So were there any Samus players over there? I'm assuming you're recommending I pick up Marth/Fox/Falco more seriously because either:
1) There were Samus players and had their asses handed to them; so you're recommending I pick up someone who has more of a fighting chance
or
2) You need more experience vs Marth/Falco and want to bring me up to speed so you'll have quality competition against them.
They both seem equally likely, possibly a combination of the two; but what the ****, I'll oblige you :D (just keep in mind I have no intention of dropping Samus). Actually, it's interesting that you bring up me possibly switching to over to Falco; I've been thinking about putting Fox on the back burner because playing him for prolonged lengths of time screws over my Samus game...so, yeah, I've been thinking about focusing more on Marth anyway (or at least someone a bit closer to Samus's speed, and easier on the controller). Anyways, I'll see about squeezing in some Falco practice this week, see how well I can work with him.
In other news, I did pretty well at the little SC2 tourney last Saturday. I beat the Astaroth and Raphael players from last time, but was taken down by Nightmare...I blame it on lack of experience against Nighty, especially since the matches were pretty **** close; he had some techniques I wasn't used to, that's what brought my Ivy down in the end. Everyone else I was better than, and at the very least, on par with.
As far as GGXX goes...yeah, I need some quality matches...turns out my Testament has surpassed my other friends' characters, and I played a few rounds against some guys at Microplay after the SC2 tourney...whenever I played Testament, it was a total bloodfest. So, yeah; I need some more competition.
Well, that's about all I have to say for now; I'll definitely be there on Saturday, so I'll see you then.
Edit: Okay, I know now that I'm capable of completely tooling 12-year old semi-noobish kids with Falco (especially on FD :D); got a few questions though. (I'd ask this on Melee Discussion, but why ask there when I've got a Falco master here?
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
)
1) Concerning SHB; how's the timing to get the laser to skim the ground? I'm thinking it's fire the blaster right as Falco reaches the apex of his jump and then fast fall, though I only get the really low laser around 1/4 of the time...feel free to correct me.
2) I haven't seen you play in a while, so I must ask; is Falco's wavedash useful any? It only covers a little bit of ground and isn't really fast, just seems like he has better options (dodge and retaliate/shield grab (if I can ever remember to grab...)).
3) Is it just me, or does the reflector seem to have greater range behind Falco than in front of him? I've tried the shffl'd spike>shine, and the reflector doesn't always hit when the opponent's in front of Falco; whereas it seems like it has a better chance at hitting from behind Falco.
4) For his grabs, I don't recall you using anything other than d-throw. I'm guessing that's so the opponent doesn't get too far away, allowing Falco to get back on them faster. Would reflector be the best option off the d-throw (and if they tech, shffl'd spike>shine?), or d-smash if it'd send them off the ledge?
Okay, besides that, I must say that I find Falco surprisingly fun to play. His horizontal movement speed feels about as slow as Samus's (he seems faster when you're controlling him though...), but his vertical speed (rising and falling) is through the roof. My only real problem is that I tend to short hop too much. I nail Falco's short hop with what seems like 95% accuracy (I rarely miss it); in fact, half the time I seem to short hop when I needed a full jump. Anyways, I'll try to work on reverse-engineering some of those combos I've fallen to so many times; I'll welcome any general pointers, but for now I'd like to see what I can discover on my own
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)