the point is that M2's capacity to combo someone doesn't make a matchup for him. Falco, CF, and Fox are all the easiest to combo with M2, but honestly, I think they're his worst 3 matchups. I don't know why marth is considered worse for him... at least you have projectiles and a pretty easy bair edgegaurd on Marth, it's 5-2 IMO. Cort is right, as usual, about the M2 Fox matchup, and saying M2 dies at 80% to upsmash is honestly being pretty generous to M2, and CF is just as bad, with Falco only being slightly better. All of them should be a 1-5 IMO. I mean, I can trash really bad Foxes with my M2, but facing anyone competent, it's a r@pe and a half. Also, not sure what M2 vs. GnW is at right now, but it should be 2-5. GnW wrecks the hell out of M2 with fair and dtilt alone basically, and while you have a little bit of combo potential, the only real thing M2 has going for him is the early uair kils.Ya idk that m2 combos fox with the dtilt like "Crazy" but it can lead to a grab and to a fair like you said, and i dnt exactly know why this matchup is so close. M2 is TERRIBLE! especially against fox omg! But like homeboy said up there, i would rather play fox than cf with m2.
Sheiks Dair is probbaly one of the worst choices of an arieal against the IC's though, in my opinion. It is out prioritized by their up tilt and up smash too easily.Hmm. I definitely agree that IC's do not have weak aerial attacks, but I mentioned that Sheik's aerial game is much stronger and it's important for Sheik to use her aerials more effectively particularly her bair and fairs to fast tilts, dsmashes or more aerials to quickly separate the ICs. Sheik's dair is incredibly situational against the ICs. Potential uses can be just as tech chases or to combo after bairs hits.
Can more Sheiks main enlighten us on this matchup more and use of aerials to defrost the ICs? Those are my opinions above and I think it'll be more useful to get more feedback from the Sheik main community. I still stand by the current ratings of 5-4 in ICs favor though. Sheik is too good!
most of mewtwo's moves have knockbacks with extremely minor variations. the moves generally connect very quickly and smoothly. they usually DO rack up to 60-70% damage without too much problems.cort said:-mewtwo is capable of ripping out 0-70% combos on fox
Yeah, if the Fox doesn't know what DI is... the most Mewtwo can arguably do consistently are 2-3 hit combos, at best.
ofcourse it doescort said:-dtilt to fair kills fox at 110%
I suppose.
you must be unfamiliar with mewtwo's ftilts.cort said:ftilts also have very low knock back...
as long as mewtwo has a freedom of movement, mewtwo can have successful approaches and start combos.cort said:-fox's doesnt have a projectile that restricts mewtwo's ground movements.
Not like that's a bad thing since well... Mewtwo is terrible.
your exaggerating.cort said:-fox destroys mewtwo with upthrow to uair at 75-90%
Even lower on some stages, it's really pathetic. And getting 2 uairs off is not hard on Mewtwo at all, which can lead to even smaller percentages.
mewtwo's approaches are absolutely ground based. mewtwo's aerial approaches are terrible. falco lasers absolutely screw up mewtwo's approach. leaving him, one of mewtwo's most terrible matchup.cort said:Falco's lasers alone do not make him that much better against Mewtwo. He is much more easily edge gaurded, and does not capitalize on vertical KOs nearly as much as Fox can.
cort, i think YOU are biased ._." failling to see that every character in the game has an extent of competitive play.cort said:I think the bias in the actual chart may come from.. nevermind. That would be mean.
._.' on fd, mewtwo lives at 75%.wesley said:and saying M2 dies at 80% to upsmash is honestly being pretty generous to M2
this is not true at all =.=" your being too hypothetical.wesley said:Also, not sure what M2 vs. GnW is at right now, but it should be 2-5. GnW wrecks the hell out of M2 with fair and dtilt alone basically, and while you have a little bit of combo potential, the only real thing M2 has going for him is the early uair kils.
all of mewtwo's approaches have very short ranges while marth's moves all have huge range.wesley said:I don't know why marth is considered worse for him...
I use a SH shadow ball to grab approach vs. Marth, and I haven't had very many problems getting this to work. I don't play against many good Marths, but what's wrong with Shadow Ball, WD in and grab?all of mewtwo's approaches have very short ranges while marth's moves all have huge range.
mewtwo has a very hard time approaching marth. mewtwo can hardly even combo marth.
grabbing a marth is almost impossible so mewtwo's throws are disabled. mewtwo's classic combo starter, dtilt, is also outranged by marth's fair. basicly, in this matchup, mewtwo cant do anything except throw out random surprising nairs and fairs.
dtilt > ftilt??I'd just like to say M2's ftilt has crappy knockback UNLESS sweetspotted, which only makes it decent. Getting close enough to sweetspot an ftilt is hard though, because M2 is huge.
All M2 can do is run away and pray for the fox to miss an l-cancel or shine. Then M2 can get a grab off or use his claw, which can lead to a combo that will end long before fox dies, then the **** will resume.
Everybody can combo space animals, most can do it better then M2 and also have more priority, speed, power and better defensive options. M2 should get a one, two is being nice.
correct roy chart:Then post how to correct it, or at least some of the improvements that could be made.
Pros should be considered but only to the extent of how much they influence the metagame of their respective characters.I'm getting sick of people trying to define all the complexities and nature of a character's matchups with various opponents based on one amazing player..
sounds like you just threw words together; that sentence doesn't really mean muchPros should be considered but only to the extent of how much they influence the metagame of their respective characters.
I told you why M2 gets ***** by fox. He can't stop anything fox does except with landing one of two attacks that will stop it. You insist that he doesn't do bad because he has good combos. I was telling you every character can combo fox because you think that since M2 can combo fox he stands a chance, he doesn't (and his combos aren't as deadly as most other chars and are harder to start up). I know theres a higher level of competitive play for M2, but it still doesn't mean he stands a chance vs a fox of equal skill. M2 gets killed early, is huge, has low ariel priority and has no options out of his shield to stop fox from approaching him. Thereby the matchup is awful.dtilt > ftilt??
omg... i dont know how to respond to you biased people anymore... you phail to see that every character has a higher level of competitive play.
i made attempts to provide non-biased responses. and in my opinion, i did a fine job.
it is made clear that non biased reasoning no longer works around here.
instead of making intelligent justifications from both sides, you dismiss one side's characteristics and base its reputation on the tier list and the crowd. you look at phanna's analysis and conclude that they are nothing more than biased pitty points.
this is misery.
justify yourself from my accusation.
and cort... you're american
So what if he uses infinite combos? They still need to be set up in order to work, and you especially need to be sure Nana is positioned right with the icys. plus, setting up infinite combos like wobbling is very hard to do when facing any projectile user, so even with infinites not every icy's matchup is a sure win. That's why character counters exist.Thinking about it, if the IC player is an infinite user, he can 0-death anyone. Matchups like Peach and Samus can still be tough though.
Of course there is no such thing as a sure win, but it does help not just in the fact that they can 0%-Death some one but that the other player has the fear of a grab in the back of their mind. In does not mean they will win, but it is a very potent weapon.so even with infinites not every icy's matchup is a sure win.
right after HOST2So.. when is Phanna's spring break![]()