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Alberta Brawl Power Rankings!**ON HIATUS**

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Levi5

Smash Ace
Joined
Jan 3, 2008
Messages
503
Location
Bananada
It's called Tick
Hop, and you'd have a better challenge facing Sid at it, he's the world champ. I said so
 

Beeble

Smash Journeyman
Joined
Jan 16, 2005
Messages
330
Location
Toronto, ON
Why don't you guys do MP3 side events instead of SSB64 side events? Seems likes there is a bigger crowd, not to mention a MP3 PR would be pimp.
 

lemonlau36

Smash Journeyman
Joined
Nov 28, 2001
Messages
305
Location
Edmonton AB CA
lol MP3 should be on tourney rosters. Not even 20 posts and there's more significant interest than 64.

Nobody Tick Tock Hops better than I. Though that team game with fueling the rocket is vicious and I don't really understand it well enough to do well.

edit: How do you get past censors so well? :-P
 

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
Thats pretty much an oxymoron, anyone who plays the game with me knows that, the game is completely random and no one person good or bad has any better chance than the next.

Aka: Luck
He knows all about that.

He plays brawl.
 

Levi5

Smash Ace
Joined
Jan 3, 2008
Messages
503
Location
Bananada
It's much simpler to utilize font switching on key characters, depending on your interface.

Fuckin' Arial, bitchez!!
I used to do that, but then I realized I like Courier New a lot more.

On Mario Party 3:
I don't think most of you guys know the rules to competitive Mario Party 3.

Brad did not make up Tick
Hop.

P.S. Mike and I are too good at MP3
 

Levi5

Smash Ace
Joined
Jan 3, 2008
Messages
503
Location
Bananada
P.P.P.S. Chance time is rigged and you know it. Bowza's got my back with socialism.
Did you guys set the world record for the balloon thing? I think not. Everyone knows that's the only minigame that counts.
 

x After Dawn x

Smash Master
Joined
May 6, 2008
Messages
3,732
Location
Edmonton, Alberta, Canada
He knows all about that.

He plays brawl.
you're dumb

Brawl isn't based on luck, it's impossible to get lucky off somebody else's suicides when the game is so floaty and easy to recover.

Melee is much more based on luck...remember that match of Marth vs. PC Chris, 4-stocking him in 50 seconds? That's luck. Invisible ceiling glitch? Disjointed hitboxes? That's luck.

and don't even try to argue because you'll just make yourself look like a huge douche.

Honestly, Melee is a better game, and it's more fun, but I thought we already established that like 6 months ago. So quit complaining in every post you make saying "brawl sucks olol" and waiting for somebody to quote you and praise you for saying it.

If you don't like the game, stop *****ing about it and just stfu already, it's getting annoying how I keep seeing these dumb posts dissing Brawl. I don't care how bad of a game it is or how much you hate it, just stfu and keep it to yourself.
 

kithkin

Smash Champion
Joined
Aug 2, 2005
Messages
2,298
Location
Calgary, AB, CA
I like Courier too, I just don't post post formatting. I just post my posts.

Levi I so made up tick **** hop and you know it, if you deny it you're an ******* cause you know I said it first.

I think Mario Party 3 is the only legit Mario Party, and I can prove it by never having lost at any other mario party.
 

Levi5

Smash Ace
Joined
Jan 3, 2008
Messages
503
Location
Bananada
Melee is much more based on luck...remember that match of Marth vs. PC Chris, 4-stocking him in 50 seconds? That's luck. Invisible ceiling glitch? Disjointed hitboxes? That's luck.
Don't pick a fight you can't win:
-There's no invisible ceiling glitch in that match.
- Disjointed hitboxes are in brawl too.
-This isn't dumb luck. This is punishing for mistakes, and gimping. Neither of which you can do in brawl.

P.S. Disjointed hitboxes take a lot of time to learn the spacing for. Playing fox and not having to worry about it because you have a 1 frame move that's cancelable by jumping is a lot easier. I know because I used to main that hooker.


and don't even try to argue because you'll just make yourself look like a huge douche.
:3
P.S. again: I'm right because I said so.

Edit: Brad you didn't say it first. Riley and I have been calling it that since before we moved to St. Albert.
 

lemonlau36

Smash Journeyman
Joined
Nov 28, 2001
Messages
305
Location
Edmonton AB CA
you're dumb

Brawl isn't based on luck, it's impossible to get lucky off somebody else's suicides when the game is so floaty and easy to recover.

Melee is much more based on luck...remember that match of Marth vs. PC Chris, 4-stocking him in 50 seconds? That's luck. Invisible ceiling glitch? Disjointed hitboxes? That's luck.

and don't even try to argue because you'll just make yourself look like a huge douche.

Honestly, Melee is a better game, and it's more fun, but I thought we already established that like 6 months ago. So quit complaining in every post you make saying "brawl sucks olol" and waiting for somebody to quote you and praise you for saying it.

If you don't like the game, stop *****ing about it and just stfu already, it's getting annoying how I keep seeing these dumb posts dissing Brawl. I don't care how bad of a game it is or how much you hate it, just stfu and keep it to yourself.
This is why I don't like your posts. You tend to throw around opinions as fact, and then get *****y. Then you'll spam two posts later to top it off.

Sure. Brawl isn't based on luck. There are prominent lucky elements though.

I'm not sure about your "impossible" comment. When someone suicides? If they suicide, they're dead. If you mean trip, then it is entirely possible and plausible that someone will be punished for it. If you mean your opponent accidentally going off the edge, then edgeguarding is possible and practical with many characters.

Melee cannot possibly be "more based on luck." Brawl has more luck-based elements. This is a fact. Disjointed hitboxes have nothing to do with luck. Spacing those hitboxes is a testament to skill. 4-stocking someone quickly is a testament to skill and/or poor gameplay.

I didn't try to argue. I did. I guess that doesn't make me a douche eh?

We could do with less "brawl bashing" I suppose.
 

Alphicans

Smash Hero
Joined
Jul 11, 2007
Messages
9,291
Location
Edmonton, AB
I kinda have to agree with melee being more luck based. It has phantom hits, invisible ceiling glitch. I've seen various cases of "extended" grabs. So many ******** and weird techs that just shouldn't happen. Brawl has tripping.
 

lemonlau36

Smash Journeyman
Joined
Nov 28, 2001
Messages
305
Location
Edmonton AB CA
I kinda have to agree with melee being more luck based. It has phantom hits, invisible ceiling glitch. I've seen various cases of "extended" grabs. So many ******** and weird techs that just shouldn't happen. Brawl has tripping.
Phantom hits are not luck-based. For them to be luck-based, they would have to randomly occur. They have set hit "areas" if you will, however small they may be. I don't know much about invisible celings, so I got nothing there. You could elaborate more on "extended grabs." If by that you mean grabs that look like they shouldn't connect but do, then I'm certain that they can all be explained by hitbox data. For example, Ness' dash grab has a hitbox on his back.

One must also consider the severity of the random occurances. Tripping happens approximately 1/100 dashes. Dashing occurs frequently in competitive play. That produces an ever-looming hazardous threat. Compare that to invisible celings. How often do they occur? Chances are that you'll maybe see one in a set of 10 games vs Marth or Roy. Even in those instances, the roof (arguably) disadvantages a character less than tripping would.
 

x After Dawn x

Smash Master
Joined
May 6, 2008
Messages
3,732
Location
Edmonton, Alberta, Canada
Levi, I know that there was no invisible ceiling glitch in that match, I was just saying in general.

Sid, I know you don't like my posts, most people don't. and I may have spoken a little harshly on it but you all exactly know what I'm talking about when you keep bringing up these random "brawl sucks" comments every page. They're repetitive, stupid, and annoying. Not the fun kind like the rest of the posts in these pages. We can live without them and we don't need somebody to remind us every page of how much worse brawl is than Melee.

Honestly, I don't get why people just can't learn to play both games...Brawl isn't as good as Melee, but that doesn't mean that it's a bad game as itself.
 

Levi5

Smash Ace
Joined
Jan 3, 2008
Messages
503
Location
Bananada
Invisible ceilings need movement on droppable platforms, Unless you're Roy counter summons it and it's based off of his shield power.
 

Alphicans

Smash Hero
Joined
Jul 11, 2007
Messages
9,291
Location
Edmonton, AB
We could have this talk on msn, but I think smashboards is more fun. Luck by definition means a force operating for a person good or bad, shaping circumstances in irregular manners. So phantom hits are lucky, just not random.

EDIT: And with that said, tripping in brawl is not luck, just random. It can happen to anyone, at anytime. It is completely random. It may sound like luck and random are the same, they are not. Look it up I guess. They are directly related, as you can use them interchangeable at certain points in speech, but luck, traditionally, is completely made up. It's a myth, but at the same time can be very real. I find luck an interesting concept, because it's so mysterious.
 

ColinJF

Smash Ace
Joined
Dec 21, 2007
Messages
712
Thats pretty much an oxymoron, anyone who plays the game with me knows that, the game is completely random and no one person good or bad has any better chance than the next.

Aka: Luck
Mario Party 3 is a game of statistics obviously but there are enough elements of player decision that the better player usually wins... I'm not sure what format would be suitable for tournaments though. Something seems "wrong" about free for all, but Mario Party has systems in the game that make alliances interesting anyway. (I don't know how this game is played in tournaments if it is!)

The main thing I think that makes Mario Party 3 more about skill than the other ones is that you can hold three items. This lets you do a lot of strategic things, especially with items like Bowser Phone or the lamps, etc.

The only Mario Party where skill doesn't matter is the original... later ones actually incorporate a variety of ways for the better player to win, and I think Mario Party 3 is the best in the series.

You can time the slots on Chance Time in Mario Party 3 by the way. It just takes practice. Chance Time is hilariously unfair but it's not actually based on chance.



About luck in Brawl, tripping is obviously poor design, but there are things you can do as a player to decrease the number of times you trip... like using rolls to cross distances when there is no threat from the enemy rather than dashes, or walking in cases where you don't need to hurry or the distance to cross is small. Even though it's a really bad feature there are things you can do to decrease the chance of it happening so I don't think it really makes the game bad. In the rare cases where it decides matches we can just say that you shouldn't have let it be that close in the first place.

Also, how are disjointed hitboxes anything to do with luck? Spacing is pretty much the main skill that these games test anyway.

By the way some of the comments like it not being possible to punish mistakes in Brawl are obviously wrong and I think we are all aware of that.
 

x After Dawn x

Smash Master
Joined
May 6, 2008
Messages
3,732
Location
Edmonton, Alberta, Canada
Melee cannot possibly be "more based on luck." Brawl has more luck-based elements. This is a fact. Disjointed hitboxes have nothing to do with luck. Spacing those hitboxes is a testament to skill. 4-stocking someone quickly is a testament to skill and/or poor gameplay.
The thing is, you can learn to space dairs and other attacks without disjointed hitboxes. Some of these hitboxes do provide luck when they shouldn't have really hit in the first place. Like if a Cpt. Falcon combos you off the edge into a dair, and he misses by a bit and shouldn't have gotten the meteor smash, but then the huge hitbox sticking out of his butt hits you, that's primarily luck. Not skill.

Yes, it's true, spacing these hitboxes does somewhat have to do with skill. But to a large extent, they sometimes just end up getting lucky hits that shouldn't have happened.

p.s. you're not a douche. :)

Edit: Levi, I don't "love" Brawl...some of it disappoints me, and I flat-out like Melee better...it's just really annoying when I keep seeing these "brawl sucks" comments that are getting annoying after all of these months.
 

Levi5

Smash Ace
Joined
Jan 3, 2008
Messages
503
Location
Bananada
The point of the post was that this discussion is over. Melee is not random or lucky. What it has that brawl doesn't is precision.
 

lemonlau36

Smash Journeyman
Joined
Nov 28, 2001
Messages
305
Location
Edmonton AB CA
The thing is, you can learn to space dairs and other attacks without disjointed hitboxes. Some of these hitboxes do provide luck when they shouldn't have really hit in the first place. Like if a Cpt. Falcon combos you off the edge into a dair, and he misses by a bit and shouldn't have gotten the meteor smash, but then the huge hitbox sticking out of his butt hits you, that's primarily luck. Not skill.

Yes, it's true, spacing these hitboxes does somewhat have to do with skill. But to a large extent, they sometimes just end up getting lucky hits that shouldn't have happened.
Not to offend you, but this is called being a scrub. You could go for a meteor smash with the logical part of the hitbox (that being his feet), or you could go the practical route and use the most efficient meteor hitbox that he has. Why limit yourself to aesthetics when there is so much more available to you? It is common knowledge that C. Falcon has some interesting hitboxes.
 

x After Dawn x

Smash Master
Joined
May 6, 2008
Messages
3,732
Location
Edmonton, Alberta, Canada
Not to offend you, but this is called being a scrub. You could go for a meteor smash with the logical part of the hitbox (that being his feet), or you could go the practical route and use the most efficient meteor hitbox that he has. Why limit yourself to aesthetics when there is so much more available to you? It is common knowledge that C. Falcon has some interesting hitboxes.
I know that. And I understand what you're saying. But what I'm trying to say is that, sometimes if you aim for the hitbox you want- a general amount of range to land the hitbox in- and you end up missing where you were aiming for, the other parts of the hitbox that shouldn't be there would hit. I understand that trying to get the spike as far away as possible is best, but you have to accept that sometimes, it is just pure luck as it is easier to do with a bigger hitbox.

And Levi, you're wrong about that...you basically just went against what Sid was trying to explain (trying to get it in a bigger window instead of the exact logical part of the hitbox). Melee may about accuracy, but it is not about precision. Two completely different things. Brawl is about precision. In fact, the only thing that matters in Brawl is proper spacing and positioning.
 

lemonlau36

Smash Journeyman
Joined
Nov 28, 2001
Messages
305
Location
Edmonton AB CA
I know that. And I understand what you're saying. But what I'm trying to say is that, sometimes if you aim for the hitbox you want- a general amount of range to land the hitbox in- and you end up missing where you were aiming for, the other parts of the hitbox that shouldn't be there would hit.
However, if you truly understand the properties of your characters attacks, then it won't be a "lucky hit" when you use the attack, because you will use it with the full intention of hitting the way you want to. If you don't intently land the hit, then it is due to lack of skill, and not luck.
 

x After Dawn x

Smash Master
Joined
May 6, 2008
Messages
3,732
Location
Edmonton, Alberta, Canada
However, if you truly understand the properties of your characters attacks, then it won't be a "lucky hit" when you use the attack, because you will use it with the full intention of hitting the way you want to. If you don't intently land the hit, then it is due to lack of skill, and not luck.
I don't think you're getting what I'm saying.

You're basing your information on theoretical knowledge, not empirical knowledge that will actually happen during play. If what you're saying is true, and fully understanding the properties of your characters' attacks means a full intentional hit on a disjointed hitbox, then you're basically saying that 100 % of the time you will land your combos and hitboxes. In real-time gameplay, this does not happen. There is no such thing as a "perfect match" because of this. You cannot land every single perfectly spaced hitbox on things such as Fox's shine spike. You may be consistent in getting these spikes, but you'll still miss sometimes. Because of this, there will be times where a missed hit will hit because of its disjointed qualities. This is luck. With hitboxes this big, you don't have to be precise in Meleel, you simply have to be accurate, Levi.

I don't know if you even understand what I'm saying, but try and read it over for a good attempt.

P.S. Levi, that is the dumbest thing you've said so far.
 

ColinJF

Smash Ace
Joined
Dec 21, 2007
Messages
712
Your posts are condescending and insulting.

A move having a disjointed hitbox means that your own hurtbox is protected when you use the move. This is something that makes some moves better than others. Without disjointedness, all aerials would be pretty similar... different degrees of disjointedness give aerials different intrinsic priorities and all around make them more interesting and varied.

By the way part of the confusion seems to be that you think "disjointed" means "big" but actually it means that the hitbox extends past the character's hurtbox.
 
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