Twin Dreams
Smash Ace
Well, imo, both sonics appear as though they would be pushing the jump button when this happens.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Most Lucas players (that I know) use B-sticking to zap jump, which can't cause tripping. And maybe the PK Fire messes with the platform.Your argument falls apart here, on your very first point.
Lucas's Zap Jump requires frame-perfect timing. It requires you to smash sideways on the control stick in the exact frame you perform your second jump. If your theory were anywhere near correct, we'd see hundreds of Lucas players in here reporting having air tripped out of a zap jump.
Frame perfect timing isn't as hard or as uncommon as you think it is.
Most Lucas players (that I know) use B-sticking to zap jump, which can't cause tripping. And maybe the PK Fire messes with the platform.
The point is that no one tries to smash the stick and double jump simultaneously.
Seriously? No one? How can you possibly be so presumptuous.Most Lucas players (that I know) use B-sticking to zap jump, which can't cause tripping. And maybe the PK Fire messes with the platform.
The point is that no one tries to smash the stick and double jump simultaneously.
That's the animation he gets when footstooled.I'm not going to lie, I believe I've air tripped with Bowser. He fell kind of like how he does his Screw Attack, the shell being perfectly vertical and the 'tummy' facing the screen, except all of Bowsers limbs were out, and he just fell spinning towards the ground like his grim defeat in Super Mario World.
While I do agree that we would probably have more Lucas claims than anything else, remember this: look at how many people play Lucas, how many of them can zap jump, and how many of them don't B-stick. When looking at it this way, it really lowers the number of players. Now let's take that number and figure out how many of them are actually paying attention to this thread. I'm sure there have been many players that have air tripping without reporting it.Seriously? No one? How can you possibly be so presumptuous.
Even IF the majority B-Sticks Zap Jumping, plenty of Lucas players do not b-stick, period. And you're telling me that between all of them, there haven't been 100 zap jumps performed?
I myself have probably done a quarter of that, and I've never air tripped. If what you're saying is true, Air Tripping during a zap jump should have the same regularity as ground tripping. I could sit down right now and trip on command. I could not, however, sit down and perform 300 Zap Jumps and be fairly guaranteed to air trip.
There would be more Lucas accounts than Sonic ones, regardless of how few people you guess don't B-Stick as Lucas.
Not that it will help too much, but what animation did Jigglypuff go into when falling? Also, when you landed on the ground was there any form of delay before you could get up?n other news, I got my first for-sure air trip with Jigglypuff today.
Tripping in the air =/= Tripping on the ground. It's not the same. It does not work in the same way.Most Lucas players (that I know) use B-sticking to zap jump, which can't cause tripping. And maybe the PK Fire messes with the platform.
The point is that no one tries to smash the stick and double jump simultaneously.
I will.*sigh at Ref* Yuna, I don't know how much it'll actually help, but you might want to consider editing the first post to include a mention that Air Tripping is distinctly different than the effects Luigi's Final Smash. It might make it a little more clear to people just joining the thread.
Good. One more testimony to an air trip where the player landed (and thus landed on their rear). Up 'til now we'd only heard testimonals of people air tripping without noting how they landed or tripping without land under them.In other news, I got my first for-sure air trip with Jigglypuff today. I thought it happened once before, but it was lost to the action before I could be sure. This time, I was the highest player on the screen, I was relatively alone, and I landed on my rear. I was only a little bit above the highest platform on Battlefield, though, so I didn't have much chance to react. I did make sure to note I landed on my rear, though. No replay, unfortunately, just another testimonial. I think it occurred when I attempted to jump in the air, though I may just be filling that in after the fact based on expectation. Even if it did, I don't recall if it was my last jump or an earlier jump or any potentially helpful information like that.
Well, I really think the theory is better than anything else we have at the moment. I think I'm going to test it a little bit today. I'm pretty sure that we can all agree air tripping was not something Sakurai designed. If it wasn't something designed, then it is a part of the game that isn't functioning properly. The characteristics of air tripping are obviously closest to normal tripping (when you land) so I really think they could have a connection.Tripping in the air =/= Tripping on the ground. It's not the same. It does not work in the same way.
For one thing, not once did I trip right after tapping forward on the control stick.
Well, I really think the theory is better than anything else we have at the moment. I think I'm going to test it a little bit today. I'm pretty sure that we can all agree air tripping was not something Sakurai designed. If it wasn't something designed, then it is a part of the game that isn't functioning properly. The characteristics of air tripping are obviously closest to normal tripping (when you land) so I really think they could have a connection.
You have a unique case of air tripping, Yuna, you are the only one so far who has done it while floating. Possibly there is something more to the rule when involving floating. Either way, like I said before, I'm going to try and test this a little.
It can't be the phantom platform, or the Jiggly-claim has to be false.I believe Verditude believes that double jumping creates a phantom platform when using a second jump. THAT'S how he's saying a trip can work. However, I just cannot believe this from a programming aspect. I'm not an expert, I only know a little about programming, but I've seen nothing to stop them just from adding a force vector onto the character. Even so, there's no further evidence past his assumption. Why can't other characters interact with the phantom platform? What happens if this platform is under a character that didn't jump? Do they land on the platform? Do they get their second jump back? Can they air trip off the same phantom platform?
Edit: I'm not really opposed so much to the smashing at the jump frame, I'm opposed to the theory of a phantom platform. I just see it as an unnecessary thing to program.
He said:It can't be the phantom platform, or the Jiggly-claim has to be false.
By "no one" I mean that there is no reason to smash the stick on the same frame as your double jump, except in the case of zap jumping, thus people don't have a reason to do it.Seriously? No one? How can you possibly be so presumptuous.
Even IF the majority B-Sticks Zap Jumping, plenty of Lucas players do not b-stick, period. And you're telling me that between all of them, there haven't been 100 zap jumps performed?
I myself have probably done a quarter of that, and I've never air tripped. If what you're saying is true, Air Tripping during a zap jump should have the same regularity as ground tripping. I could sit down right now and trip on command. I could not, however, sit down and perform 300 Zap Jumps and be fairly guaranteed to air trip.
There would be more Lucas accounts than Sonic ones, regardless of how few people you guess don't B-Stick as Lucas. Your proposition is just silly. Frame-perfect timing is NOT that difficult. If it was an issue of frame perfect timing, it would still be relatively easy to recreate it. Frame perfect timing WOULD eventually happen, on luck alone. And if it were merely a matter of frame perfect timing, with the sheer number of players on these forums, we should see a much larger portion of people regularly experiencing this. We should have at least a dozen videos, easy.
Except that instead of going through all the trouble of programming a platform to be underneath someone that doesn't react with anything is more programming than just adding a vector. (More appropriately, stopping downward vertical movement and then adding an upward force.)By "no one" I mean that there is no reason to smash the stick on the same frame as your double jump, except in the case of zap jumping, thus people don't have a reason to do it.
And, the others have a point. The # of Lucas players who don't b-stick, do zap jump, and read this thread is probably pretty small.
I don't really know much from a programmers point of view, so my opinion on the technical side of air tripping is pretty useless. I do agree though that what you are saying sounds more likely.Except that instead of going through all the trouble of programming a platform to be underneath someone that doesn't react with anything is more programming than just adding a vector. (More appropriately, stopping downward vertical movement and then adding an upward force.)
I tried air tripping for a few minutes before I got bored.I don't really know much from a programmers point of view, so my opinion on the technical side of air tripping is pretty useless. I do agree though that what you are saying sounds more likely.
Now for the test results. I did 100 zap jumps (not b-sticked) with no trip. I also did around 200 normal jumps where I tried as best I could to press over on the same frame. I can zap jump without the b-stick 2/3 the time without messing up, so I would imagine a good deal of those were on frame one. Sadly no air trip.
It doesn't matter how small that pool is, there is not, as far as I know, a single testimonial here involving Lucas. Even if there is, I doubt even further that it involves a failed Zap Jump.By "no one" I mean that there is no reason to smash the stick on the same frame as your double jump, except in the case of zap jumping, thus people don't have a reason to do it.
And, the others have a point. The # of Lucas players who don't b-stick, do zap jump, and read this thread is probably pretty small.
Whenever you DJ, there are blue circles.I think we should be coming up with theories, yes. But I don't think we should be embracing bad theories simply because a better one hasn't been suggested yet. If a mid-air jump is just the same as a ground jump, then why is it so very different from a ground jump in every apparent way?
How many times must I repeat this (and I think it's actually in the OP):I'm also saying that though Peach air tripped, she air tripped out of a float, which could be different. What exactly happened again, you got DA'd by G&W during your float and you air-tripped? If so, were you floating along the ground or above it?
Like I said before, I really don't have any knowledge in programming. Because of that I really can't say either way if this platform is valid. However, even if his claim about the phantom platform is wrong, he may be on the right track with tapping the joystick on frame one of the jump. We really don't know what causes air tripping, so all I am suggesting is rather than targeting the weaknesses of a theory, we should try and investigate the possible positive elements of it. I understand that this would still mean Lucas would have a larger number of claims, but like someone said before, maybe the PK fire interferes with the trip.I think we should be coming up with theories, yes. But I don't think we should be embracing bad theories simply because a better one hasn't been suggested yet.
I did the testing with Lucas.Also, in regards to smashing the control stick at the same frame as jumping, this may be possible. Why haven't we heard of Lucas doing it? Well, maybe not all characters can air trip.
Hitaku, what character did you do your air trip test with?
Are you sure it wasn't an air dodge? How exactly did he tumble down. Did you notice if he had already used both of his jumps?I just watched, in training mode (so no replay :/) a level 3 CPU Sonic set on 'run' airtrip off the stage (I was somewhere above and to the right of it at the time, nowhere near close enough to footstool). However, it then used its up+b to recover normally.
My apologies if something similar was said somewhere else in the thread, but the CPU at least managed to recover.
With this logic, Ganondorf, Captain Falcon and countless others should air trip as well.Well i believe that peach, sonic, and jigglypuff's Forward B provides front ward movement on ground and air.
However, Lucas' forward B causes him to move backwards. Since you cannot run/walk backwards in brawl i don't believe its possible to trip backwards.
I know you may not have tripped doing the forward B but it is still something they have in common
Np, a lot of people have made that mistake. Thanks for trying to help.Oh wow I'm an idiot. I just went back into training mode (as Sonic) and checked what his air dodge looked like -- remarkably similar to a tumble animation. Haha, I'm dumb. Thanks, Hitaku,
This may be off topic but I noticed something odd with Sonic.What could Peach, Sonic and Jigglypuff (among others) possibly have in common that others don't that would make them but not Lucas air trip?
I thought your argument was that anyone can air-trip and thats why its such a problem...With this logic, Ganondorf, Captain Falcon and countless others should air trip as well.
This may be off topic but I noticed something odd with Sonic.
After he ^b's when he should be back on stage he'll sometimes continue falling until he grabs the edge.
here is my bad drawing.
----------------------------------[]Sonic
^^^
Stage
Sonic should actually be just above the first line but yeah smashboards has a gay format.
When sonic is right in a position where most characters would be getting back on stage he doesn't and continues in his tumbling animation.
Anyone got an idea of why? I've tried doing this with other characters while they are stumbling and all of them get right back on stage when they should. @_@
Edit: **** YOU SMASHBOARD FORMAT~
My argument is that logically, everyone should be able to air trip because it'd be stupid if this were just limited to just a few characters with nothing to noticably make them stand out from the rest.I thought your argument was that anyone can air-trip and thats why its such a problem...
I don't have a motion capture device T_Tum can u post a vid or somethings im having a hard time picturing it