TO be fair a majority of the competitive scene IS afraid of hazards that's why we don't see them in melee and brawl anymore.
Using words like "afraid" to describe how the competitive players feel about hazards is the type of thing I was talking about.
You do not think people came to the decision to not play on hazardous stages based on experience, testing, and so forth. Nope, you believe they are simply AFRAID of hazards.
Claiming the competitive scene is fearful and bans things they are afraid of us silly - it dumbs the entire discussion down and is a prime example of the antagonising I see happening in this thread and some others.
Hazards test different skills than the static stages do hazard management/control, probabilistic risk taking. I believe hazards make the match more interesting to a spectator because there are more avenues to introduce conflict, and conflict is exciting!
You are focusing on random hazards that do not incorporate player causality but, instead, player reaction to random events. That isn't a skillset many people find interesting to revolve a competitive game around at the higher levels, and is why it eventually gets phased out and limited to friendlies and side events. That's the type of skill that is in game shows and Mario Party. You cannot blame others, you can only start an alternate ruleset tournament and see how attractive it is to pros over time.
You are asking a lot of people and offering nothing in return. Too many demands being made of a group that people in this thread clearly don't respect the decisions of. Each post is flavoured with hints of "the competitive community is wrong" and "the pros are stuck up their own butt" and "the pros are afraid of hazards because they actually suck at the game." We need to move away from this if there's a decent discussion to be had. Otherwise, there are better threads on this topic that don't have this fire going on.
You can want what you want, but you cannot tell people what they 'should' want.
Hazards are cool, and there is a logical reasonable discussion to be had that the competitive scene is having elsewhere. But in this thread, many arguments rely upon us already believing that the competitive scene is not intelligent or critically sophisticated enough to legalize hazards and play competitive matches for money on them professionally.
The argument that some put forth rely on people believing that the competitive scene does not make intelligent thought-out decisions based on testing and experience. That's the only reason for an 'advocacy group against competitive TOs and players' to spring up before the game is even out and played competitively for a while. Some people are convinced the pros will make bad decisions, because they believe they are not fit to make good decisions.
Other threads have much more reasonable and less slyly inflammatory discussion on this topic.