Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
that hurts manWhy don't you guys do MP3 side events instead of SSB64 side events? Seems likes there is a bigger crowd, not to mention a MP3 PR would be pimp.
He makes pics of the words and then uploads the pic.edit: How do you get past censors so well? :-P
I'm pretty good at Mario Party 3.
Theres better ways, theres always better ways. Bitchedit: How do you get past censors so well? :-P
He knows all about that.Thats pretty much an oxymoron, anyone who plays the game with me knows that, the game is completely random and no one person good or bad has any better chance than the next.
Aka: Luck
I used to do that, but then I realized I like Courier New a lot more.It's much simpler to utilize font switching on key characters, depending on your interface.
Fuckin' Arial, bitchez!!
you're dumbHe knows all about that.
He plays brawl.
Don't pick a fight you can't win:Melee is much more based on luck...remember that match of Marth vs. PC Chris, 4-stocking him in 50 seconds? That's luck. Invisible ceiling glitch? Disjointed hitboxes? That's luck.
:3and don't even try to argue because you'll just make yourself look like a huge douche.
This is why I don't like your posts. You tend to throw around opinions as fact, and then get *****y. Then you'll spam two posts later to top it off.you're dumb
Brawl isn't based on luck, it's impossible to get lucky off somebody else's suicides when the game is so floaty and easy to recover.
Melee is much more based on luck...remember that match of Marth vs. PC Chris, 4-stocking him in 50 seconds? That's luck. Invisible ceiling glitch? Disjointed hitboxes? That's luck.
and don't even try to argue because you'll just make yourself look like a huge douche.
Honestly, Melee is a better game, and it's more fun, but I thought we already established that like 6 months ago. So quit complaining in every post you make saying "brawl sucks olol" and waiting for somebody to quote you and praise you for saying it.
If you don't like the game, stop *****ing about it and just stfu already, it's getting annoying how I keep seeing these dumb posts dissing Brawl. I don't care how bad of a game it is or how much you hate it, just stfu and keep it to yourself.
Phantom hits are not luck-based. For them to be luck-based, they would have to randomly occur. They have set hit "areas" if you will, however small they may be. I don't know much about invisible celings, so I got nothing there. You could elaborate more on "extended grabs." If by that you mean grabs that look like they shouldn't connect but do, then I'm certain that they can all be explained by hitbox data. For example, Ness' dash grab has a hitbox on his back.I kinda have to agree with melee being more luck based. It has phantom hits, invisible ceiling glitch. I've seen various cases of "extended" grabs. So many ******** and weird techs that just shouldn't happen. Brawl has tripping.
Mario Party 3 is a game of statistics obviously but there are enough elements of player decision that the better player usually wins... I'm not sure what format would be suitable for tournaments though. Something seems "wrong" about free for all, but Mario Party has systems in the game that make alliances interesting anyway. (I don't know how this game is played in tournaments if it is!)Thats pretty much an oxymoron, anyone who plays the game with me knows that, the game is completely random and no one person good or bad has any better chance than the next.
Aka: Luck
The thing is, you can learn to space dairs and other attacks without disjointed hitboxes. Some of these hitboxes do provide luck when they shouldn't have really hit in the first place. Like if a Cpt. Falcon combos you off the edge into a dair, and he misses by a bit and shouldn't have gotten the meteor smash, but then the huge hitbox sticking out of his butt hits you, that's primarily luck. Not skill.Melee cannot possibly be "more based on luck." Brawl has more luck-based elements. This is a fact. Disjointed hitboxes have nothing to do with luck. Spacing those hitboxes is a testament to skill. 4-stocking someone quickly is a testament to skill and/or poor gameplay.
Not to offend you, but this is called being a scrub. You could go for a meteor smash with the logical part of the hitbox (that being his feet), or you could go the practical route and use the most efficient meteor hitbox that he has. Why limit yourself to aesthetics when there is so much more available to you? It is common knowledge that C. Falcon has some interesting hitboxes.The thing is, you can learn to space dairs and other attacks without disjointed hitboxes. Some of these hitboxes do provide luck when they shouldn't have really hit in the first place. Like if a Cpt. Falcon combos you off the edge into a dair, and he misses by a bit and shouldn't have gotten the meteor smash, but then the huge hitbox sticking out of his butt hits you, that's primarily luck. Not skill.
Yes, it's true, spacing these hitboxes does somewhat have to do with skill. But to a large extent, they sometimes just end up getting lucky hits that shouldn't have happened.
I know that. And I understand what you're saying. But what I'm trying to say is that, sometimes if you aim for the hitbox you want- a general amount of range to land the hitbox in- and you end up missing where you were aiming for, the other parts of the hitbox that shouldn't be there would hit. I understand that trying to get the spike as far away as possible is best, but you have to accept that sometimes, it is just pure luck as it is easier to do with a bigger hitbox.Not to offend you, but this is called being a scrub. You could go for a meteor smash with the logical part of the hitbox (that being his feet), or you could go the practical route and use the most efficient meteor hitbox that he has. Why limit yourself to aesthetics when there is so much more available to you? It is common knowledge that C. Falcon has some interesting hitboxes.
However, if you truly understand the properties of your characters attacks, then it won't be a "lucky hit" when you use the attack, because you will use it with the full intention of hitting the way you want to. If you don't intently land the hit, then it is due to lack of skill, and not luck.I know that. And I understand what you're saying. But what I'm trying to say is that, sometimes if you aim for the hitbox you want- a general amount of range to land the hitbox in- and you end up missing where you were aiming for, the other parts of the hitbox that shouldn't be there would hit.
I don't think you're getting what I'm saying.However, if you truly understand the properties of your characters attacks, then it won't be a "lucky hit" when you use the attack, because you will use it with the full intention of hitting the way you want to. If you don't intently land the hit, then it is due to lack of skill, and not luck.