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Yeah, I realized that last night but didn't feel like editing it out, but now it begs the question of whether or not shorthop confusion could work. By that I don't mean it working to counter a shielded fair, but if there are ways to take advantage of players with aerial confusion. Perhaps it could work as a tech chase on a character that is already on a platform? It would be amusing if you could chain together several confusions once a person is on a platform causing them to flop around like a fish on land. It has a pretty sick hitbox, so it'd be nice to find a proper use for it outside of FoD. Hell, I never use this move so I don't even remember if it does damage, but I imagine it does.It's Mewtwo's position that matters for Confusion, where the opponent is doesn't change anything besides if they get hit or not. The reason Confusion works on FoD the way it does is cause of the super low platform heights. It's not really practical on other stages.
Try doing dtilts from a max range wavedash, a la Taj. It goes farther and catches them more off guard more often. It's odd cause I never used wavedash > dtilt in the matchup due to Marth being able to CC > dtilt, but after the discussion on it I began trying it out, and I have found that using it sparingly when Marth is dash dancing is really damn good. As long as that isn't your only approach they won't likely go for shield grab in neutral.can confirm
casual marths on reaction sheild grab out of wd forward dtilt ez pz
rip that option
But confusion gives you that bump upwards and forwards that compensates for that, unless you had already used it. It's the entire reason that the BF glitch can happen the way it does.Because Confusion has a long startup and makes you start falling immediately, you have to jump higher than the platformto get a confusion off. It may have some mixup potential but Mewtwo is already pretty good at pressuring platforms as it is. Not even on FoD can you chain Confusions unless the opponent is really dumb.
If people are just spamming shield grab when you wavedash in, you can just wavedash toward them but space outside of their shield grab range and get a free punish when they whiff grab.can confirm
casual marths on reaction sheild grab out of wd forward dtilt ez pz
rip that option
Fox hits the ground before Mewtwo is actionable? But d-throw combos to d-tilt at mid percents... Maybe at zero it's a lot slower. I never thought of that.I did some quickie tests and djc fair is actually quite bad at covering multiple tech options. (at lest off of dthrow) Reason being is that it actually hurts your horizontal movement a lot more than can be seen outside of frame by frame and, since the startup is long, you just don't have enough time to dash forward after a dthrow. (where Fox hits the ground before Mewtwo is actionable) I couldn't even cover missed tech + tech roll away with frame perfect movement after dthrowing a Fox at zero.