ChivalRuse
Smash Hero
I feel like Mewtwo has some of the most non-standard frame data and hitboxes. He's a pretty unintuitive character, and therefore offers a lot of room for optimization. Taj provided a great blue print though.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
The only part of Fox that is invincible during his upsmash is his head, Fox's head is never any farther forward than the rest of his body, and he start's leaning wayyyyyy backward 3 frames before the Upsmash hitbox first comes out. I don't quite get how a Fox could get much mileage out of running Upsmash as a mixup for Nair if you're being diligent in neutral in the first place. The difference between the two is pretty easy to spot so I imagine it's a gimmick at best.Using fair to intercept Fox's nair seems risky because if they just running upsmash instead they will beat the fair because of the invincibility on the upsmash.
Do you mean Fair? If so, then here's a quick hitbox/hurtbox comparison as proof:Okay, well that brings me full circle back to what you were saying about nair. Are you saying SH retreating nair can stuff a Fox nair approach?
Now that I'll try, especially for opponents that I can't seem to manage their timing. Jump back nair would likely send them forwards and I could likely get a nice follow-up to boot.Nair's disjoint seems good enough to beat an approaching Fox nair most of the time. It's the intermittent hitbox (with constant 2 frame gap) that seems to enable trading. If you do a SH retreating nair, I imagine this would compensate for the hitbox inconsistency though.
U-tilt is really wonky and barely does anything unless you hit it just right, and that sweet spot is very peculiar. I'm not certain, but I think some of the weaker hit boxes on it are unsafe on hit, at least against most of the cast with quick jabs. In general, I feel it requires more precision to hit the sweet spot of the u-tilt than it does to land a fair.Additionally, f-tilt and u-tilt seem to have a similar ratio of disjoint to fair. Any reason why these aren't good options for stuffing a Fox nair?
Fair comes out at frame 10 on a perfect IDJC, although I rarely do perfect IDJC's when I intercept. I pre-emptively jump when I suspect an approach, then I react with a fair. A lot of times the jump even provokes the approach. In other words, sometimes fair is faster than the tilts.F-tilt and fair both come out on frame 6. If you're sticking out a move reactively as you said, instead of preemptively, then f-tilt would be the better option.
Actually, you aren't that vulnerable to them sharking you. You can slingshot forward or backwards, and you can take your pick of fair, nair, or uair to intercept their option. Hell, if we are talking about Fox/Falco them sharking you is kinda what you are setting them up for anyways. Fair's hitbox hits pretty low, so it's not as if they are less vulnerable to it if they try to sneak under you. Going from above gives you plenty of time to respond as well. That isn't even mentioning that if you do need to retreat, you often have the option to teleport.Because with fair, even if you don't "commit" to it by activating the move while airborne, you're still committing to the jump. Most fast characters, once they see you jump, will put themselves in a position to shark your landing.
I'm not trying to tell you it's bad. I'm just attempting to consider all the options. I hate to pigeonhole a discussion on neutral, when there are so many possible answers to be looked at.Nope, you are going by the old data in the Mewtwo hitbox/framedata thing that is wrong. I think both Sieghart and MeleeMewtwo confirmed that it is 5 frames.
Also, feel free to continue telling me how bad it is as I continue to get better using it and start collecting more and more footage of me using it with success :-P. At this point it seems you are so focused on convincing me that it's a bad idea, and I'm honestly not sure why. I never said "fair wins everything all the time" I said fair can beat "predictable" approaches, and not only that fair converts into stuff much better than almost all of Mewtwo's moveset.