• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Data Akuma is Watching! - The Ryu Video Thread and Critique Thread

onehundredhitz

Smash Apprentice
Joined
Apr 6, 2015
Messages
154
After the Dthrow you should have jumped forward and Fair. That usually combos at low percents

Nice Focus attack except I would have punished with Weak Utilt > True Shoryuken. That would do 35 Damage roughly.

Becareful with just throwing out SRKs. Had that falcon not attacked he could have punished with a Falcon punch, or any other strong move.

Dont abuse Focus too much you want them to be caught off guard when you use it.

Nice read on the Dash attack and punish with SRK.

Very Nice Sweetspot Dair.

Nice bait with FADC.

Seems like you are using hado's too often at this point. Falcon can easily blast though them when he suspects them.

Still using Focus attacks too much. It worked in this case but it should be something you guess it looks more like a habit.

it seems like you are throwing out aerials when you are in a bad situation. Remember you want to do something because you anticipate something from your opponent. If you're doing it without a reason it's something you shouldn't be doing.

You should use weak dtilt near the ledge and, due to it's great frame data, stop when you see your opponent doing something. This will let you shield or move out of the way and punish if possible.

Lol I have no words for that KOing Shoryuken.

Overall a nice job but you seem to throw out moves when in a bad situation, which is something you should never do. On top of that you don't seem to be utilizing Ryu's weak tilts, this might be because you are on the 3DS. With Focus attacks I would only use them after baiting the opponent or getting hard reads, which you did to your credit. Other than that I'd say you did well you used Fsmash when he got roll happy, Spiked him, landed some spot on hadokens.

Edit: not to diminish your victory but it seems that falcon wasn't super great. He wasn't using his speed to wave in and out and he rarely threw out a dash grab. He didn't space with Nair or Bair. Again most of your actions were good punishes but this falcon didn't look like the best.
Thanks for the extensive breakdown, homie. What I've noticed about is that I develop some really bad habits once I find my way around a character, which leads to me plateauing in fighting games in general, with little improvements. It works in some cases, but once a person knows me and my habits, its open season on me. I guess that also reflects my real life, but that's another story. I really try my best to break these habits, but its almost like muscle memory at this point. So what I think I'm gonna do to try to break the cycle is play purely defensive. React and punish. So I can condition myself to play smarter.
 

ZeroSnipist

Smash Apprentice
Joined
Nov 1, 2013
Messages
154
Got a load of new videos. Mainly for matchup purposes. Checking out the match and analyzing the matchup kinda videos. Critique on my Ryu and approaching the specific matchup is welcome. Thanks in advance.
https://www.youtube.com/watch?v=gKotyvYgrZ8
https://www.youtube.com/watch?v=2VCDiyciANg
https://www.youtube.com/watch?v=gBiAGM1IzsU
https://www.youtube.com/watch?v=_5V5GblF9PI
https://www.youtube.com/watch?v=BT33ndDq9XQ
https://www.youtube.com/watch?v=QnKUaZI1iVE
https://www.youtube.com/watch?v=cueHX4NmcIg
https://www.youtube.com/watch?v=CaUSlvMf35k

Also I will be updating the OP soon. Hooded, if you can please link us to some of your great informational vids. I would like to add them to the OP as specific videos on getting better for new Ryu mains in the future.
 

HoodedAltair

Smash Journeyman
Joined
Oct 12, 2014
Messages
271
NNID
HoodedAltair
3DS FC
4442-0574-6679
FADC Potential Uses Guide - https://www.youtube.com/watch?v=vdOwm_ypDMU
Utilizing Jab locks and prattacks - https://www.youtube.com/watch?v=K4xhmszZU2A
Utilizing Jab locks and prattacks 2 - https://www.youtube.com/watch?v=f70-0twB8HU
Ryu's Extended Dash Dancing - https://www.youtube.com/watch?v=s9nGYUEIT68
Aerial Movement Showcase - https://www.youtube.com/watch?v=XfdeQ9FmAII
Uair Platform Canceling - https://www.youtube.com/watch?v=j4vEoFCUgTE
Stages Ryu can go under - https://www.youtube.com/watch?v=S578Su69K2g

^^^Thats all she wrote! And more vids to come
 
Last edited:

PapaJ

Smash Journeyman
Joined
May 13, 2015
Messages
252
NNID
SolidSnake1443
3DS FC
3282-3281-5746
Thanks for the extensive breakdown, homie. What I've noticed about is that I develop some really bad habits once I find my way around a character, which leads to me plateauing in fighting games in general, with little improvements. It works in some cases, but once a person knows me and my habits, its open season on me. I guess that also reflects my real life, but that's another story. I really try my best to break these habits, but its almost like muscle memory at this point. So what I think I'm gonna do to try to break the cycle is play purely defensive. React and punish. So I can condition myself to play smarter.
Something you should do in online matches is not strive to win but to learn. So for example lets say you fight a Mario player. You want to start asking yourself "What is he doing" "When is he doing it" "Why" and so on and so forth. You want to make it second nature to ask yourselves these questions and try to pick apart your opponents playstyles and get the answer. That is one way to break these habits because now your anticipating reactions rather then reacting. This also stops your own bad habits because your anticipating theirs and trying to come out on top.
 

HoodedAltair

Smash Journeyman
Joined
Oct 12, 2014
Messages
271
NNID
HoodedAltair
3DS FC
4442-0574-6679
Got a load of new videos. Mainly for matchup purposes. Checking out the match and analyzing the matchup kinda videos. Critique on my Ryu and approaching the specific matchup is welcome. Thanks in advance.
https://www.youtube.com/watch?v=gKotyvYgrZ8
https://www.youtube.com/watch?v=2VCDiyciANg
https://www.youtube.com/watch?v=gBiAGM1IzsU
https://www.youtube.com/watch?v=_5V5GblF9PI
https://www.youtube.com/watch?v=BT33ndDq9XQ
https://www.youtube.com/watch?v=QnKUaZI1iVE
https://www.youtube.com/watch?v=cueHX4NmcIg
https://www.youtube.com/watch?v=CaUSlvMf35k

Also I will be updating the OP soon. Hooded, if you can please link us to some of your great informational vids. I would like to add them to the OP as specific videos on getting better for new Ryu mains in the future.
Ok I'm going to offer my critique In order of games
These two links are the same.
Fixed! Thank you
 

PapaJ

Smash Journeyman
Joined
May 13, 2015
Messages
252
NNID
SolidSnake1443
3DS FC
3282-3281-5746
Got a load of new videos. Mainly for matchup purposes. Checking out the match and analyzing the matchup kinda videos. Critique on my Ryu and approaching the specific matchup is welcome. Thanks in advance.
https://www.youtube.com/watch?v=gKotyvYgrZ8
https://www.youtube.com/watch?v=2VCDiyciANg
https://www.youtube.com/watch?v=gBiAGM1IzsU
https://www.youtube.com/watch?v=_5V5GblF9PI
https://www.youtube.com/watch?v=BT33ndDq9XQ
https://www.youtube.com/watch?v=QnKUaZI1iVE
https://www.youtube.com/watch?v=cueHX4NmcIg
https://www.youtube.com/watch?v=CaUSlvMf35k

Also I will be updating the OP soon. Hooded, if you can please link us to some of your great informational vids. I would like to add them to the OP as specific videos on getting better for new Ryu mains in the future.
For future critiquing you might want to either name the MU or do something so that way it's easier for us to give the right feedback in a clear manner.

edit: Never mind I'm a dumbass

Ryu Vs Yoshi
+Nice spacing with Hado, you also weaved back and forth which is good.
+Nice Nair Combo
-I see they you're not mixing up your jump ins. You should mix in different moves and empty-jump ins.
-You had the Yoshi at the ledge yet you ran away from him enabling him to get some stage control back
-You nair'd nothing and want into a Fsmash. I would understand this if the yoshi player was keen on throwing out moves but he seems somewhat reserved
-need to practice hit confirms that weak ftilt would have ended the stock.
-Risky tatsu had the yoshi spaced better you would have died. Only use tatsu when you NEED a horizontal boost.
-Need to practice weak tilt combos more. You only got ~10 damage when you could have gotten ~16
-You dont want to jump after Yoshi so much. Once you are high off the ground yoshis down-b is safe to use. He can reach the ground faster and possibly hit you in the air giving him the advantage.
+see you didn't chase after him in the air and punished his Down-B with Fsmash.

Ryu Vs G&W
-You still give up stage position too easily.
- aerial approaches are still one dimensional.
- I assume with that tasu oyu were trying to read a roll. However based on the G&W's performance he tends to roll more away and not towards. You're tatsu was done in a way so he'd have to roll towards you.
-You should also use tatsu before jump if you need to recover horizontally. This is because if you get hit you can tatsu again AND you keep your jump.
+Nice Usmash punish.
-Tatsu is only good as a punish if thats your only option. KB and damage are far less then a Fsmash or a Dsmash.
-need to practice spacing as they Usmash was nowhere close to G&W. Dsmash or Fsmash would have connected instead.

Ryu Vs Marth
-throwing out attacks is not a good idea especially Vs someone with a disjointed hitbox.
-Marth is throwing out hitboxes because he knows you're range is short you need to capitalize on that. You also ran away from him when you were at your most optimal position and Marth at his worst.
-That nair could have led to a combo.
+Nice FADC fakeout. punish could have been better but still a bait is a bait
-Stop throwing out tatsu's unless you intend to clash,combo or read a roll.
+Nice Usmash punish.
-why attack someone who has 2 seconds of invul?
-Tatsu before a jump. Always save your ump if you can.
-A fsmash could have punished instead of tatsu.
-giving up all that stage control when he is offstage.
- weak Utilt > SRK is a BnB you need to practice landing these. That stock could have been over.
-when you opponent is offstage you want to be near the ledge to other gimp, stage spike, punish a get up option. You stand in the middle of the stage throwing out hado's.
+Nice Usmash roll punish.

Ryu vs Pacman
-Ran into a jab combo. a spaced Fsmash would have been more effective at hitting pacman.
-You would approach and then Jump away going back to where you started. Unless you are reading a forward Jump there is very little reason to do that.
- You seem to anticipate certain moves are actions which lead to you getting hit IE the jump in airdoge.
-you need to slow down a bit. You're always on the offensive which means that a defensive character, like pacman, can take advantage of.
-Why FADC when he hasn't hit you at all yet. Pacman has no multihitting aerials aside from Dair. You'd be fine.
+Nice Fsmash punish.
-Pacman knew, based on your patterns, you were going in for an attack. He was able to punish your attempt that way. If you mixed up your jump in options you could have gotten him instead.
-Random SRK?

Ryu vs Pacman round 2.
-still not controlling the stage well. You keep running forward and leaping back. That doesn't do anything
-got too greedy and ended up getting hit by the hydrant.
-you were too quick to get up upon seeing pacman close the gap. Sometimes it's better to wait a bit vs go on gut instinct.
-Why Do a lvl 3 FA in the air?
-Why FADC when you haven't gotten hit and the opponent is quite a distance away? Especially with a projectile near you.
-You need to be more aware of your surroundings. Throwing out a hadoken when pacman is near a hydrant is not a good idea.
-You would have lost that stock had pacman waited to use his up B. Sometimes recovery is more crucial then attacking.
-That throw punish could have been a an SRK. Could have closed out the stock.
+I saw that FADC bait you tried to do. FADC + Usmash near the ledge isn't bad. Just be more aware when using it.
-You were in the middle of the stage yet kept jumping away. You don't want to do this unless you really really need to.

I checked the other videos and while some are MU related it seems you need to get out of this hyper aggressive mindset you have. You seem to do things without thinking about what could happen. Examples are where you ran in and got hit by an attack and when you approach in the air the same way as usual, Nair. You also seem to jump away meaning your opponent has more stage space to work with which means they could survive longer, have more roll options, and use that to move forward and restrict your stage control.

You also need to learn, or practice, Ryu's BnB's whether they be Fair and Nair combos are weak tilt set ups and combos. On top of that you need to start recognizing patterns in your opponents game play because if they see and adapt to yours before you adapt to theirs you are going to be in for a massive uphill fight. If you want to discuss any of the negatives I pointed out in your videos, such as mind set, lag, or anything else that's fine.
 
Last edited:

ZeroSnipist

Smash Apprentice
Joined
Nov 1, 2013
Messages
154
For future critiquing you might want to either name the MU or do something so that way it's easier for us to give the right feedback in a clear manner.

edit: Never mind I'm a *******

Ryu Vs Yoshi
+Nice spacing with Hado, you also weaved back and forth which is good.
+Nice Nair Combo
-I see they you're not mixing up your jump ins. You should mix in different moves and empty-jump ins.
-You had the Yoshi at the ledge yet you ran away from him enabling him to get some stage control back
-You nair'd nothing and want into a Fsmash. I would understand this if the yoshi player was keen on throwing out moves but he seems somewhat reserved
-need to practice hit confirms that weak ftilt would have ended the stock.
-Risky tatsu had the yoshi spaced better you would have died. Only use tatsu when you NEED a horizontal boost.
-Need to practice weak tilt combos more. You only got ~10 damage when you could have gotten ~16
-You dont want to jump after Yoshi so much. Once you are high off the ground yoshis down-b is safe to use. He can reach the ground faster and possibly hit you in the air giving him the advantage.
+see you didn't chase after him in the air and punished his Down-B with Fsmash.

Ryu Vs G&W
-You still give up stage position too easily.
- aerial approaches are still one dimensional.
- I assume with that tasu oyu were trying to read a roll. However based on the G&W's performance he tends to roll more away and not towards. You're tatsu was done in a way so he'd have to roll towards you.
-You should also use tatsu before jump if you need to recover horizontally. This is because if you get hit you can tatsu again AND you keep your jump.
+Nice Usmash punish.
-Tatsu is only good as a punish if thats your only option. KB and damage are far less then a Fsmash or a Dsmash.
-need to practice spacing as they Usmash was nowhere close to G&W. Dsmash or Fsmash would have connected instead.

Ryu Vs Marth
-throwing out attacks is not a good idea especially Vs someone with a disjointed hitbox.
-Marth is throwing out hitboxes because he knows you're range is short you need to capitalize on that. You also ran away from him when you were at your most optimal position and Marth at his worst.
-That nair could have led to a combo.
+Nice FADC fakeout. punish could have been better but still a bait is a bait
-Stop throwing out tatsu's unless you intend to clash,combo or read a roll.
+Nice Usmash punish.
-why attack someone who has 2 seconds of invul?
-Tatsu before a jump. Always save your ump if you can.
-A fsmash could have punished instead of tatsu.
-giving up all that stage control when he is offstage.
- weak Utilt > SRK is a BnB you need to practice landing these. That stock could have been over.
-when you opponent is offstage you want to be near the ledge to other gimp, stage spike, punish a get up option. You stand in the middle of the stage throwing out hado's.
+Nice Usmash roll punish.

Ryu vs Pacman
-Ran into a jab combo. a spaced Fsmash would have been more effective at hitting pacman.
-You would approach and then Jump away going back to where you started. Unless you are reading a forward Jump there is very little reason to do that.
- You seem to anticipate certain moves are actions which lead to you getting hit IE the jump in airdoge.
-you need to slow down a bit. You're always on the offensive which means that a defensive character, like pacman, can take advantage of.
-Why FADC when he hasn't hit you at all yet. Pacman has no multihitting aerials aside from Dair. You'd be fine.
+Nice Fsmash punish.
-Pacman knew, based on your patterns, you were going in for an attack. He was able to punish your attempt that way. If you mixed up your jump in options you could have gotten him instead.
-Random SRK?

Ryu vs Pacman round 2.
-still not controlling the stage well. You keep running forward and leaping back. That doesn't do anything
-got too greedy and ended up getting hit by the hydrant.
-you were too quick to get up upon seeing pacman close the gap. Sometimes it's better to wait a bit vs go on gut instinct.
-Why Do a lvl 3 FA in the air?
-Why FADC when you haven't gotten hit and the opponent is quite a distance away? Especially with a projectile near you.
-You need to be more aware of your surroundings. Throwing out a hadoken when pacman is near a hydrant is not a good idea.
-You would have lost that stock had pacman waited to use his up B. Sometimes recovery is more crucial then attacking.
-That throw punish could have been a an SRK. Could have closed out the stock.
+I saw that FADC bait you tried to do. FADC + Usmash near the ledge isn't bad. Just be more aware when using it.
-You were in the middle of the stage yet kept jumping away. You don't want to do this unless you really really need to.

I checked the other videos and while some are MU related it seems you need to get out of this hyper aggressive mindset you have. You seem to do things without thinking about what could happen. Examples are where you ran in and got hit by an attack and when you approach in the air the same way as usual, Nair. You also seem to jump away meaning your opponent has more stage space to work with which means they could survive longer, have more roll options, and use that to move forward and restrict your stage control.

You also need to learn, or practice, Ryu's BnB's whether they be Fair and Nair combos are weak tilt set ups and combos. On top of that you need to start recognizing patterns in your opponents game play because if they see and adapt to yours before you adapt to theirs you are going to be in for a massive uphill fight. If you want to discuss any of the negatives I pointed out in your videos, such as mind set, lag, or anything else that's fine.
WOW! Thanks for all the comments man. This is great! I'm going to check out the vids while reading the notes and try to better understand your points. I would like to talk about it tomorrow when I've watched all the vids and read your notes at the same time. Again, thanks for all the feedback!
 

PapaJ

Smash Journeyman
Joined
May 13, 2015
Messages
252
NNID
SolidSnake1443
3DS FC
3282-3281-5746
WOW! Thanks for all the comments man. This is great! I'm going to check out the vids while reading the notes and try to better understand your points. I would like to talk about it tomorrow when I've watched all the vids and read your notes at the same time. Again, thanks for all the feedback!
No problem. Also I feel like, and this is for everyone, uploading videos where we lose is probably more helpful then uploading the ones we win. Mostly because...well...you won so you did everything right by the game's logic whereas if you lost that means there is something you can improve on. This isn't to say just upload loss's upload anything you feel you need to work on, or had a hard time during the match.
 

Lunais

Smash Cadet
Joined
Jan 6, 2013
Messages
30
Location
Riverside,California
FADC Potential Uses Guide - https://www.youtube.com/watch?v=vdOwm_ypDMU
Utilizing Jab locks and prattacks - https://www.youtube.com/watch?v=K4xhmszZU2A
Utilizing Jab locks and prattacks 2 - https://www.youtube.com/watch?v=f70-0twB8HU
Ryu's Extended Dash Dancing - https://www.youtube.com/watch?v=s9nGYUEIT68
Aerial Movement Showcase - https://www.youtube.com/watch?v=XfdeQ9FmAII
Uair Platform Canceling - https://www.youtube.com/watch?v=j4vEoFCUgTE
Stages Ryu can go under - https://www.youtube.com/watch?v=S578Su69K2g

^^^Thats all she wrote! And more vids to come
I been following diff Ryu's but you and Akhous seem to be way up there atm with the tech and play. Pretty far ahead of everyone here. You two use dp's, shield breaks, combos, resets with n-air,spikes and focus attack the best I think.
 
Last edited:

HoodedAltair

Smash Journeyman
Joined
Oct 12, 2014
Messages
271
NNID
HoodedAltair
3DS FC
4442-0574-6679
I been following diff Ryu's but you and Akhous seem to be way up there atm with the tech and play. Pretty far ahead of everyone here. You two use dp's, shield breaks, combos, resets with n-air,spikes and focus attack the best I think.
Thanks mate! I've put a lot of time into this character as I want to be the best with him. Hopefully I can get my tournament results to reflect my efforts
 
Last edited:

Sgt-Sol

Smash Journeyman
Joined
Dec 10, 2014
Messages
234
Location
Toledo , Ohio
NNID
Sol-Bird 64
3DS FC
2681-1465-2550
Hey any 1 got any liks for more ryu forums also WHERE THE RYU MAINS AT
If a ryu mains needs MU advice etc. Just tag me ill do the best i can.:D :4ryu::4ryu::4ryu::4ryu::4ryu:
 

Sgt-Sol

Smash Journeyman
Joined
Dec 10, 2014
Messages
234
Location
Toledo , Ohio
NNID
Sol-Bird 64
3DS FC
2681-1465-2550
For future critiquing you might want to either name the MU or do something so that way it's easier for us to give the right feedback in a clear manner.

edit: Never mind I'm a *******

Ryu Vs Yoshi
+Nice spacing with Hado, you also weaved back and forth which is good.
+Nice Nair Combo
-I see they you're not mixing up your jump ins. You should mix in different moves and empty-jump ins.
-You had the Yoshi at the ledge yet you ran away from him enabling him to get some stage control back
-You nair'd nothing and want into a Fsmash. I would understand this if the yoshi player was keen on throwing out moves but he seems somewhat reserved
-need to practice hit confirms that weak ftilt would have ended the stock.
-Risky tatsu had the yoshi spaced better you would have died. Only use tatsu when you NEED a horizontal boost.
-Need to practice weak tilt combos more. You only got ~10 damage when you could have gotten ~16
-You dont want to jump after Yoshi so much. Once you are high off the ground yoshis down-b is safe to use. He can reach the ground faster and possibly hit you in the air giving him the advantage.
+see you didn't chase after him in the air and punished his Down-B with Fsmash.

Ryu Vs G&W
-You still give up stage position too easily.
- aerial approaches are still one dimensional.
- I assume with that tasu oyu were trying to read a roll. However based on the G&W's performance he tends to roll more away and not towards. You're tatsu was done in a way so he'd have to roll towards you.
-You should also use tatsu before jump if you need to recover horizontally. This is because if you get hit you can tatsu again AND you keep your jump.
+Nice Usmash punish.
-Tatsu is only good as a punish if thats your only option. KB and damage are far less then a Fsmash or a Dsmash.
-need to practice spacing as they Usmash was nowhere close to G&W. Dsmash or Fsmash would have connected instead.

Ryu Vs Marth
-throwing out attacks is not a good idea especially Vs someone with a disjointed hitbox.
-Marth is throwing out hitboxes because he knows you're range is short you need to capitalize on that. You also ran away from him when you were at your most optimal position and Marth at his worst.
-That nair could have led to a combo.
+Nice FADC fakeout. punish could have been better but still a bait is a bait
-Stop throwing out tatsu's unless you intend to clash,combo or read a roll.
+Nice Usmash punish.
-why attack someone who has 2 seconds of invul?
-Tatsu before a jump. Always save your ump if you can.
-A fsmash could have punished instead of tatsu.
-giving up all that stage control when he is offstage.
- weak Utilt > SRK is a BnB you need to practice landing these. That stock could have been over.
-when you opponent is offstage you want to be near the ledge to other gimp, stage spike, punish a get up option. You stand in the middle of the stage throwing out hado's.
+Nice Usmash roll punish.

Ryu vs Pacman
-Ran into a jab combo. a spaced Fsmash would have been more effective at hitting pacman.
-You would approach and then Jump away going back to where you started. Unless you are reading a forward Jump there is very little reason to do that.
- You seem to anticipate certain moves are actions which lead to you getting hit IE the jump in airdoge.
-you need to slow down a bit. You're always on the offensive which means that a defensive character, like pacman, can take advantage of.
-Why FADC when he hasn't hit you at all yet. Pacman has no multihitting aerials aside from Dair. You'd be fine.
+Nice Fsmash punish.
-Pacman knew, based on your patterns, you were going in for an attack. He was able to punish your attempt that way. If you mixed up your jump in options you could have gotten him instead.
-Random SRK?

Ryu vs Pacman round 2.
-still not controlling the stage well. You keep running forward and leaping back. That doesn't do anything
-got too greedy and ended up getting hit by the hydrant.
-you were too quick to get up upon seeing pacman close the gap. Sometimes it's better to wait a bit vs go on gut instinct.
-Why Do a lvl 3 FA in the air?
-Why FADC when you haven't gotten hit and the opponent is quite a distance away? Especially with a projectile near you.
-You need to be more aware of your surroundings. Throwing out a hadoken when pacman is near a hydrant is not a good idea.
-You would have lost that stock had pacman waited to use his up B. Sometimes recovery is more crucial then attacking.
-That throw punish could have been a an SRK. Could have closed out the stock.
+I saw that FADC bait you tried to do. FADC + Usmash near the ledge isn't bad. Just be more aware when using it.
-You were in the middle of the stage yet kept jumping away. You don't want to do this unless you really really need to.

I checked the other videos and while some are MU related it seems you need to get out of this hyper aggressive mindset you have. You seem to do things without thinking about what could happen. Examples are where you ran in and got hit by an attack and when you approach in the air the same way as usual, Nair. You also seem to jump away meaning your opponent has more stage space to work with which means they could survive longer, have more roll options, and use that to move forward and restrict your stage control.

You also need to learn, or practice, Ryu's BnB's whether they be Fair and Nair combos are weak tilt set ups and combos. On top of that you need to start recognizing patterns in your opponents game play because if they see and adapt to yours before you adapt to theirs you are going to be in for a massive uphill fight. If you want to discuss any of the negatives I pointed out in your videos, such as mind set, lag, or anything else that's fine.
Thanks m8, very helpful your not the only 1 trying to be the best ryu :D
 

HoodedAltair

Smash Journeyman
Joined
Oct 12, 2014
Messages
271
NNID
HoodedAltair
3DS FC
4442-0574-6679
https://www.youtube.com/watch?v=6zublhkP6pg

This is a tourney match I was able to nab. I really don't need too much feedback here as I know my faults...but I think this is the first tourney match upload of a strict Ryu main. I have MUCH MUCH better replays from my tournament tonight where I placed 5th and was very close to doing even better than that. I do want feedback on those and I'm trying to get the replays as fast as possible.
 

iLLEST

Smash Apprentice
Joined
Jan 14, 2015
Messages
99
Location
SE San Diego
NNID
iLLESTm3
Do you really think that jab xx shoryu is that good? I don't think its that good koz srk pretty much comes on miss too. Love the aerial movement though, its my big take away from your style.
 

HoodedAltair

Smash Journeyman
Joined
Oct 12, 2014
Messages
271
NNID
HoodedAltair
3DS FC
4442-0574-6679
Do you really think that jab xx shoryu is that good? I don't think its that good koz srk pretty much comes on miss too. Love the aerial movement though, its my big take away from your style.
Ok one thing to not take away from those sets is my greed in shory....however jab to shory is an amazing setup. You basically throw out a rather safe one hit move to a true combo shory that you throw out if you see the initial jab hit. DON'T true input this though...if you do that, then you have to input buffer meaning that you're already committing to the SRK. jab shory is a setup that can only be done with up b so that you can time it on reaction rather than over committing. You saw me over commit regardless on those sets. Bad examples. However jab shory is probably his best kill setup and easiest. You can even set then if they roll, or spot dodge just by reacting after the jab. true input shoryuken for the kill should be used in combos of 3 hits or more where you're not over commiting but true comboing into it. It can also be used for raw hard reads when you expect the opponent to throw out a move.
 

ZeroSnipist

Smash Apprentice
Joined
Nov 1, 2013
Messages
154
http://www.twitch.tv/ugclive/v/6662106
So I got some tournament game play. The recording quality is really crap so just bear with it, if it's really annoying just don't watch it, since it's just average game play. Feedback is nice as always, but I know most of my weak points in those few games. Here are the times at which I played Ryu.
1:17:00
1:59:00
3:27:00
Thanks in advance guys!
 

HoodedAltair

Smash Journeyman
Joined
Oct 12, 2014
Messages
271
NNID
HoodedAltair
3DS FC
4442-0574-6679
http://www.twitch.tv/ugclive/v/6662106
So I got some tournament game play. The recording quality is really crap so just bear with it, if it's really annoying just don't watch it, since it's just average game play. Feedback is nice as always, but I know most of my weak points in those few games. Here are the times at which I played Ryu.
1:17:00
1:59:00
3:27:00
Thanks in advance guys!
1:17 - Ok so a few things you're in the habit of that you don't want to be in.
-First off, more mixups with FADC than SH FADC Fsmash which while it is a good mixup option for the kill, it should'nt be used at low percents like in the first stock
-Grab more! I didn't see one grab which makes him not fear shielding
+nice shield breaker. Alternatively you made him fear shielding by using this
-approach more or force reactions better. You need to choose your playstyle or mix both. You seem to not know what you're doing in neutral from time to time....like you think you have to throw out a haduken or something. Bait reactions and close space. Punish accordingly or try an approach from time to time
-No FG tactics. The run in roll away is not a good idea most of the time...especially when you hardly approach at all (which isn't bad!) but you will get read if he knows that's what you do when you run at him
+Nice spacing with hadukens as well as using true inputs
-unfortunate SD :( b-reverse and you'd be good
-tatsu on stage unsafe until we figure out definite uses
+good tech reads and punishes
-Empty hops usage is....not good enough. Empty hops can't be used for the sake of empty hopping. There needs to be an objective. Baiting an attack, approaching after, tomahawk. Empty hopping 5 times in a row will get you punished

Streams not working so well for my computer but just keep practicing and mixing it up. You're play is solid mate
 
Last edited:

PapaJ

Smash Journeyman
Joined
May 13, 2015
Messages
252
NNID
SolidSnake1443
3DS FC
3282-3281-5746
http://www.twitch.tv/ugclive/v/6662106
So I got some tournament game play. The recording quality is really crap so just bear with it, if it's really annoying just don't watch it, since it's just average game play. Feedback is nice as always, but I know most of my weak points in those few games. Here are the times at which I played Ryu.
1:17:00
1:59:00
3:27:00
Thanks in advance guys!

Match 1

-Don't space out with Hados versus megaman the end lagg is too much since he can destroy hados with a pellet and keep moving
-With that first D-throw you might have been able to do some Uair platform cancelling. Not sure if you aware of the tech though
-Strong Dtilts from that far should be combo-ed into Tatsu or hado either should hit and add damage
-Dont try to FA megaman most of his attacks are multihit.
-After second Dthrow if you FF earlier you could have jumped up Bair
+Nice tatsu it ate the metal blade
+Nice Dtilt pressure need to see how your opponent reacts and punish in the future,
-Need to stop giving up stage control if you need to ump back jump back a bit I don't recommend rolling back either
+nice recovering high to stop poetential spikes.
-Need to use tatsu intelligently. if you are close to ledge weak tatsu should be fine otherwise strong will send you to far.
-megaman's up B has not hitbox you need to start to do falling Bairs and ledge trumps.
++****ing nice shield break except you always always want to punish with either Side Smash or Shoryuken to guarantee the KO.
+Nice FADC into airdoge
-Becareful with tatsu sometimes delaying tatsu is better,
+- Good use of FADC to lure the opponent but doing it so much puts you at risk.

Match 2
-Dash grab take 8 Frames to come out SRK comes out in 6-7. When running towards you're opponent and you know you can get them with a dash group a SRK is probably better
+nice job following shulk in the air and using a, somewhat, lagless aerial allowing you to punish shulk
-You shouldn't commit to a tatsu that close to shulk. All of his moves are longer range and come beat you out/seal the stock.
++Shulk Rage quit lmfao

Match 3
-At low percents running grab is often better versus specials.
-You PS his Fsmash then used it on a roll. Coulda Fsmashed, Dsmash, etc.
-you reversed the order lol specials at higher percents grabs at lower
+Decent tatsu, it could protect from a hitbox but you'd be punished if he shields it.
-weak Nair to Dmash is a combo that does 20% damage it's a great combo
-See above
-you PS a weak attack but Dsmash comes out in 5-6 frames. you could have punished.
+Nice Fsmash punish
-Although ive seen that you seem to be changing your approach game continually umping near the opponent while near the blastzone is not a great idea.
-At higher percents you should try to stay in the middle of the stage/ the area where your opponent has to send you the farthest to get a KO
+Decent SRK punish was that a read or a guess?
+Nice Uair pressure it has a disjointed hitbox
+good tatsu punish since you were at low percent with a lead even if he hit you it wouldn't gain him much and it send him farther towards the blastzone with the stage transitioning shortening that blastzone
-Never roll towards the blastzone on a walk off. If that roy read it and Fsmashed you would have died
+Nice bair.
 

Sgt-Sol

Smash Journeyman
Joined
Dec 10, 2014
Messages
234
Location
Toledo , Ohio
NNID
Sol-Bird 64
3DS FC
2681-1465-2550
https://www.youtube.com/watch?v=6zublhkP6pg

This is a tourney match I was able to nab. I really don't need too much feedback here as I know my faults...but I think this is the first tourney match upload of a strict Ryu main. I have MUCH MUCH better replays from my tournament tonight where I placed 5th and was very close to doing even better than that. I do want feedback on those and I'm trying to get the replays as fast as possible.
Yo 5th, is this you're 1st tourney, wait let me rephrase that,. Was it you're 1st tourney?
 

ZeroSnipist

Smash Apprentice
Joined
Nov 1, 2013
Messages
154
Match 1

-Don't space out with Hados versus megaman the end lagg is too much since he can destroy hados with a pellet and keep moving
-With that first D-throw you might have been able to do some Uair platform cancelling. Not sure if you aware of the tech though
-Strong Dtilts from that far should be combo-ed into Tatsu or hado either should hit and add damage
-Dont try to FA megaman most of his attacks are multihit.
-After second Dthrow if you FF earlier you could have jumped up Bair
+Nice tatsu it ate the metal blade
+Nice Dtilt pressure need to see how your opponent reacts and punish in the future,
-Need to stop giving up stage control if you need to ump back jump back a bit I don't recommend rolling back either
+nice recovering high to stop poetential spikes.
-Need to use tatsu intelligently. if you are close to ledge weak tatsu should be fine otherwise strong will send you to far.
-megaman's up B has not hitbox you need to start to do falling Bairs and ledge trumps.
++****ing nice shield break except you always always want to punish with either Side Smash or Shoryuken to guarantee the KO.
+Nice FADC into airdoge
-Becareful with tatsu sometimes delaying tatsu is better,
+- Good use of FADC to lure the opponent but doing it so much puts you at risk.

Match 2
-Dash grab take 8 Frames to come out SRK comes out in 6-7. When running towards you're opponent and you know you can get them with a dash group a SRK is probably better
+nice job following shulk in the air and using a, somewhat, lagless aerial allowing you to punish shulk
-You shouldn't commit to a tatsu that close to shulk. All of his moves are longer range and come beat you out/seal the stock.
++Shulk Rage quit lmfao

Match 3
-At low percents running grab is often better versus specials.
-You PS his Fsmash then used it on a roll. Coulda Fsmashed, Dsmash, etc.
-you reversed the order lol specials at higher percents grabs at lower
+Decent tatsu, it could protect from a hitbox but you'd be punished if he shields it.
-weak Nair to Dmash is a combo that does 20% damage it's a great combo
-See above
-you PS a weak attack but Dsmash comes out in 5-6 frames. you could have punished.
+Nice Fsmash punish
-Although ive seen that you seem to be changing your approach game continually umping near the opponent while near the blastzone is not a great idea.
-At higher percents you should try to stay in the middle of the stage/ the area where your opponent has to send you the farthest to get a KO
+Decent SRK punish was that a read or a guess?
+Nice Uair pressure it has a disjointed hitbox
+good tatsu punish since you were at low percent with a lead even if he hit you it wouldn't gain him much and it send him farther towards the blastzone with the stage transitioning shortening that blastzone
-Never roll towards the blastzone on a walk off. If that roy read it and Fsmashed you would have died
+Nice bair.
Thanks for all the comments man, really appreciate it!
 

HoodedAltair

Smash Journeyman
Joined
Oct 12, 2014
Messages
271
NNID
HoodedAltair
3DS FC
4442-0574-6679
Yo 5th, is this you're 1st tourney, wait let me rephrase that,. Was it you're 1st tourney?
No I've done about 9 tournaments now. I usually place top 5 with Falcon but now I'm solo Ryu. This was the highest I placed with him yet in the 3 tourneys I've played with him (though I had to leave one early). I suspect next week I can place even higher....if I can hopefully see my replays by then. We have some stiff competition here but I can definitely conquer my enemies and show my Ryu's skill :)


Edit: the game posted is from the tourney I had to leave early. That match was bad but it was all I had to upload. My play is much better and last nights replays will reflect that
 
Last edited:

ZeroSnipist

Smash Apprentice
Joined
Nov 1, 2013
Messages
154
1:17 - Ok so a few things you're in the habit of that you don't want to be in.
-First off, more mixups with FADC than SH FADC Fsmash which while it is a good mixup option for the kill, it should'nt be used at low percents like in the first stock
-Grab more! I didn't see one grab which makes him not fear shielding
+nice shield breaker. Alternatively you made him fear shielding by using this
-approach more or force reactions better. You need to choose your playstyle or mix both. You seem to not know what you're doing in neutral from time to time....like you think you have to throw out a haduken or something. Bait reactions and close space. Punish accordingly or try an approach from time to time
-No FG tactics. The run in roll away is not a good idea most of the time...especially when you hardly approach at all (which isn't bad!) but you will get read if he knows that's what you do when you run at him
+Nice spacing with hadukens as well as using true inputs
-unfortunate SD :( b-reverse and you'd be good
-tatsu on stage unsafe until we figure out definite uses
+good tech reads and punishes
-Empty hops usage is....not good enough. Empty hops can't be used for the sake of empty hopping. There needs to be an objective. Baiting an attack, approaching after, tomahawk. Empty hopping 5 times in a row will get you punished

Streams not working so well for my computer but just keep practicing and mixing it up. You're play is solid mate
Thanks as always m8. I will get on top of my game soon since I got that wii u though!
 

superange

Smash Cadet
Joined
Sep 30, 2014
Messages
50
Location
Camarillo, California
NNID
superange128
3DS FC
1032-2052-1009
I have two videos I would like critique On

Me vs Donkey Kong
https://m.youtube.com/watch?v=NQQjXJ_iJTs

Both of my deaths were from crappy reads.

That said I think my neutral game is decent but needs inprovement

I was able to get a good shoryuken and strong dilt to hadouken


Me vs Greninja
https://m.youtube.com/watch?v=xhRHWXwu4KE

Almost didnt want to post this since we both had deaths through bad recoveries that were our faults

However this game was fairly even (at least I thought). There was a point I tried to do a strong down tilt to hadouken but I probably should have done a tatsu or maybe % was do high.



In general Im trying to mostly do input hadoukens instead of neutral Bs.

Im trying to think of more consistent KO options besides Smashes, EX, Shoryuken and Dash Attacks at high %.

Im also trying to think of more options to do in neutral game besides Hadoukens, grabs, dash attack, dashing tatsus and neutral/forward airs.

Im also trying to find more opportunities to do tilts > Special combos.
 

ZeroSnipist

Smash Apprentice
Joined
Nov 1, 2013
Messages
154
I have two videos I would like critique On

Me vs Donkey Kong
https://m.youtube.com/watch?v=NQQjXJ_iJTs

Both of my deaths were from crappy reads.

That said I think my neutral game is decent but needs inprovement

I was able to get a good shoryuken and strong dilt to hadouken


Me vs Greninja
https://m.youtube.com/watch?v=xhRHWXwu4KE

Almost didnt want to post this since we both had deaths through bad recoveries that were our faults

However this game was fairly even (at least I thought). There was a point I tried to do a strong down tilt to hadouken but I probably should have done a tatsu or maybe % was do high.



In general Im trying to mostly do input hadoukens instead of neutral Bs.

Im trying to think of more consistent KO options besides Smashes, EX, Shoryuken and Dash Attacks at high %.

Im also trying to think of more options to do in neutral game besides Hadoukens, grabs, dash attack, dashing tatsus and neutral/forward airs.

Im also trying to find more opportunities to do tilts > Special combos.
Overall you seem to have a general grasp of Ryu. What you need to work on mostly is spacing and safety. You sometimes tatsu at the worst times resulting in punishes. Your hadokens are good, but could use some extra spacing practice. Your smash attacks are what needs the most work. No need to always go for F-smashes when the opponent is the position. Use those tilts sometimes. They really are good for setting up into aerial combos. Your neutral game does need improvement as well, but its not that bad. It also seems you have the same problem as me when it comes to empty hopping. You hop in place. Try to stay away from this as it can easily get punished by a strong aerial by your opponent. Your roll habit also needs to be checked, try to do it less.
As for another kill option you can use heavy jab near the ledge, though not consistent it can net some nice kills and it could be a mix up your opponent those not see coming. The neutral game for Ryu is evolving for now, so we don't have much more than what you mentioned above. One other option could be FADC gimmicks. Faking your opponent out and getting them with a set up move. Hooded just posted a great video on FADC's most useful technique, go check it out and try to master this as it will be an essential part of Ryu's game play in the future.
 

PapaJ

Smash Journeyman
Joined
May 13, 2015
Messages
252
NNID
SolidSnake1443
3DS FC
3282-3281-5746
I have two videos I would like critique On

Me vs Donkey Kong
https://m.youtube.com/watch?v=NQQjXJ_iJTs

Both of my deaths were from crappy reads.

That said I think my neutral game is decent but needs inprovement

I was able to get a good shoryuken and strong dilt to hadouken


Me vs Greninja
https://m.youtube.com/watch?v=xhRHWXwu4KE

Almost didnt want to post this since we both had deaths through bad recoveries that were our faults

However this game was fairly even (at least I thought). There was a point I tried to do a strong down tilt to hadouken but I probably should have done a tatsu or maybe % was do high.



In general Im trying to mostly do input hadoukens instead of neutral Bs.

Im trying to think of more consistent KO options besides Smashes, EX, Shoryuken and Dash Attacks at high %.

Im also trying to think of more options to do in neutral game besides Hadoukens, grabs, dash attack, dashing tatsus and neutral/forward airs.

Im also trying to find more opportunities to do tilts > Special combos.

Ryu Vs DK
+Nice use of Hado to bait a reaction and attempting to punish
+because of that hado and Fair you were able to get in and close the ggap between you and DK leaving a good amount of space
-YOu shouldn't commit to Jumping away so far. Even though DK did a jab combo there isn't much he ccan follow up with
+good Fsmash punish
+good ob staying a moderate distance away not super far and not super close.
-Hado in air is only really good if they are offstage
+good SRK read. If he airdoged he would have had 20 frames of end lag, if he attacked he would have lost to SRK
-after doing a risky attack staying in shield is almost always better then spotdoging espeecailly near the ledge,
-When DK was offstage and used headbutt you should have either walked away/Dash away then Fsmash towards him. Ryu moves forward with Fsmash so he can move out of the way and retaliate
-Tatsu wasn't a great punish option
-+ good Jump in bair but pointless. DK only lost DK punch and you had the exact same position you started with
-Gotta get those tilt combos Ryu needs them
-Why roll away from DK? He was in air and you could have Strong Utilt, which is a disjoint, SRK, true or normal, or Usmash
-Always count on only one roll unless your opponent always does 2. Worst case you could have hit him earlier then you best case you get the KO

Ryu vs Nerfed
+Nice Nair to break the combo
-need to learn spacing of Fair
+Nice Hado after he missed the tech
-At higher percents you're usually better of attempting to end combos with tatsu. Tends to connect more
+good use of Dtilts throwing them out is a good way to get combos going/bait
-doing tatsu above the stage is never a good idea. It's linear, makes you vulnerable, and gives opponents time to react
-You got a sourspot Fair and it looked like it could have comboed into SRK or Usmash
-why hadoken punish aftr a whiffed shadow sneak?
-Bad tatsu you should have done the singuar spin or another FADC
-why recover high?
-while he was charging smash you could have done FA to absorb it and get a combo
-why jump away from his recovery you could have punished it

Overall you seem to rely on reads but you dont seem to understand your opponent. You need to establish a pattern and see whats going on. You also use hado in some terrible situations as well as Tatsu. You're stage control is ok but you would sometimes give up all of your stage control for ust Run in shield roll away. Ryu isn't fast enough to capitalize on mistakes the opponent does during that time. At best you can get some frame of refrence as to what they do when pressured but you can't apply that pressure from too far away.
 

ZeroSnipist

Smash Apprentice
Joined
Nov 1, 2013
Messages
154
So is his Tatsu/Helicopter kick actually useful for combos?
That's not something you should be posting here as this is a video thread and critique thread, but I will answer your question this time.
Some people use it after down tilts, heavy or light. As of now not many safe options in neutral. It could be used for punishes, but in the end you might get punished.
edit: you should ask questions in the metagame thread or combo thread.
 
Last edited:

superange

Smash Cadet
Joined
Sep 30, 2014
Messages
50
Location
Camarillo, California
NNID
superange128
3DS FC
1032-2052-1009
Thanks ZeroSnippet and PapaJ for the advice!

So basically I have the right idea of how to use Ryu's moves.

However I need to get better at:
  • General Spacing
  • Learning which moves are better as punishes or not (and how often to use them)
  • Not mindlessly jumping
  • Learn how to punish more efficiently/often
  • Finding better combos/followups
  • Recovering better
  • Rolling habits
 

Sgt-Sol

Smash Journeyman
Joined
Dec 10, 2014
Messages
234
Location
Toledo , Ohio
NNID
Sol-Bird 64
3DS FC
2681-1465-2550
Idek how , buy i was playing ryu with my friend and ryu throw out 2 hadokens 2 seconds later 0.0, ill be in the lab trying to figure out this glitch
 

Sgt-Sol

Smash Journeyman
Joined
Dec 10, 2014
Messages
234
Location
Toledo , Ohio
NNID
Sol-Bird 64
3DS FC
2681-1465-2550
Thanks ZeroSnippet and PapaJ for the advice!

So basically I have the right idea of how to use Ryu's moves.

However I need to get better at:
  • General Spacing
  • Learning which moves are better as punishes or not (and how often to use them)
  • Not mindlessly jumping
  • Learn how to punish more efficiently/often
  • Finding better combos/followups
  • Recovering better
  • Rolling habits
Ok for you're rolling habits , change your shield button too jump , so that you find another option around the situation that you are in or just Running Shield if you don't wanna roll.
 

Sgt-Sol

Smash Journeyman
Joined
Dec 10, 2014
Messages
234
Location
Toledo , Ohio
NNID
Sol-Bird 64
3DS FC
2681-1465-2550
Ok i will have a list of bad, good , really bad MU with Ryu stay tuned m8s, i need to fight the roster some more
 

ZeroSnipist

Smash Apprentice
Joined
Nov 1, 2013
Messages
154
https://www.youtube.com/watch?v=sgw6_beSUrM

This is a really good set with my locals best Rosa main. I lost so feedback is helpful.
Hmmmm this is a matchup I have yet to fight, but I'll try to give tips and what not.
First and foremost, do not challenge Rosa's up-air or up-smash. That said you should be very cautious of using FADC zigzagging to get safely to the ground. Even as an approach, try not to double jump and do it. Instead SH the FADC. Again never be above Rosa for she excells in that area. I really like how you obliterated that poor Luma's mere existance, like damn...
anyways keep up the luma destruction and then capitilize on the Rosa's defensive nature. I noticed this player like to hold up shield a lot. Get in the habit of shield breaking when this happens and especially if luma is gone. Be careful of recovering, though I'm sure you won't ha e trouble again st this guy since he is sorta defensive and not too aggro. Tatsu is also a nice move to punish that evil luma and send it to the shadow realm.
some things to be mindful of is your hados and shoryukens. Throw ha do out against Rosa when you see the player commit to a certain move that has some sort of lag or put her in a bad spot. Don't shoryuken against her if you can confirm it, her punishes are dangerous and it can result in a loss of a stock. Overall it seems you have the matchup in the bag. You sd'ed in game 2 which threwbyou off. I'm quite certain that with some may hip practice and a more defensive play style you can easily conquer this guy.

IMO he ain't that gr8 tho m8, so you should be able to beat him next time!

Edit: btw this players recover options were pretty questionable so try to capatilize on that when you play against him again. Also try humping the recovery. Rosa's recovery is pretty linear in the sense that it usually has the same path and you can easily intercept it with a nice Nair, fair, dair, and maybe even bair if you are very safe about it.
 
Last edited:

HoodedAltair

Smash Journeyman
Joined
Oct 12, 2014
Messages
271
NNID
HoodedAltair
3DS FC
4442-0574-6679
Hmmmm this is a matchup I have yet to fight, but I'll try to give tips and what not.
First and foremost, do not challenge Rosa's up-air or up-smash. That said you should be very cautious of using FADC zigzagging to get safely to the ground. Even as an approach, try not to double jump and do it. Instead SH the FADC. Again never be above Rosa for she excells in that area. I really like how you obliterated that poor Luma's mere existance, like damn...
anyways keep up the luma destruction and then capitilize on the Rosa's defensive nature. I noticed this player like to hold up shield a lot. Get in the habit of shield breaking when this happens and especially if luma is gone. Be careful of recovering, though I'm sure you won't ha e trouble again st this guy since he is sorta defensive and not too aggro. Tatsu is also a nice move to punish that evil luma and send it to the shadow realm.
some things to be mindful of is your hados and shoryukens. Throw ha do out against Rosa when you see the player commit to a certain move that has some sort of lag or put her in a bad spot. Don't shoryuken against her if you can confirm it, her punishes are dangerous and it can result in a loss of a stock. Overall it seems you have the matchup in the bag. You sd'ed in game 2 which threwbyou off. I'm quite certain that with some may hip practice and a more defensive play style you can easily conquer this guy.

IMO he ain't that gr8 tho m8, so you should be able to beat him next time!

Edit: btw this players recover options were pretty questionable so try to capatilize on that when you play against him again. Also try humping the recovery. Rosa's recovery is pretty linear in the sense that it usually has the same path and you can easily intercept it with a nice Nair, fair, dair, and maybe even bair if you are very safe about it.
Good advice as always Chris. Thanks! Though I was sparing with hadoukens since I figured Luma would just soak the hit and I'd get punished. I'm right to think this, yes?
 
Top Bottom