Defensive play and defensive moves are two different things to me. Defensive play is simply playing keep away. You can't go all defense and never attack once. I was never referring to defensive play. I've been referring to defensive moves, things that you actually can defend with, which, as I've said before, are things that let you put space between an opponent and yourself (i.e. walking, running, wavedashing backwards, ect.), shielding, spot-dodging, rolling, ect. Quite a few of those things, at least from what I've been told, are terrible to do in Melee. Instead, it's all about keeping a constant and unending offensive on your opponents at all times. So, honestly, I still believe that Melee's defensive options are still bad.