This is ridiculous, Z canceling is a tech skill barrier, if you **** it up, you get punished. ALR automatically just makes it easier, and it's really just not Smash 64 without it. Personally, I felt accomplished when I learned how to do it.
I know Smash 64 is a terribly difficult game to learn, but it does have a bit of a tech skill barrier, and I feel that should be kept. Not to mention ALR is a very powerful thing when it comes to Z canceling; it cancels out ALL landing lag, all of it. That completely changes characters like Link who have a lot of landing lag, and makes it so maybe a player who previously could have been losing can win easier, and personally, that's not what I would want in a fighting game. I would want people to have to practice, to be consistent and precise. If a player who isn't as good gets pressured a lot, there's a chance you can **** them up and they miss a Z-cancel, then you punish them. This element would be lost in this.
Also, the argument for casuals vs non-casuals is silly. I know I played and loved Melee and 64 before I even knew about l canceling, and casuals who love 64 now will play this regardless, I would hardly call it a deterrent from anyone. Maybe it could possibly scare off some people who are like, Brawl only players, but this project is hardly targeted at them.
I know I would not play this project at all if it had ALR, I would be pretty pissed about it.
In all honesty, though; it's one code, right? Why not just figure out a way to add it into settings, so people have the option to chose for casual play, but make one an official B64BR standard. And if that's not possible, at least write a code for it so I can add it in myself if you decide otherwise, I hate ALR, especially for a tool as powerful as Z cancel.